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Discussion / Re: Feedback and impressions after 1 campaign
« on: February 21, 2012, 07:32:23 pm »
You raise some very good points there. I still think many of my assumptions still hold tough.
Even with FTL travel, I can hardly imagine resources can be transported where they are needed for free. They may get there in an instant, but it will still need a substantial amount of energy to operate any such drive. Otherwise they could just transfer every soldier and every piece of equipment from their home world onto earth surface in a matter of seconds, completely surprising us and oblitering any hopes or chances of defending ourselfs or merely surviving, and be home in time for lunch. That would make for a fairly boring game.
So I think they would have a need to establish and over time improve some kind of supply chain. It's not even merely a matter of transporting goods and vessels, but also setting up their equivalents of field hospitals, maintenance facilities, probably even entertainment and recreational facilities close to the front lines.
It also fits the fluff. Why else would their presence grow stronger and more threatening over time? Obviously for balancing reasons, but try putting that in the UFOpedia
Even if the only things they want from earth would still be present and unharmed after a long all out conflict, they would still try to avoid that to preserve the resources they would have to ship here to wage such a war. Even if they could resupply nearly at a whim and they got their equipment for close to free, there is still a cost. They would surely try to avoid that cost. So they would try to adapt their tactics to our responses to avoid loss.
I think it is fair to assume that they have not peacefully coexisted on their home world through all of their biological and social evolution, but that they have fought wars with one another. That means they would have to have developed some type of strategic and tactical knowledge, as they have faced enemies as potent as they are themselfs, since that's exactly who they were fighting. Therefore I imagine they have come to similar conclusions as we have: gather intel, preserve your own resources and deplete your enemies, strike a weaker force with overwhelming strength to avoid casualties. While they can clearly judge from our level of technology that we are no match for them, again why not act on knowledge gained, on lessons learned. Their initial plans will surely be full of flaws and even after gaining enough intel and changing their strategy accordingly, nothing hinders the player to change his own strategy too. Then again all bets are off.
As it stands for now, basically the game works a bit like this: Build up your bases, manpower and equipment to a certain level while fighting of aliens. Then just sit there bored, with loads of missions that have all become to easy, waiting for some research to finish so you can go to their base, kill them off and finish the campaign. After a single campaign you have probably already figured out a strategy that will work 99% of the time. That's neither motivating nor does it create replayability. An AI that adapts to your actions forces you to adapt in turn, keeping the game fresh and motivating. And knowing that at some point you will no longer be able to keep them at bay is in my opinion exactly the kind of feeling one should have while playing.
So while their initial tactic may be stupid and flawed and they might never achieve to perfect it (after all, they have millions of years of history and evolution to catch up on), they should become more dangerous over time not only via numbers, but more intelligent actions and reactions.
Even with FTL travel, I can hardly imagine resources can be transported where they are needed for free. They may get there in an instant, but it will still need a substantial amount of energy to operate any such drive. Otherwise they could just transfer every soldier and every piece of equipment from their home world onto earth surface in a matter of seconds, completely surprising us and oblitering any hopes or chances of defending ourselfs or merely surviving, and be home in time for lunch. That would make for a fairly boring game.
So I think they would have a need to establish and over time improve some kind of supply chain. It's not even merely a matter of transporting goods and vessels, but also setting up their equivalents of field hospitals, maintenance facilities, probably even entertainment and recreational facilities close to the front lines.
It also fits the fluff. Why else would their presence grow stronger and more threatening over time? Obviously for balancing reasons, but try putting that in the UFOpedia
Even if the only things they want from earth would still be present and unharmed after a long all out conflict, they would still try to avoid that to preserve the resources they would have to ship here to wage such a war. Even if they could resupply nearly at a whim and they got their equipment for close to free, there is still a cost. They would surely try to avoid that cost. So they would try to adapt their tactics to our responses to avoid loss.
I think it is fair to assume that they have not peacefully coexisted on their home world through all of their biological and social evolution, but that they have fought wars with one another. That means they would have to have developed some type of strategic and tactical knowledge, as they have faced enemies as potent as they are themselfs, since that's exactly who they were fighting. Therefore I imagine they have come to similar conclusions as we have: gather intel, preserve your own resources and deplete your enemies, strike a weaker force with overwhelming strength to avoid casualties. While they can clearly judge from our level of technology that we are no match for them, again why not act on knowledge gained, on lessons learned. Their initial plans will surely be full of flaws and even after gaining enough intel and changing their strategy accordingly, nothing hinders the player to change his own strategy too. Then again all bets are off.
As it stands for now, basically the game works a bit like this: Build up your bases, manpower and equipment to a certain level while fighting of aliens. Then just sit there bored, with loads of missions that have all become to easy, waiting for some research to finish so you can go to their base, kill them off and finish the campaign. After a single campaign you have probably already figured out a strategy that will work 99% of the time. That's neither motivating nor does it create replayability. An AI that adapts to your actions forces you to adapt in turn, keeping the game fresh and motivating. And knowing that at some point you will no longer be able to keep them at bay is in my opinion exactly the kind of feeling one should have while playing.
So while their initial tactic may be stupid and flawed and they might never achieve to perfect it (after all, they have millions of years of history and evolution to catch up on), they should become more dangerous over time not only via numbers, but more intelligent actions and reactions.