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Bugs prior to release 2.4 / Re: Freeze on reaction fire when inside harvesters
« on: January 22, 2012, 04:46:34 pm »
Hello, i registered just for posting this.
I got sometimes similar errors.My system leaves battlescape when the errors happen, so no Screenshot. What changed the tide was an ecplicit errormessage i now got.So that might help find the issue.
Version: UFOAI Version: 2.4 IA-32 Jan 17 2012 Win32 DEBUG
Source: ufoai-latest-win32.exe from your Downloadtab
Video: Nvidia, GeForce 8600m GS
InGameRes: 1440x900
Arch: LapTop, Core 2 Duo T7500, 3GB RAM
Sys: Win7, ServicePack1
This time it was at the entrance of the UFO. The Alien leaves the UFO, moves past the right (from the view of the alien) corner and stays right in front of the Flamer, who reacts. In most cases it works, but sometimes crashes.
[Edit]
Yay, too much enthisiasm. Seems it was a prob of the hardware. Had to reduce the shading options and it is much smoother now. As the game had no problem and only the flamer made it slow as hell, i think the flames have too much objects, pixels, polygons or whatever and therefore made shading all these things a little problem. I'll see as the flamer is my mainweapon for entering ufos.
[/Edit]
I got sometimes similar errors.My system leaves battlescape when the errors happen, so no Screenshot. What changed the tide was an ecplicit errormessage i now got.So that might help find the issue.
Version: UFOAI Version: 2.4 IA-32 Jan 17 2012 Win32 DEBUG
Source: ufoai-latest-win32.exe from your Downloadtab
Video: Nvidia, GeForce 8600m GS
InGameRes: 1440x900
Arch: LapTop, Core 2 Duo T7500, 3GB RAM
Sys: Win7, ServicePack1
This time it was at the entrance of the UFO. The Alien leaves the UFO, moves past the right (from the view of the alien) corner and stays right in front of the Flamer, who reacts. In most cases it works, but sometimes crashes.
[Edit]
Yay, too much enthisiasm. Seems it was a prob of the hardware. Had to reduce the shading options and it is much smoother now. As the game had no problem and only the flamer made it slow as hell, i think the flames have too much objects, pixels, polygons or whatever and therefore made shading all these things a little problem. I'll see as the flamer is my mainweapon for entering ufos.
[/Edit]