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Bugs prior to release 2.4 / Re: Black Models on ATI Radeon Cards - Rev 30167
« on: July 15, 2010, 03:18:34 pm »
The work I'm doing in the branch is a pretty major overhaul; there's no easy way to integrate just part of it into trunk. I don't use codeblocks myself, so I haven't been keeping the project files up to date; they probably need to have some of the new source files added to them (eg. new .c and .h files in src/renderer/). In term's of screenshots, here's one now. Keep in mind, this is a "manufactured" screenshot, in that I've just arbitrarily created some lights in order to show off the shadows. One is blue-ish and the other more orange so you can tell which shadows are being cast by which lightsource; lights in the actual game can be whatever color we want, though white (or close) is more realistic for most types of lightsource.
No lightmaps were used in this scene; in fact, I expect that the lightmaps will be removed alltogether by the time I'm done. In the mean time, keep in mind that this is still very much a work-in-progress; the renderer-work branch isn't really intended to be a viable alternative to trunk for gameplay or testing at the moment.
No lightmaps were used in this scene; in fact, I expect that the lightmaps will be removed alltogether by the time I'm done. In the mean time, keep in mind that this is still very much a work-in-progress; the renderer-work branch isn't really intended to be a viable alternative to trunk for gameplay or testing at the moment.