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Feature Requests / Re: Small tweak to reaction fire.
« on: October 28, 2011, 06:17:45 pm »
Sounds great to me but apparently that's what flash-bangs are for I quite often lose a few soldiers before they get a chance to fire.
You have to keep a few cannon fodder units on hand. I always lose at least 1 unit when trying to kill an alien, so if I keep a few useless units on the transport I can have them shield the more important ones.
Usually there's at least 3 reaction shots before one of my units can fire at an alien, and the first shot is always dead on which kills most of my units.
Even if their already facing the alien apparently raising the gun to fire or aiming is considered worthy of a reaction shot, It becomes especially sticky when the aliens develop needlers.
You have to keep a few cannon fodder units on hand. I always lose at least 1 unit when trying to kill an alien, so if I keep a few useless units on the transport I can have them shield the more important ones.
Usually there's at least 3 reaction shots before one of my units can fire at an alien, and the first shot is always dead on which kills most of my units.
Even if their already facing the alien apparently raising the gun to fire or aiming is considered worthy of a reaction shot, It becomes especially sticky when the aliens develop needlers.