project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - McGeary

Pages: [1]
1
Discussion / Re: Alien activity too intense?
« on: August 08, 2011, 03:04:52 am »
That's strange. I usually get a nice amount of pocket money from all the UFOs and artifacts I sell. Remember to wait until the end of the month (or start of the month, rather) for big investments though, otherwise that pocket money won't do at all.
Use weapons that cost only a few TUs to fire (sidearms, shotguns, lasers) and have agents with good speed (IIRC) and you should get your reaction fire fairly reliably.
Also, are you sure you're using the "Reaction Fire" option and not the "Reserve time units"?

Thanks for the reply and the advice , i'll play around with it a bit more and see if it helps

2
Discussion / Re: Alien activity too intense?
« on: August 05, 2011, 05:03:57 pm »
I love this game , i love games like this. X-com through to the likes of UFO : aftermath and aftershock.... BUT.... i just spent all night playing this and had atleast 20 interceptors shot down , 4 troop transports shot down and am struggling for cash/soldiers/aircraft weapons...
  Also when it comes to tactical missions my soldiers simply REFUSE to use their reserved time units to shoot at any alien that wanders out of cover , even if its right infront of them. yet the aliens will shoot at (and usually kill in one shot) my soldiers as soon as they see them no matter who's turn it is.

This is playing it on the easiest difficulty setting by the way.

I know the kinds of responses i'm going to get (if any) but before you slam me let me just say this post is more about blowing off steam than complaining and being ungrateful to the good folks that made this game and are letting it go FOR FREE.

I feel better alredy.

Pages: [1]