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« on: September 26, 2011, 10:57:32 pm »
2011/09/24 16:16:13
----- network initialization -------
2011/09/24 16:16:13 libcurl/7.21.7 OpenSSL/1.0.0d zlib/1.2.5 libidn/1.22 initialized.
2011/09/24 16:16:14
------ server initialization -------
2011/09/24 16:16:14 added 8 maps to the mapcycle
2011/09/24 16:16:14
----- console initialization -------
2011/09/24 16:16:14 Console initialized.
2011/09/24 16:16:14
------- video initialization -------
2011/09/24 16:16:14 SDL version: 1.2.14
2011/09/24 16:16:14 I: desktop depth: 32bpp
2011/09/24 16:16:14 I: video memory: 0
2011/09/24 16:16:14 I: Available resolutions: 1920x1200 1344x840 1280x800 1024x768 1024x640 960x600 800x600 840x524 800x500 640x480 (10)
2011/09/24 16:16:14 I: video driver: Quartz
2011/09/24 16:16:14 I: setting mode -1
2011/09/24 16:16:14 I: set multisample buffers to 0
2011/09/24 16:16:14 I: set swap control to 0
2011/09/24 16:16:15 I: 1024x768 (fullscreen: yes)
2011/09/24 16:16:15 I: got 8 bits of stencil
2011/09/24 16:16:15 I: got 24 bits of depth buffer
2011/09/24 16:16:15 I: got double buffer
2011/09/24 16:16:15 I: got 8 bits for red
2011/09/24 16:16:15 I: got 8 bits for green
2011/09/24 16:16:15 I: got 8 bits for blue
2011/09/24 16:16:15 I: got 8 bits for alpha
2011/09/24 16:16:15 I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.2011/09/24 16:16:15
GL_RENDERER: ATI Radeon HD 2600 PRO OpenGL Engine2011/09/24 16:16:15
GL_VERSION: 2.1 ATI-7.4.102011/09/24 16:16:15
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 2011/09/24 16:16:15
2011/09/24 16:16:15 found GL_ARB_multitexture
2011/09/24 16:16:15 found GL_ARB_texture_compression
2011/09/24 16:16:15 found GL_ARB_texture_non_power_of_two
2011/09/24 16:16:15 using GL_ARB_texture_non_power_of_two
2011/09/24 16:16:15 found GL_EXT_texture_filter_anisotropic
2011/09/24 16:16:15 found GL_EXT_texture_lod_bias
2011/09/24 16:16:15 found GL_ARB_vertex_buffer_object
2011/09/24 16:16:15 found GL_ARB_fragment_shader
2011/09/24 16:16:15 found GL_ARB_shading_language_100
2011/09/24 16:16:15 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20
2011/09/24 16:16:15 found GL_###_framebuffer_object
2011/09/24 16:16:15 using GL_ARB_framebuffer_object
2011/09/24 16:16:15 max draw buffers: 8
2011/09/24 16:16:15 max render buffer size: 8192
2011/09/24 16:16:15 max color attachments: 8
2011/09/24 16:16:15 found GL_###_draw_buffers
2011/09/24 16:16:15 using GL_ARB_draw_buffers
2011/09/24 16:16:15 max supported vertex texture units: 16
2011/09/24 16:16:15 max supported lights: 8
2011/09/24 16:16:15 max texture units: 8
2011/09/24 16:16:15 max texture coords: 8
2011/09/24 16:16:15 max vertex attributes: 16
2011/09/24 16:16:15 max varying floats: 128
2011/09/24 16:16:15 max fragment uniform components: 4096
2011/09/24 16:16:15 max vertex uniform components: 4096
2011/09/24 16:16:15 max texture size: detected 8192
2011/09/24 16:16:15 ...but using 2048 as requested
2011/09/24 16:16:15 Using low resolution globe textures as requested.
R_LoadShader: world_vs.glsl: R_LoadShader: world_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'world' loaded.
R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'warp' loaded.
R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'geoscape' loaded.
R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'combine2' loaded.
R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'atmosphere' loaded.
R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'simple_glow' loaded.
2011/09/24 16:16:15 SDL_image version 1.2.10
2011/09/24 16:16:15 SDL_ttf version 2.0.10 - we need at least 2.0.7
2011/09/24 16:16:15
------- sound initialization -------
2011/09/24 16:16:15 SDL_mixer version: 1.2.11
2011/09/24 16:16:15 ... requested audio rate: 44100
2011/09/24 16:16:16 ... driver: 'coreaudio'
2011/09/24 16:16:16 ... audio rate: 44100
2011/09/24 16:16:16 ... audio channels: 2
2011/09/24 16:16:16 ... loaded ogg vorbis support
2011/09/24 16:16:16
------- input initialization -------
2011/09/24 16:16:16 0 possible joysticks
2011/09/24 16:16:16 no joystick found.
2011/09/24 16:16:16
----------- parse scripts ----------
2011/09/24 16:16:16 54 script files
2011/09/24 16:16:16 ... 0: extension
2011/09/24 16:16:16 ... 1: headgear
2011/09/24 16:16:16 ... 2: right
2011/09/24 16:16:16 ... 3: left
2011/09/24 16:16:16 ... 4: backpack
2011/09/24 16:16:16 ... 5: belt
2011/09/24 16:16:16 ... 6: holster
2011/09/24 16:16:16 ... 7: armour
2011/09/24 16:16:16 ... 8: floor
2011/09/24 16:16:16 ... 9: equip
2011/09/24 16:16:17 51 ui script files
2011/09/24 16:16:20 Shared Client/Server Info loaded
2011/09/24 16:16:20 ...109 items parsed
2011/09/24 16:16:20 ... 32 damage types parsed
2011/09/24 16:16:20 ... 30 equipment definitions parsed
2011/09/24 16:16:20 ... 10 inventory definitions parsed
2011/09/24 16:16:20 ... 22 team definitions parsed
2011/09/24 16:16:20 executing keys.cfg
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hud_default.next.numspotted (SPACE)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
2011/09/24 16:16:20 UI_SetKeyBinding: node "sequence.next" not found.
2011/09/24 16:16:20 music change to van_theme (from PsymongN3)
2011/09/24 16:16:20 s_language has no value
2011/09/24 16:16:38 150 static models loaded