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Messages - BigAL

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1
Mac / Re: OSX installers
« on: October 12, 2011, 10:57:22 pm »
is there already a new version coming up ?

2
Mac / Re: OSX installers
« on: October 04, 2011, 11:04:18 pm »
Does nobody else has this problem on Lion ?

3
Mac / Re: OSX installers
« on: September 26, 2011, 10:57:32 pm »
2011/09/24 16:16:13
----- network initialization -------
2011/09/24 16:16:13 libcurl/7.21.7 OpenSSL/1.0.0d zlib/1.2.5 libidn/1.22 initialized.
2011/09/24 16:16:14
------ server initialization -------
2011/09/24 16:16:14 added 8 maps to the mapcycle
2011/09/24 16:16:14
----- console initialization -------
2011/09/24 16:16:14 Console initialized.
2011/09/24 16:16:14
------- video initialization -------
2011/09/24 16:16:14 SDL version: 1.2.14
2011/09/24 16:16:14 I: desktop depth: 32bpp
2011/09/24 16:16:14 I: video memory: 0
2011/09/24 16:16:14 I: Available resolutions: 1920x1200 1344x840 1280x800 1024x768 1024x640 960x600 800x600 840x524 800x500 640x480 (10)
2011/09/24 16:16:14 I: video driver: Quartz
2011/09/24 16:16:14 I: setting mode -1
2011/09/24 16:16:14 I: set multisample buffers to 0
2011/09/24 16:16:14 I: set swap control to 0
2011/09/24 16:16:15 I: 1024x768 (fullscreen: yes)
2011/09/24 16:16:15 I: got 8 bits of stencil
2011/09/24 16:16:15 I: got 24 bits of depth buffer
2011/09/24 16:16:15 I: got double buffer
2011/09/24 16:16:15 I: got 8 bits for red
2011/09/24 16:16:15 I: got 8 bits for green
2011/09/24 16:16:15 I: got 8 bits for blue
2011/09/24 16:16:15 I: got 8 bits for alpha
2011/09/24 16:16:15 I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.2011/09/24 16:16:15
GL_RENDERER: ATI Radeon HD 2600 PRO OpenGL Engine2011/09/24 16:16:15
GL_VERSION: 2.1 ATI-7.4.102011/09/24 16:16:15
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 2011/09/24 16:16:15
2011/09/24 16:16:15 found GL_ARB_multitexture
2011/09/24 16:16:15 found GL_ARB_texture_compression
2011/09/24 16:16:15 found GL_ARB_texture_non_power_of_two
2011/09/24 16:16:15 using GL_ARB_texture_non_power_of_two
2011/09/24 16:16:15 found GL_EXT_texture_filter_anisotropic
2011/09/24 16:16:15 found GL_EXT_texture_lod_bias
2011/09/24 16:16:15 found GL_ARB_vertex_buffer_object
2011/09/24 16:16:15 found GL_ARB_fragment_shader
2011/09/24 16:16:15 found GL_ARB_shading_language_100
2011/09/24 16:16:15 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20
2011/09/24 16:16:15 found GL_###_framebuffer_object
2011/09/24 16:16:15 using GL_ARB_framebuffer_object
2011/09/24 16:16:15 max draw buffers: 8
2011/09/24 16:16:15 max render buffer size: 8192
2011/09/24 16:16:15 max color attachments: 8
2011/09/24 16:16:15 found GL_###_draw_buffers
2011/09/24 16:16:15 using GL_ARB_draw_buffers
2011/09/24 16:16:15 max supported vertex texture units: 16
2011/09/24 16:16:15 max supported lights: 8
2011/09/24 16:16:15 max texture units: 8
2011/09/24 16:16:15 max texture coords: 8
2011/09/24 16:16:15 max vertex attributes: 16
2011/09/24 16:16:15 max varying floats: 128
2011/09/24 16:16:15 max fragment uniform components: 4096
2011/09/24 16:16:15 max vertex uniform components: 4096
2011/09/24 16:16:15 max texture size: detected 8192
2011/09/24 16:16:15 ...but using 2048 as requested
2011/09/24 16:16:15 Using low resolution globe textures as requested.
R_LoadShader: world_vs.glsl: R_LoadShader: world_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'world' loaded.
R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'warp' loaded.
R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'geoscape' loaded.
R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'combine2' loaded.
R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'atmosphere' loaded.
R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'simple_glow' loaded.
2011/09/24 16:16:15 SDL_image version 1.2.10
2011/09/24 16:16:15 SDL_ttf version 2.0.10 - we need at least 2.0.7
2011/09/24 16:16:15
------- sound initialization -------
2011/09/24 16:16:15 SDL_mixer version: 1.2.11
2011/09/24 16:16:15 ... requested audio rate: 44100
2011/09/24 16:16:16 ... driver: 'coreaudio'
2011/09/24 16:16:16 ... audio rate: 44100
2011/09/24 16:16:16 ... audio channels: 2
2011/09/24 16:16:16 ... loaded ogg vorbis support
2011/09/24 16:16:16
------- input initialization -------
2011/09/24 16:16:16 0 possible joysticks
2011/09/24 16:16:16 no joystick found.
2011/09/24 16:16:16
----------- parse scripts ----------
2011/09/24 16:16:16 54 script files
2011/09/24 16:16:16 ...  0: extension
2011/09/24 16:16:16 ...  1: headgear
2011/09/24 16:16:16 ...  2: right
2011/09/24 16:16:16 ...  3: left
2011/09/24 16:16:16 ...  4: backpack
2011/09/24 16:16:16 ...  5: belt
2011/09/24 16:16:16 ...  6: holster
2011/09/24 16:16:16 ...  7: armour
2011/09/24 16:16:16 ...  8: floor
2011/09/24 16:16:16 ...  9: equip
2011/09/24 16:16:17 51 ui script files
2011/09/24 16:16:20 Shared Client/Server Info loaded
2011/09/24 16:16:20 ...109 items parsed
2011/09/24 16:16:20 ... 32 damage types parsed
2011/09/24 16:16:20 ... 30 equipment definitions parsed
2011/09/24 16:16:20 ... 10 inventory definitions parsed
2011/09/24 16:16:20 ... 22 team definitions parsed
2011/09/24 16:16:20 executing keys.cfg
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hud_default.next.numspotted (SPACE)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
2011/09/24 16:16:20 UI_SetKeyBinding: node "sequence.next" not found.
2011/09/24 16:16:20 music change to van_theme (from PsymongN3)
2011/09/24 16:16:20 s_language has no value
2011/09/24 16:16:38 150 static models loaded
 

4
Mac / Re: OSX installers
« on: September 25, 2011, 10:23:12 pm »
And how do i get the log files ?

5
Mac / Re: OSX installers
« on: September 24, 2011, 04:25:26 pm »
Hi !
I´ve got an iMac 24" with Lion 10.7.1
I´ve downloaded the latest online version for Mac OS but unfortunately I can start the game.
I opens with the loading bar and the music.
After the loading is being done, it switches back to my workspace and an error report appears.
Do you already know about the problem ? Is there a trick ?

Have a nice weekend

Pages: [1]