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Discussion / Re: X-Com veteran's initial impressions...
« on: February 29, 2008, 11:18:24 pm »
--Oh, that civs! I just hate them! ))
Their presence usual kills tactical aspect of the battle. Instead of careful advance, accordinп to your great plan of operation you rush headlond to protect those lambs, covering them with your body, dyind, loading and the same story again and again.
--in old ufos there were movement detectors. And we really need them. There are huge levels with lots of rooms, hiding places and so on. I can spend half an hour to find the last alien
--destructable surface is good. but not to much. it would kill tactic!
--employees
Do we really need skins for workers, medics and scientists since they are all the same?!
i think better make some more faces for soldiers. (by the way does anyone notice, their heads are just a little too big, huh???)
And about hiring system -- why is a separate set of emloyees fo every base? i think better to have one set of available employees and few ours before hired men will be delivered to certain base.
Their presence usual kills tactical aspect of the battle. Instead of careful advance, accordinп to your great plan of operation you rush headlond to protect those lambs, covering them with your body, dyind, loading and the same story again and again.
--in old ufos there were movement detectors. And we really need them. There are huge levels with lots of rooms, hiding places and so on. I can spend half an hour to find the last alien
--destructable surface is good. but not to much. it would kill tactic!
--employees
Do we really need skins for workers, medics and scientists since they are all the same?!
i think better make some more faces for soldiers. (by the way does anyone notice, their heads are just a little too big, huh???)
And about hiring system -- why is a separate set of emloyees fo every base? i think better to have one set of available employees and few ours before hired men will be delivered to certain base.