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Messages - clint

Pages: [1]
1
Feature Requests / Could you add time to savegame name near date
« on: September 23, 2007, 08:03:14 am »
Hi
Sometimes so much happends during one day,
I think adding time automatically to savegame name near date coud be very helpful (from game)

2
Feature Requests / Re: Proposal: Cancel move while moving
« on: September 23, 2007, 07:47:22 am »
I'm agree with jmanson. I think about two ways:
Soldier is going somewhere you don't want and
1. You click at other place - soldier is changing it's path
2. You click (somewhere or at stop button) and soldier stops
add this please
I think everyone has got this situation at least one time that soldier is going somewhere we don't want.

3
Hi
I start from few small bugs:
1. Shifting between languages does not work entire correctly.
  - After I change to english and run game again messages at geoscape screen are still in Polish
                               http://www.mytempdir.com/2025382
      new messages are in english but old are in polish. Should are they in english too?
  - After shift to english but without restart game, weapons descriptions at equip team screen are still in polish - 
                               http://www.mytempdir.com/2025378
      item's name, type of ammo, fire mode, hints (below cursor) are still in previous language.
2. Weapon description does not fit correctly into window at equip team screen - before_run_again.jpg
   - description about ammo overleap with something else.

Request at equip team screen
sometimes there is too much items. Could you add little (in size) number at right bottom corner of item? This number will represent quantity  of item if quantity is bigger than 5. If quantity is less than 5 there will be 5 items at screen. If quantity is bigger than 5 it will be one item with number at corner. Instead of 5 could be 8 or 10.

regards

4
Discussion / Re: V2.2 trunk 11883 Can not compile WinXP
« on: September 21, 2007, 09:38:13 pm »
It works, thanks.

5
Feature Requests / Re: Buy/Sell small improvements
« on: September 21, 2007, 12:56:17 pm »
I see that small improvements are growing ;)
But I thought only about really small improvements.
1. Different price for selling /buying
- it is easy to add: sell price = buy price - 10% (for example)(or 20%)

                                                    base   buy/sell      market   buy/sell
- It could be clarity at screen: Pistol     5         </>           6        400/360
LMB - 1 pcs. RMB - 10 pcs

2. I think new items in game (new technology) which were not sell yet and you sell them should disapear from market for some time.
- If something is rarely price is very high or this you can not buy
if you sell first plasma pistol, etc. it sholud disapear from market for month or two or It should not be available at martek until you sold specific qty.
- If you have new technology at one bases and you want to use it you have to transfer them to other bases, not just sell them and buy.

6
Discussion / Re: V2.2 trunk 11883 Can not compile WinXP
« on: September 21, 2007, 12:16:08 pm »
Ohh thanks
Can I change in hex editor this value at saved game(slot7)?
Could you write me at what position in savegame(slot7) file and what value I should write by hex editor? (this was very tough mission)
If not, can I use without problem one step earlier savegame slot6? (I think there is this value about 240)

This is so great project. Game supeeerrr, support, supeerrr. I never thought that is possible.
I have got feeling that I give a little (very small) for this.

I want to help more but my play with programming was ended at turbo C, turbo pascal, basic.
English  - as you can see - hmmm,
but I'm quite good at looking for best solution at particular issue (I see issue from different point of view).
If I could help help I will do this.
Kind regards

7
Discussion / Re: V2.2 trunk 11883 Can not compile WinXP
« on: September 20, 2007, 08:43:38 pm »
Thanks
This works

but this error still occurs
AIR_Load()... Too many bullets on map (255)
Bug tracker 1798185
http://sourceforge.net/tracker/index.php?func=detail&aid=1798185&group_id=157793&atid=805242

Tip for day:
Don't use your inreceptors or use them without bullets ;)
could you add kamikaze attack? ;)
regards

8
Discussion / V2.2 trunk 11883 Can not compile WinXP
« on: September 20, 2007, 07:10:13 pm »
Hi
When I try to compile (ufo.workspace) I get this error

-------------- Build: windows in ufo ---------------
Linking executable: ..\..\ufo.exe
C:\development\MinGW\lib/libcurl.a(version.o): undefined reference to `zlibVersion'
C:\development\MinGW\lib/libcurl.a(version.o): undefined reference to `zlibVersion'
C:\development\MinGW\lib/libcurl.a(content_encoding.o): undefined reference to `inflateInit_'
C:\development\MinGW\lib/libcurl.a(content_encoding.o): undefined reference to `zlibVersion'
collect2: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 0 seconds)
4 errors, 0 warnings

What is wrong? should I install new libcurl?
Can you help me?

I use code::block from your site.
 (earlier revisions (<11871) worked ok)
regards

9
Feature Requests / Re: Buy/Sell small improvements
« on: September 17, 2007, 04:20:04 pm »
About sell/buy equipment
Now I can "transfer" equipment from base to base by selling/buyinng them.
It does not take any money, it does not take any time.
Why should I transfer items? buying selling is faster

If you could add different prices for buying selling we will have two options:
1. sell at first base and then buy this stuff at second base but you will loose money - (fast expensive way) - different prices
2. transfer stuff by "transfer" without costs (cheaper) but it takes time. (one, two day(s))
This decision could be live/dead  ;)

About frozen game:
I use file from: http://mattn.ninex.info/?page=Download
UFO:AI 2.2 developement version (Windows) 353MB (2.2 trunk - rev 11767 - 2007-09-15) (md5)

Game always freezes at first terror attack mission (Tabelbala). It doesn't matter which map. small, medium, big
I can only close aplication by task manager. Sometimes I can even shoots aliens. It crashes at my first turn or at alien first turn.
I can't switch to console, at console log is nothing special
I install previous version (from 11.09.2007) and I pass this mission without this problem.

10
Feature Requests / Re: Buy/Sell small improvements
« on: September 17, 2007, 01:02:13 pm »
OK I respect your opinion
but I think it could be more interesting
now we can use store as warehouse.
Different prices could prevent this.

and now selling always 5 pcs is irritating.

I didn't mention that THIS GAME IS FANTASTIC   :D

Does anybody know why at latest V2.2 game freezes at first terror mission?
At previous version everything was ok (at this matter).

11
Feature Requests / Buy/Sell small improvements
« on: September 16, 2007, 11:58:16 pm »
Hi
I have got (for now) proposal of one small improvements for buy/sell screen.
Could you add right mouse button for bigger qty.
Left Mouse button - 1 pcs.
Right mouse button - 10 pcs or if you want to sell it could be 10% of your qty.
I know that now price are the same for buying and selling.
but I think this will change and then I could be very useful.

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