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Messages - LostInTime

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Feature Requests / Patient Priority in Hospitals
« on: August 10, 2011, 05:38:13 pm »
Currently hospitals heal at a frustratingly slow rate. Perhaps healing in hospitals could be prioritized? Where the player would have the option to focus the hospitals attentions on a certain patient or patients at the expense of the others. Everyone would still gradually heal but some slower than normal and others faster than normal. If one patient is “prioritized” then the healing would be fastest as opposed to a group of patients being prioritized. Some sort of formula would have to be involved.

This idea comes from the frustration of having let’s say a squads top sniper out of commission and (especially in early game) no suitable replacements for this postion. Yes, I know (last time I checked) that the Medkit is exploitable, but it will not be forever. I believe that hospitals need some sort of change and I could not find any proposals besides cybernetic implants.

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Thanks for clearing that up. The differences between the 2.4 nightly and the 2.3.1 version are immense. While more bug ridden and incomplete I think I will stick with 2.4 because of all the improvements that have been made. I rarely come across a project which has achieved so much. It is a spiritual successor of X-COM that gets the formula right. Thank You.

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FAQ / “You must build next to existing buildings” Feature or Bug?
« on: August 07, 2011, 06:58:37 pm »
Hi,
First off, Awesome Game! I just discovered UFO:AI a few days ago and up until that point I never dreamed anyone would manage to create an authentic 3D X-COM experience.

After trying out the stable 2.3.1 release I was curious what was in one of the nightly builds of 2.4. This is where I ran into something which I am unable to determine if it’s a bug or a feature, when trying to build a new base I have to wait for a module to be completely built before attaching another module to it. Otherwise I get the message “You must build next to existing buildings”. My copy of 2.3 does not have this issue, is this an intentional feature?

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