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Discussion / Re: Some rant about ufopaedia texts
« on: January 10, 2012, 12:22:29 am »
Oh, i get it.
And it sucks.
And it sucks.
New board
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The Storage facility is the base's repository for:
*ammunition
*weapons
*other equipment not currently in use
*battlefield vehicles.
Being a bit..anal..aren't we?Oh boy, here we go. What's next, "U MAD BRO?"?
Descriptions give flavor.Nobody argued about that, i personally pointed out problems in one particular text.
You complain the Storage description is too long?No. I complain [link to my huge post, with no complains about size].
But it does look ugly, any better ideas how the same info could be said in a different way?
The Storage facility is the base's repository for ammunition, weapons, and other equipment not currently in use, and a garage for battlefield vehicles. These remain in their bays until mission time, with fully-loaded magazines in case of a base attack.
Objects are being stored on pallets, and the Storage facility can fit a maximum of 50 standard-sized pallets of equipment. The amount of items in a pallet is relatively unimportant, size is the main restricting factor with regards to Storage facility space. A dedicated production base may require two Storage facilities to keep production running smoothly. Please note Commander, that all equipment used by soldiers, and all items needed for research and production are also being stored in this facility.
Recommended Doctrine
During a base attack, the Storage facility would not be more than a target of opportunity. Any sensitive equipment in the facility will most likely be protected and require significant effort to destroy. Facility does not depend upon any other base facilities to function, and is cheap and easy to repair.
I would replace it with:Oh, i didn't pay much attention to that, just copy-pasted chunks from original.
ItemsEmm, including-not including parts look ugly, too repetitive and long.
Soldier equipment (including assigned equipment and ammunition)
Ground Vehicles (not including assigned ammunition)
Aircraft equipment (not including assigned equipment and ammunition)
Alien artifacts (including items researched in lab; not including corpses and robots)
Up to this day I have not figured out how the storage space works, except for looking at available storage space changes when I buy/sell things.Uhm, so maybe we need additional counter with available/occupied storage space?
The Storage facility is the base's repository for ammunition, weapons, and other equipment not currently in use. All small-arms, vehicle and aircraft ammunition that is not earmarked for emergency response resides in the Storage facility.Tautology.
Live ammunition and other sensitive equipment such as alien artifacts are kept in locked containers in the quartermaster's office behind rigorous security; checking anything out of locked storage requires the presence of the base quartermaster and written authorisation from the Command Centre.So ammunition and alien artifacts have same value and importance? So when mission starts, bunch of people run into the quartermaster's office and start grabbing the piles of ammunition, or a forklift rides in? And while all this happening, poor quartermaster just sits behind his desk?
The Storage facility can fit a maximum of 50 standard-sized pallets of equipment. The amount of items in a pallet is relatively unimportant, size is the main restricting factor with regards to Storage facility space. The contents of each individual pallet are scrupulously tracked by magnetic labels and detailed punch-card logs.Magnetic labels and punch-card logs. Things are scrupulously tracked. Fascinating, considering that if you don't watch for things, you lose them. Just like if you don't close the door, someone or something can freely walk in and/or walk out. If a room can't store things, you don't call it a storeroom, and if a room can't elevate things higher you don't call it an elevator.
i have worked in (what i think would qualify as) a middle-sized furniture factory for a two months, enough to be somewhat disillusioned about the level of organization in such places, including the warehouse (= it is quite high).I never argued about that, so... My school also had high level of organization, but reading all the rules was not an entertaining gameplay.
In the case of an invasion, we will need all the storage space we can get. Large stores of ammunition may need to be squared away for long periods of time.I don't get this part. First of all, since when storage space is an important part in war, any war? Ammo, guns, resources, yes. But storage space? Empty space under a roof? This is ridiculous. Secondly, if this part of the text is about invasion, then why would you need to store ammo for long period of time when you need it to fight off the previously mentioned invasion? And where were ammo piles before invasion if the need to store them appears only during invasion?
During a base attack, the Storage facility would not be more than a target of opportunity. Any sensitive equipment in the facility will most likely be protected and require significant effort to destroy. Even the facility itself is cheap and easy to repair. The only threat comes from stored explosives and ammunition, which may present a risk due to the possibility of sympathetic detonation.
