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Linux / Re: compiling 2.5 from git source
« on: June 24, 2013, 10:27:17 pm »
all fine, game runs smoothly with 2.5dev
attached latest make output
attached latest make output
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Could not find picomodel.h
===> CC [uforadiant] src/libs/picomodel/pm_md2.c
===> CXX [game] src/game/g_actor.cpp
===> CXX [game] src/game/g_ai.cpp
===> CXX [game] src/game/g_ai_lua.cpp
===> CXX [game] src/game/g_camera.cpp
In file included from src/libs/picomodel/pm_md2.c:44:0:
src/tools/radiant/libs/../../../shared/byte.h:30:24: fatal error: SDL_endian.h: No such file or directory
compilation terminated.
make: *** [debug-linux-x86_64/uforadiant/libs/picomodel/pm_md2.c.o] Error 1
make: *** Waiting for unfinished jobs....
EDIT: seems uforadiant gave me error when compiling also:===> CC [uforadiant] src/libs/picomodel/pm_md2.c
In file included from src/libs/picomodel/pm_md2.c:44:0:
src/tools/radiant/libs/../../../shared/byte.h:30:24: fatal error: SDL_endian.h: No such file or directory
compilation terminated.
make: *** [debug-linux-x86_64/uforadiant/libs/picomodel/pm_md2.c.o] Error 1
~/ufoai $ ./configure
Debug build
Compile for linux
Compile for x86_64
Found cc cc
Found cxx c++
Using bindir /usr/local/bin
Using datadir /usr/local/games/ufoai
Using libdir /usr/local/lib
Using prefix /usr/local
Build modules:
Build cgame-campaign
Build cgame-multiplayer
Build cgame-skirmish
Build cgame-staticcampaign
Build game
Build memory
Build testall
Build ufo
Build ufo2map
Build ufoded
Build ufomodel
Build uforadiant
Build ufoslicer
Enable hard linked cgame
Use signal handler
Setting custom data directory
Setting custom library directory
Found zip from zip
Found python from python
Could not find doxygen from doxygen
Found xvid.h
Found theora/theora.h
Found execinfo.h
Found bfd.h
Found sys/utsname.h
Found link.h
Found jpeglib.h
Found zlib.h
Found png.h
Found CUnit/Basic.h
Found mxml.h
Found SDL.h
Found SDL_mixer.h
Found SDL_ttf.h
Could not find picomodel.h
....