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Mapping / Re: desert_rock new map WIP
« on: September 25, 2011, 08:55:58 pm »
Hi, just wanted to let you know I haven't abandoned this map, just been busy lately. Should have a good update next week.
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try to not define that many different tile types - you might get in trouble with it, and maintaining this is often a nightmare.
// *********************************
// DESERT THEME
// *********************************
base desert_rock/
//---------------------------------// Tiletypes
// ------
// p: dropship
// o: crash/landing site
// s: generic 1st level tiles
// g: generic 2nd level tiles
// 1: cliff
// i: vertical 2nd level tile
// l: horizontal 2nd level tile
// k: vertical 1st level tile
// j: horizontal 1st level tile
// m: ramp
// u: corner tile
//
//
//
//
//Dropships
tile +des_rock_craft_drop_firebird_132
{
3 5
0 0 0
0 +pg 0
0 +pg 0
0 +pg 0
0 0 0
}
//Alien
//Alien Hotspots
tile +des_craft_ufo_scout_221
{
4 4
0 s1m s1m 0
ms1 +ls +ls ms1
ms1 +ls +ls ms1
0 s1m s1m 0
}
//Landscape
tile +des_rock_df111_01
{
3 3
0 s1m 0
s1m +s s1m
0 s1m 0
}
tile +des_rock_df221_01
{
4 4
0 s1m s1m 0
s1m +s +s s1m
s1m +s +s s1m
0 s1m s1m 0
}
tile +des_rock_dfh211_01
{
4 3
0 s1m s1m 0
s1m +s +s s1m
0 s1m s1m 0
}
tile +des_rock_dfv121_01
{
3 4
0 s1m 0
s1m +s s1m
s1m +s s1m
0 s1m 0
}
tile +des_rock_uf112_01
{
3 3
0 g1m 0
g1m +g g1m
0 g1m 0
}
tile +des_rock_uf222_01
{
4 4
0 g1m g1m 0
g1m +g +g g1m
g1m +g +g g1m
0 g1m g1m 0
}
tile +des_rock_ufh212_01
{
4 3
0 g1m g1m 0
g1m +g +g g1m
0 g1m g1m 0
}
tile +des_rock_ufv122_01
{
3 4
0 g1m 0
g1m +g g1m
g1m +g g1m
0 g1m 0
}
tile +des_rock_pne111_01
{
3 3
0 g1m 0
s +u1 g1m
0 s 0
}
tile +des_rock_pse111_01
{
3 3
0 s 0
s +u1 g1m
0 g1m 0
}
tile +des_rock_pnw111_01
{
3 3
0 g1m 0
g1m +u1 s
0 s 0
}
tile +des_rock_psw111_01
{
3 3
0 s 0
g1m +u1 s
0 g1m 0
}
tile +des_rock_ucn112_01
{
3 3
0 g 0
1um +1 1um
0 s 0
}
tile +des_rock_uce112_01
{
3 3
0 1um 0
s +1 g
0 1um 0
}
tile +des_rock_ucs112_01
{
3 3
0 s 0
1um +1 1um
0 g 0
}
tile +des_rock_ucw112_01
{
3 3
0 1um 0
g +1 s
0 1um 0
}
tile +des_rock_rqn112_01
{
3 3
0 g 0
1 +m 1
0 s 0
}
tile +des_rock_rqs112_01
{
3 3
0 s 0
1 +m 1
0 g 0
}
tile +des_rock_rqe112_01
{
3 3
0 1 0
s +m g
0 1 0
}
tile +des_rock_rqw112_01
{
3 3
0 1 0
g +m s
0 1 0
}
tile +des_rock_uf112s_01
{
3 3
0 0 0
0 +g 0
0 0 0
}
assembly drtest1s
{
title "_Desert"
size "4 4"
grid "1 1"
//+des_rock_uf112s_01 "1 1"
+des_rock_craft_drop_firebird_132 "1 1"
+des_craft_ufo_scout_221 "1 1"
//+des_rock_df221_01 "0 1"//
//+des_rock_uf222_01 "0 1"//
