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Messages - mattcaron

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Discussion / Re: Saving game & replacing units
« on: October 05, 2007, 09:24:10 pm »
I played the game for an hour. 15 mins to set up a base, 45 mins to run a tactical mission. This exceeded the "I need to be able to save my game every 15 mins of wall clock time because that is the maximum limit on the amount of time I can allow to elapse between when I am asked to do something and say "give me 5 minutes to save my game". 45 minutes exceeds this margin by 200%. Ergo, the game is unplayable.

Like I said, some of us have lives, families, etc. and grab our gaming time when we can. Game designers need to understand that if they want us to play their games. That said, if no one cares if folks like me play this game, that's fine. It doesn't hurt my feelings any.

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Discussion / Re: Saving game & replacing units
« on: September 28, 2007, 05:56:32 pm »
Considering that this feature is a must-have and I'm not playing the game or beta testing it because it is unplayable without it, it doesn't matter much.

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Discussion / Re: Saving game & replacing units
« on: September 25, 2007, 07:58:33 pm »
Firstly, I'd like to add my voice to the chorus of folks requesting an in-battlescape save feature. Us old guys with families, hot wives, etc. can't sit and play forever, nor can we let it just sit paused forever either. Since I've weighed in, I won't belabor the point.

However, I did want to add:

Quote
you have three choices. Play it, don't play it, and change the game so it's so you want it.

True, but misleading. Even if I were to implement such a feature, it has been repeatedly stated in this thread that the core devs will NOT include such a patch into their mainline.

I can see not implementing a feature, but to not allow other people to do it? That's just lame.

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