1
Feature Requests / Re: Bleeding wounds
« on: April 13, 2012, 07:27:49 pm »
Thank you, exactly what I looking for One thing, will these changes be save-game compatible, or do I have to start new game?
New board
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Your rank images are now included in our repo.
I've added them under GNU GPL 2 or later license and credited Kahvipannu84. Please let me know if you would like something different. View the license file changes.
Attached is an image showing the final product at 64x64. I'll be adding the full-res to our data source for future use.
Many thanks for posting the sources. We all feel much better knowing it's all public domain stuff you've used. We are just nearing a years-long process of replacing art content that was not properly licensed in earlier versions of the game.
I did a bit of touch-up here. Are you ok with these changes? If so, I'll make all the ranks and add them to our repo.
(And thanks for the PSD. Learned something new. Didn't know about setting layers to Overlay/Linear Burn. Nice effect.)
My first thought would be to check out designs for next-gen drones and small science fiction space-vessels, things like that. Might give you some inspiration. There's no vision for the combat flier at this point so you're pretty free. Just keep in mind it would be a 1x1 unit (1 grid) so it has to be pretty small.Ok, I'll see what I can come up with.
Limitations are just ideal targets. Looks like a good start. If it were me, I might make the body a little smaller and the hanging bits longer, since they'll give you an opportunity to do some nice animation.Ok, I will do that. Tought I have zero experience in animation, all I can currently provide is the model, uv-map, and textures, which you can improve upon, I hope that's some help.
You might also think about some kind of last-defense weapon. Perhaps it can spit out gas or an inky substance like squid when backed into a corner?Got it, I'll implement somekind of defence mechanism to the model.