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Discussion / Re: Why Quake 2 and not Quake 3(or Ioquake3) engine?
« on: March 27, 2012, 11:43:44 pm »
Hi i am new here, well i tried in 2009 help with solving some opened bugs at that time.... But it did not work, on that time i had a personal problem.... despite all odds, i still downloaded the code and compiled it and all, changed the code (C/C++ code) a little bit and all... Just for chilling...
The thing is, if you want someone with +10y experience with programming (incl. C/C++) to modify it's engine or maybe migrate some sort of code into a new one, count on me, i got registered today for saying/offer that.
I just must let you know that i have no gamming dev. experience and none of its patterns and most used algorithms and all, but i can read the code, change, do some tuning, suggest new implementations and new ways to do stuff.
Contact-me, i would like having some documentation and models from the project in order to start understanding what is going on, but, i am looking forward to help in a possible code migration to something more modern that could bring to the game some new functionalities without the need of doing miracles and all. (yes i am talking about the destructable terrain thing).
The thing is, if you want someone with +10y experience with programming (incl. C/C++) to modify it's engine or maybe migrate some sort of code into a new one, count on me, i got registered today for saying/offer that.
I just must let you know that i have no gamming dev. experience and none of its patterns and most used algorithms and all, but i can read the code, change, do some tuning, suggest new implementations and new ways to do stuff.
Contact-me, i would like having some documentation and models from the project in order to start understanding what is going on, but, i am looking forward to help in a possible code migration to something more modern that could bring to the game some new functionalities without the need of doing miracles and all. (yes i am talking about the destructable terrain thing).