+des_rock_df111_01 "0 6"
+des_rock_dfh211_01 "0 1"
+des_rock_dfv121_01 "0 1"
+des_rock_uf112_01 "0 6"
+des_rock_ufh212_01 "0 1"
+des_rock_ufv122_01 "0 1"
+des_rock_pne111_01 "0 1"
+des_rock_pse111_01 "0 1"
+des_rock_pnw111_01 "0 1"
+des_rock_psw111_01 "0 1"
+des_rock_ucn112_01 "0 2"
+des_rock_uce112_01 "0 2"
+des_rock_ucs112_01 "0 2"
+des_rock_ucw112_01 "0 2"
+des_rock_rqe112_01 "1 1"
+des_rock_rqw112_01 "1 1"
//+des_rock_rqn112_01 "0 1"//
//+des_rock_rqs112_01 "0 1"//
}
assembly drtest1m
{
title "_Desert"
size "5 5"
grid "1 1"
//+des_rock_uf112s_01 "1 1"
+des_rock_craft_drop_firebird_132 "1 1"
+des_craft_ufo_scout_221 "1 1"
+des_rock_df221_01 "0 1"
+des_rock_uf222_01 "0 1"
+des_rock_df111_01 "0 6"
+des_rock_dfh211_01 "0 1"
+des_rock_dfv121_01 "0 1"
+des_rock_uf112_01 "0 6"
+des_rock_ufh212_01 "0 1"
+des_rock_ufv122_01 "0 1"
+des_rock_pne111_01 "0 2"
+des_rock_pse111_01 "0 2"
+des_rock_pnw111_01 "0 2"
+des_rock_psw111_01 "0 2"
+des_rock_ucn112_01 "0 2"
+des_rock_uce112_01 "0 2"
+des_rock_ucs112_01 "0 2"
+des_rock_ucw112_01 "0 2"
+des_rock_rqe112_01 "1 1"
+des_rock_rqw112_01 "1 1"
+des_rock_rqn112_01 "0 1"
+des_rock_rqs112_01 "0 1"
}
assembly drtest1l
//SOMETIMES CRASHES Error: R_ModAddMapTile: maps/desert_rock/de.bsp (or similar)//
{
title "_Desert"
size "6 6"
grid "1 1"
//+des_rock_uf112s_01 "1 1"//
+des_rock_craft_drop_firebird_132 "1 1"
+des_craft_ufo_scout_221 "1 1"
+des_rock_df221_01 "0 4"
+des_rock_uf222_01 "0 2"
+des_rock_df111_01 "0 8"
+des_rock_dfh211_01 "0 3"
+des_rock_dfv121_01 "0 3"
+des_rock_uf112_01 "0 8"
+des_rock_ufh212_01 "0 2"
+des_rock_ufv122_01 "0 3"
+des_rock_pne111_01 "0 3"
+des_rock_pse111_01 "0 3"
+des_rock_pnw111_01 "0 3"
+des_rock_psw111_01 "0 3"
+des_rock_ucn112_01 "0 4"
+des_rock_uce112_01 "0 5"
+des_rock_ucs112_01 "0 4"
+des_rock_ucw112_01 "0 5"
+des_rock_rqe112_01 "1 1"
+des_rock_rqw112_01 "1 2"
+des_rock_rqn112_01 "0 2"
+des_rock_rqs112_01 "0 1"
}
// *********************************
// DESERT THEME
// *********************************
base desert_rock/
//---------------------------------// Tiletypes
// ------
// d: dropship
// h: raised horizontal
// o: step up to the North
// l: step up to the East
// 2: step up to the South
// 4: step up to the West
// p: step up to the NE
// 3: step up to the SE
// 1: step up to the SW
// i: step up to the NW
// w: outcrop NE
// s: outcrop SE
// a: outcrop SW
// q: outcrop NW
// u: raised flat area
// 5: low flat area
// a: ufo/alien squad
//Dropships
tile +des_craft_drop_firebird
{
6 3
0 hu2 hu2 hu2 hu2 0
u4 +du +du +du +du ul
0 huo huo huo huo 0
}
//Landscape
tile +des_rock_u_h
{
6 3
