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Messages - wizardelo

Pages: [1] 2
1
Linux / Re: compiling 2.5 from git source
« on: June 24, 2013, 10:27:17 pm »
all fine, game runs smoothly with 2.5dev :)

attached latest make output

2
Linux / Re: compiling 2.5 from git source
« on: June 24, 2013, 07:16:47 pm »
umm ok, but it breaks the make

I am testing now with the torrent bundle, seems fine so far, havent finished make yet, will edit once done.

3
Linux / Re: compiling 2.5 from git source
« on: June 24, 2013, 06:11:52 pm »
i pulled it again just now and its the same in ./configure

Code: [Select]
Could not find picomodel.h
i am using this for source

git remote add -t master origin git://git.code.sf.net/p/ufoai/code
git fetch --depth 1
git checkout -t origin/master


i am now attempting to bring the torrent bundle, but its speed is very very bad:) il need 2 days or so

4
Linux / compiling 2.5 from git source
« on: June 24, 2013, 11:56:31 am »
Hello,

i used to compile source with no problems, but today i got the latest git source and i cant get it working
it gets stuck on a radiant module
Code: [Select]
===> CC [uforadiant] src/libs/picomodel/pm_md2.c
===> CXX [game] src/game/g_actor.cpp
===> CXX [game] src/game/g_ai.cpp
===> CXX [game] src/game/g_ai_lua.cpp
===> CXX [game] src/game/g_camera.cpp
In file included from src/libs/picomodel/pm_md2.c:44:0:
src/tools/radiant/libs/../../../shared/byte.h:30:24: fatal error: SDL_endian.h: No such file or directory
compilation terminated.
make: *** [debug-linux-x86_64/uforadiant/libs/picomodel/pm_md2.c.o] Error 1
make: *** Waiting for unfinished jobs....
EDIT: seems uforadiant gave me error when compiling also:

Code: [Select]
===> CC [uforadiant] src/libs/picomodel/pm_md2.c
In file included from src/libs/picomodel/pm_md2.c:44:0:
src/tools/radiant/libs/../../../shared/byte.h:30:24: fatal error: SDL_endian.h: No such file or directory
compilation terminated.
make: *** [debug-linux-x86_64/uforadiant/libs/picomodel/pm_md2.c.o] Error 1


EDIT2: seems ./configure is missing something also

Code: [Select]
~/ufoai $ ./configure
Debug build
Compile for linux
Compile for x86_64
Found cc cc
Found cxx c++
Using bindir /usr/local/bin
Using datadir /usr/local/games/ufoai
Using libdir /usr/local/lib
Using prefix /usr/local
Build modules:
Build cgame-campaign
Build cgame-multiplayer
Build cgame-skirmish
Build cgame-staticcampaign
Build game
Build memory
Build testall
Build ufo
Build ufo2map
Build ufoded
Build ufomodel
Build uforadiant
Build ufoslicer
Enable hard linked cgame
Use signal handler
Setting custom data directory
Setting custom library directory
Found zip from zip
Found python from python
Could not find doxygen from doxygen
Found xvid.h
Found theora/theora.h
Found execinfo.h
Found bfd.h
Found sys/utsname.h
Found link.h
Found jpeglib.h
Found zlib.h
Found png.h
Found CUnit/Basic.h
Found mxml.h
Found SDL.h
Found SDL_mixer.h
Found SDL_ttf.h
Could not find picomodel.h
....

5
Linux / Re: compiling 2.5
« on: May 31, 2012, 08:34:20 am »
i managed to compile it with no problems.

tryed also to make a deb but im always missing radiant :) for it
noticed on my second mission my firebird and the rescue spot lights were missing :) im guessing its not a few feature. :P

6
User modifications / Re: Custom UI
« on: May 30, 2012, 11:32:45 am »
noticed, even tho it looks awesome :)
the text is a bit fuggly but that maybe because im on a linux machine.

7
User modifications / Re: Custom UI
« on: May 29, 2012, 04:01:47 pm »
i got a question about this UI
when u check market i can only see like the first menu with assault rifle and sniper rifle, but i dont see the other item types to buy or sell and when i press the (>) button it send me back to base menu
other submenus in market not linked?

tnx

8
Linux / Re: installing 2.4-1?
« on: May 03, 2012, 10:48:05 am »
no worries:) just checking, il make one myself, tho i dont know where i could upload for ppl to use:)

9
Linux / Re: installing 2.4-1?
« on: May 03, 2012, 09:50:53 am »
so is 2.4 official released? because desura and playdeb have 2.3.1 version up not the 2.4 even tho the links from the Download section say 2.4
i was hopping for a .deb file for my ubuntu, but before i compile one myself from sources is there any out there?

10
Linux / Re: Save game folder
« on: April 12, 2012, 01:45:05 pm »
/home/(username)/.ufoai/2.4-dev/base/save

depending on ur username or version ur playing path might change slightly.

11
Linux / Re: Debian/Ubuntu packages for i386/amd64
« on: April 11, 2012, 08:40:12 am »
installed the latest deb and no dependency problems or other errors occurred. so far it works fine. will post if i find anything that is out of place.

12
User modifications / Re: Custom UI
« on: March 29, 2012, 10:52:05 am »
gave up on this? or waiting for 2.4 to go out

13
Linux / Re: new git version
« on: March 09, 2012, 12:20:20 pm »
tnx for the help, managed to compile latest version

14
Linux / Re: new git version
« on: March 08, 2012, 11:34:50 am »
hmm im on a T1 line , i have my doubts its about speed
an link to github replication? id like to try it

15
Linux / new git version
« on: March 06, 2012, 03:34:53 pm »
Hello, i was trying to get a the new git version after the february modifications but i keep getting an error from remote side

~/ufoai$ git fetch
remote: Counting objects: 306161, done.
remote: Compressing objects: 100% (72187/72187), done.
remote: aborting due to possible repository corruption on the remote side.
fatal: early EOF
fatal: index-pack failed

any ideas? tnx

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