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Messages - TumbleWeed

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1
User modifications / Re: The f---ing key bindings
« on: July 08, 2010, 04:42:57 pm »
Thanks for nothing <.<

2
User modifications / Re: Unsmooth the camera
« on: July 08, 2010, 04:41:35 pm »
Awesome. Thanks. Actually, my gut says it's one of these three, probably the rotspeed one. But that cvar thing led me to find these. (copypasted from ufoconsole.txt after entering the command cvarlist in console)

cl_camrotspeed       "250"
cl_cammovespeed      "750"
cl_cammoveaccel      "820.59"

EDIT: Turns out "rot" stands for "rotate" and not, well, rot (decay)... <.<
Anyway, it IS the cl_cammoveaccel, which I upped to 90000, virtually eliminated all camera pan speed-ups and slowdowns. Idk if there's a max value to this, so anyone out there might want to try more conservative values first, like I did.

3
Windows / Blurry textures?
« on: July 07, 2010, 11:52:10 pm »
Is it just me or are the textures blurrier than in the previous release(s)? Specifically the weapon and outfit textures. I remember them being much clearer and sharper. It's been a long time since I last played though.
http://img17.imageshack.us/img17/5590/blurry.gif

That's with texture reso cap set to Extreme (or the one before that), LOD enabled, texture compression disabled, monitor reso at 1680x1050, with 7900GT card in the case and latest drivers.
IMO, it shouldn't look that ugly (blurry).

4
User modifications / Unsmooth the camera
« on: July 07, 2010, 11:25:47 pm »
How do I turn it off? I honestly genuinely really hate smoothed out camera/mouse/keyboard movement. In any game. When I let go of the key, stuff needs to stop.
I even dumped the console commands list (cmdlist) and searched it through but nothing obvious stood out.
So, once again, how to turn off the camera movement smoothing in battlescape?

5
User modifications / The f---ing key bindings
« on: July 07, 2010, 11:19:44 pm »
Seriously. What does a proper custom keyboard configuration file look like.
I understand there should be separate sections for battlescape and geoscape keys?
The wiki article is outdated. Certain action names have been changed since.

Anyone care to post their custom keyboard config files for us newbs to study?

Is there a way to export the current key bindings to a file through the console for later editing?
And just plain what the hell, devs... a proper game needs to have the option to modify keybindings from within the game.
Or at least make the file easier to access and modify. The damn file was located in the Application Data folder, along with the savegames, as opposed to the game installation folder.

I do love the game, though. It's the basic crap like this that ticks me off.

6
Sounds and Music / Re: Completed song - ogg bitrate, overall volume?
« on: February 12, 2008, 03:01:59 am »
I don't know, dude... I've always hated that in games when the music changes too often. Sometimes you get to hear only the beginning of a good track.
And to Tackle: Awesome geoscape music. Why people use drugs when there exists music like this, is beyond me. Thanks for this 'fix'. :)

7
Discussion / Re: Save in Combat
« on: February 05, 2008, 05:15:29 pm »
What if there were two versions UFO: AI, the 'Hardcore' release with no in-combat save function and a 'Cakewalk' release which would have unlimited saves during combat. One for those who wish to deny themselves the easy save, and one for those wish more relaxed gameplay. (It's pretty hard to resist saving the game if it can be done easily). Or maybe give the player limited number of in-combat saves, tied to the difficulty level. Or maybe just the option for Ironman mode when choosing the difficulty upon starting a new game (a la Jagged Alliance 2 v1.13).

8
Mapping / Re: suggestions for new maps
« on: February 04, 2008, 09:44:54 pm »
Pretty much any map theme will do, as long as the map
- has at least few good spots to place snipers (also the kind that can be reached in a reasonable amount of time, might want to consider making larger maps with more aliens, since battles tend to be really short)
- few extra tiles of free space around the aircraft, so that it doesn't block movement
- adequate amount of scattered cover spots (big rocks, barrels, trees, boxes, cars... )


What really bugs me with current maps (system) is that soldiers fire from their waist height, making line of sight and line of fire two different things. Could the line of fire be made to use the same line as the line of sight? It's really annoying when you can see an alien on a rooftop but the line of fire is blocked by the edge of the roof due to soldiers firing from their hip.

9
Discussion / Re: estimating factors for to-hit-chance
« on: February 03, 2008, 09:17:18 pm »
What about strength and weapon recoil? I read that stronger soldiers make better Heavy Weapons users as they can handle the recoil better. If so, how big part does the strength have? And where are the values for gun recoils? Work in progress, maybe?

http://ufoai.ninex.info/wiki/index.php/Skills/power
http://ufoai.ninex.info/wiki/index.php/Skills/heavy

10
Tactics / Pilots?
« on: February 03, 2008, 04:18:59 pm »
Is there a reason to assign a single soldier into an interceptor, as a pilot presumably? Or is this something that hasn't been fully done yet? Stilettos seem to do fine job even when unmanned.

11
Discussion / Re: Civilians... those little buggers.
« on: February 02, 2008, 11:29:45 am »
Stun the civilians.

12
Discussion / Re: Game ends on 5. Jan. 2085
« on: February 02, 2008, 12:18:25 am »
This happened to me too, only around Dec 22th 2084. Actually, I just noticed there's a remedy...
Hit Esc as soon as the "thank you for playing" screen comes. Seemed to work for me anyway (after 1 minute of testing).

.
.
.
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***PLOT SPOILERS BELOW!***
Just in case this info helps... Last mission involved "aliens trying to spread xvi virus". It was first mission of that kind. The map I got was 'corrupt_city04n' (in which one of my soldiers also got stuck on a ramp inside the huge ufo). The target location showed as TODO on Geoscape. The mission started between Dec 8th-12th, I think.
***SPOILERS END***
.
.
.
On a related note, I fast forwarded few months after the "thanks" screen and got no missions. No ufos, no terror sites, no alien activity whatsoever. Also never got the technology that was supposed to lead to researching different UFO types, even though I had captured a fighter and a harvester. And they were even listed in the research list but the game wouldn't allow researching them. (although I heard capturing an intact ufo scout is a workaround for that)

Aaanyway... just hit Esc :)
(playing version 2.2, WinXP SP2 (updates from Jan 2008),... might edit in system specs later, too tired now)

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