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Discussion / Re: Help us out: how many scientists do you have?
« on: November 02, 2012, 09:22:14 pm »
on hardest difficulty I certainly have problems to get and maintain my scientists. The last game I had 70 tops but after two or three ingame months that number was reduced by 20 to make room for a work station and ten engineers when the most important ufo-building techs were researched. Not the most efficient way moneywise to scrap two labs, but on the other hand, more bases, including personal to protect them, just to disassemble UFOs were too expensive.