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Messages - ErnestAlien

Pages: [1]
1
Discussion / Re: Sourcetrunk review of UFO Alien Invasion : input wanted
« on: December 05, 2011, 12:01:20 pm »
Apart from not really understanding your reply, I'm not sure if you got the essence of this topic - being that somebody is writing a review about this game...

2
Discussion / Re: Sourcetrunk review of UFO Alien Invasion : input wanted
« on: December 04, 2011, 06:32:56 pm »
Perhaps somebody could "donate" a few saved games?
Otherwise it could take ages to explore the game...


3
Discussion / Re: Fixing "No free inventory space!" with new executable?
« on: August 25, 2010, 03:26:26 pm »
> once we have fixed that nasty bug, that would be possible,
> yes

Any chance for an executable with a hot-fix, which would at
least enable me to continue the slot5.savx?


*paused*,   :-(
                                         Ernest Alien


4
Discussion / Try this ("No free inventory space!")
« on: August 13, 2010, 10:59:45 am »
once we have fixed that nasty bug, that would be possible, yes - see http://sourceforge.net/support/tracker.php?aid=2997280


Here we go - try this saved game:
Speed up on GeoScape, enter mission
=> crashes immediately ("No free inventory space!").


Hope this helps (please pass it on to SF), =)
                                                                            Ernest Alien



5
Discussion / Fixing "No free inventory space!" with new executable?
« on: August 11, 2010, 05:21:17 pm »
'lo,


is it possible to get a fix for the nasty "No free inventory
space!" bug, by just copying a new executable (on Windows:
"ufo.exe", ~2 MB and less than 1 MB if packed) over the old
one (2.3)?
If so, this would be great!


Keep up the good work! 38O}
                                                    Ernest Alien



6
'lo,


first of all - thanks for this great game! :-)


Now to the bashing part, a.k.a. bug NR. 1 (Medikit):
=================================================
Move two soldiers close together. Let one hold a Medikit and
then end the round. In the next round let the one holding
the Medikit heal the soldier next to it (without moving).
Then immediately afterwards throw the Medikit to the soldier
next to you (make sure it lands on the same spot). Now pick
up the Medikit with the other soldier (without moving) and
try to heal the soldier next to you (which should be the one
originally holding the Medikit). *Pfffft* and you'll find
yourself back in Geoscape as if you had never started the
mission (I tried this in campaign-mode several times).


Bug NR. 2 - the classic ("No free inventory space!"):
=================================================
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'burnFlame'
(player 0) It's team 1's round
lc has taken control over team 1.
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'

INVSH_AddInvList: No free inventory space!
=============================================================
However, with version 2.3, restarting the game helps (unlike 2.2).


Again, thank - and keep up the good work! 38O}
                                                                      Ernest Alien

7
Coding / Re: compiling UFOa(ltd.)i with QtCreator (QtSDK)?
« on: June 14, 2009, 03:43:55 pm »
This will install minGW and play with the PATH if I'm not mistaking.
From Codeblocks (wxWidgets) compiling UFOai (Gtk?) is just about
the same as from QtCreator to UFOai, but QtCreator uses it's own
minGW - so you don't get into a mess with 3-4 differet minGW
versions... ;-)

8
Coding / compiling UFOa(ltd.)i with QtCreator (QtSDK)?
« on: June 12, 2009, 03:48:17 pm »

Dear alien slaughterers, =)


since setting up all the tools needed for compiling UFOai is
quite a fuss (especially under Windows) I was wondering
whether somebody had considered compiling it with QtCreator
(i.e.: creating appropriate project- and make-files)?
QtCreator is free, portable and easily installed
(foolproof). As far as I know it is not mandatory to
actually use the Qt library for the project when using
QtCreator.
Just an idea which could lead to a few more contributors...


Cheers,
                 ErnestAlien


9
Feature Requests / binary patches (no free inventory space)
« on: March 08, 2008, 12:00:56 pm »

Dear creators of UFOai,


first of all, thank You! >:-}
UFOai is truly a great and also VERY addictive game.

I got UFOai 2.2 from a DVD included in a magazine.
The unfortunate part is that it feels like a timed (i.e.
commercial) demo version: when it becomes interesting, the
"no free inventory space" bug kicks in reliably... X-[

Since I only have a slow Internet connection, my question
is, if you could think about publishing binary patches?
They could bring the users from one version to the next (2.2
to 2.2.1 for example), without the necessity for downloading
the whole 1/2 GB thing again.

The tools for creating binary patches can be found there:

http://www.daemonology.net/bsdiff/

Windows versions:
http://sites.inka.de/tesla/others.html


With a little batch file the users would only have to
download the patch-archive (probably < 5 MB), unzip it into
the program's folder and run the batch there to bring their
version to new heights...

What do you think about that?



A bit of "rant" about game balance:

1: When a new month starts and you get the payment, it is
too much money. It is so much, that you can already plaster
the planet with bases after the first month. I think that
half or even 1/3 of that amount would be sufficient and
render the game more attractive.

2: The airplanes for interception are too cheap. You can
easily fill your base with the newest planes almost
instantly. Maybe the planes should become more expensive and
also the difference in price between old wreck and new super
fighter should be bigger.

3: There should be more troop transporters. It could start
of with one lame plane (helicopter?) offering only space for
4 soldiers and no space for extra fuel. Then the next could
offer 6 seats and maybe one space for fuel. And finally
there would be the current one (or one with 10 seats on top
of it?). Also they should be expensive and there should be a
big difference in price.

4: As far as I understand it UFO interception is semi-
automatic. That is, you start the planes and the rest is a
text message - right? My guess is that you plan to change
this in the future...
However, what's up with the missile defense? Can they be
fired - does it happen automatically? I never got a message
or any feedback indicating that they were actually doing
something (yes, I equipped them)...

5: What about the aliens attacking bases? The help offered
is full of hints about where to place your building so that
you get off cheap when being attacked. I never got attacked.
Is this only significant for Multiplayer mode?


Again, thank You!
                     Ernest Alien >8O]


Pages: [1]