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Feature Requests / Re: Buy/Sell small improvements
« on: September 20, 2007, 02:47:55 pm »I seriously doubt it would have a big impact on gameplay or that it would encourage players to build bases all over the globe, because
1) The cost in bases is always going to be such that any market advantage you can get from it is going to look like peanuts and
2) The market will cease being significant after a while because all the equipment you get is either salvaged from the aliens or produced by PHALANX' workshops. And as we have decided earlier, the selling price of PHALANX produced items is always going to be lower than the cost involved to produce them.
Your points vis-a-vis my idea an affirmation of exactly what I intended.
This game shouldn't be a global economics simulator, nor should being an 'trading wiz' heavily impact play-- That's not what this game is about (IMHO). A per faction system is more a 'flavour thing'. A way for the prudent to save a little bit here or there, and occasionally turn a profit. (With only requiring a minimum of developer resources.)
As far as the 'selling price of PHALANX produced items is always going to be lower than the cost involved to produce them.' that's not really neither here nor there-- No? (Actually that makes good sense given that you have 'workshops' not 'industrial factories'.) With that being said, this is just my idea to add some flavour, and it's not like I'm coding it up right now, so it's not like I have much of a say.