0 hu2 hu2 hu2 hu2 0
u4 +hu +hu +hu +hu ul
0 huo huo huo huo 0
}
tile +des_rock_d_flat
{
4 4
0 o5 o5 0
45 +5 +5 15
45 +5 +5 15
0 25 25 0
}
tile +des_rock_d_flat2
{
4 4
0 o5 o5 0
45 +5 +5 15
45 +5 +5 15
0 25 25 0
}
tile +des_rock_u_flat
{
4 4
0 u2 u2 0
1u +u +u 4u
1u +u +u 4u
0 uo uo 0
}
tile +des_rock_n_u
{
4 4
0 u2 u2 0
u +ou +ou u
54 +o5 +o5 51
0 52 52 0
}
tile +des_rock_s_u
{
4 4
0 5o 5o 0
0 +25 +25 0
0 +2u +2u 0
0 u5 u5 0
}
tile +des_rock_e_u
{
4 4
0 5 u1 0
54 +l5 +lu u4
54 +l5 +lu u4
0 5 u1 0
}
tile +des_rock_w_u
{
4 4
0 ua 5o 0
u1 +4u +45 51
u1 +4u +45 51
0 u5 u5 0
}
tile +des_rock_ne_u
{
4 4
0 uo uo 0
uo +2u +2u u4
5o +25 +2u u4
0 52 u5 0
}
//Alien Hotspots
tile +des_craft_ufo_scout
{
4 4
0 o5 o5 0
0 +a +a 0
0 +a +a 0
0 25 25 0
}
assembly des_rock_test
{
title "_Desert"
size "8 8"
grid "1 1"
+des_craft_drop_firebird "1 1"
+des_rock_u_h "1 3"
+des_rock_d_flat "1 4"
+des_rock_n_u "1 4"
+des_rock_s_u "1 4"
+des_craft_ufo_scout "1 4"
}
assembly desrocktest2
{
title "_Desert2"
size "8 8"
grid "2 2"
+des_rock_d_flat2 "1 2"
+des_rock_d_flat "0 12"
+des_rock_n_u "0 8"
+des_rock_s_u "0 8"
}
// *********************************
// DESERT THEME
// *********************************
base desert_rock/
//---------------------------------// Tiletypes
// ------
// d: dropship
// h: raised horizontal
// o: step up to the North
// l: step up to the East
// 2: step up to the South
// 4: step up to the West
// p: step up to the NE
// 3: step up to the SE
// 1: step up to the SW
// i: step up to the NW
// w: outcrop NE
// s: outcrop SE
// a: outcrop SW
// q: outcrop NW
// u: raised flat area
// 5: low flat area
// a: ufo/alien squad
//Dropships
tile +des_craft_drop_firebird
{
6 3
0 0 0 0 0 0
0 +d +d +d +d 0
0 0 0 0 0 0
}
//Landscape
tile +des_rock_u_h
{
6 3
0 0 0 0 0 0
0 +h +h +h +h 0
0 0 0 0 0 0
}
tile +des_rock_d_flat
{
4 4
0 0 0 0
0 +5 +5 0
0 +5 +5 0
0 0 0 0
}
tile +des_rock_u_flat
{
4 4
0 2u 2u 0
lu +u +u 4u
lu +u +u 4u
0 ou ou 0
}
tile +des_rock_n_u
{
4 4
0 2u 2u 0
lu +o +o 4u
lu +o +o 4u
0 ou ou 0
}
tile +des_rock_s_u
{
4 4
0 52 52 0
0 +2 +2 0
0 +2 +2 0
0 uo uo 0
}
//Alien Hotspots
tile +des_craft_ufo_scout
{
4 4
0 0 0 0
0 +a +a 0
0 +a +a 0
0 0 0 0
}
assembly des_rock_test
{
title "_Desert"
size "8 8"
grid "1 1"
+des_craft_drop_firebird "1 1"
+des_rock_u_h "1 3"
+des_rock_d_flat "1 4"
+des_rock_n_u "1 4"
+des_rock_s_u "1 4"
+des_craft_ufo_scout "1 1"
}
# sandy rock to rocky rock blend
{
material tex_nature/desert004
scale.s 0.25
{
texture tex_nature/desert001
scale.s 0.25
terrain 0 32
lightmap
}
{
texture tex_nature/desert002
scale.s 0.25
terrain 32 192
lightmap
}
}