Still, any extraterrestrials are unlikely to spend the time and effort getting into our explosion-proof lockers when there are easier targets nearby.
the problem that i see with this rewrite is that...That was just a joke. But yeah, here's my try:
The Storage facility is the base's repository for ammunition, weapons, and other equipment not currently in use, and it also serves as a garage for our battlefield vehicles. These remain in their bays until mission time, with fully-loaded magazines in case of a base attack.
Objects are being stored on pallets, and the Storage facility can fit a maximum of 50 standard-sized pallets of equipment. The amount of items in a pallet is relatively unimportant, size is the main restricting factor with regards to Storage facility space.
Recommended Doctrine
During a base attack, the Storage facility would not be more than a target of opportunity. Any sensitive equipment in the facility will most likely be protected and require significant effort to destroy. Even the facility itself is cheap and easy to repair.
Would you have guessed that a storage facility is a low priority target and the player could unload a whole clip of grenades without worrying too much?Of course. Storage facility is a room. Walls usually do not explode or leak radiation. Containers with explosives or plutonium do. You can put those anywhere, not just a storage facility. Which is a room.
You do realize that the text reminds/means that the player should keep enough storages around so they won't run out of space when stockpiling supplies?Why are you so sure that player will suddenly forget such trivial thing? Base management is not a deep process, it's kinda hard to forget to buy/sell things if buying/selling them is like 1/4 of all operations related to base management. What are those, besides base building? Research, production, transfer (if there is a second base), market. And you don't need to read about those operations in encyclopedia, especially in the section about buildings, to perform them. Again, its a bad game design if player have to search info about such basic game actions in encyclopedia. Also, i'm not suppose to realize that, it must be obvious from text. And that part says something about invasion, not your usual schedOH MAN WAIT A SECOND, i just realized it's from 50s, when they were only preparing for encounter. What that part with invasion is about, invasion on Earth or base? Oh man im tired, i'll go to bed.
1) aircraft equipment storage.All of those things are.. things. And when you store them... you do it in some place. For example, in a house. Storehouse. Haha. Really basic concept, you don't need a lot words to describe it because everything is obvious from the name.
2) alien artifacts storage.
3) alien stiffs storage (especially as it contradicts other ufo games).
4) equipment in use by soldiers (I have accidentally sold equips worn by soldiers and discovered my soldier without a gun or ammo at the battlefield. But afaik player cannot sell, say, installed aircraft weapons, dunno about aircraft ammunition loaded in those).
5) in the future, probably also UGV storage.
6) items being researched in the lab (again, this has happened in game, sold alien medium armor; afair, the research screen looked strange before I started the time).
7) the meaning of storage capacity in practical playing, so that the player would understand how much he can really store, and if he would need to build a second one.
I hope reading a real world Arms Room SOP (standard operating procedure)Emmm, what? Storage facility is a description of a warehouse for a video game, that text in your link is a description of standard operating procedures for arms room in a real military. I don't see the connection. In fact, there should be no connection, if we want to make a fun game.
MESSAGE FROM: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic Operations Command
MESSAGE SUBJECT: Commander, do you feel fine?
Executive Officer Howard told me you sent him an email, with a request to describe you our storage facility. He asked me to perform this task.
Well you see, commander, when people don't use things, those things usually just don't move (aka "lay around"). However (and this is important part, read carefully), some things go BOOM when you accidentally hit them or leak radiation and alien substances, so it is better if those things lay around in some safe places. Preferably, places with walls, just like room or house. In our civil life, we call those places a warehouse, a storage room, or a storeroom. But since this is military, we call it a storage facility. We are having fun, and so should you!
Commander, if you feel yourself tired or depressed, come visit me ASAP, there is nothing to be ashamed of in alcoholism. With care, doctor Helen.
In the case of an invasion, we will need all the storage space we can get. Large stores of ammunition may need to be squared away for long periods of time.JESUS CHRIST PEOPLE, THE ALIENS ARE AT THE DOOR, GRAB THE ALL STORAGE SPACE YOU "CAN GET", FIGHT FOR IT IF YOU MUST, AND STORE THOSE HUGE PILES OF AMMUNITION THAT WERE LAYING OUTSIDE THE STORAGE FACILITY FOR SOME REASON EVEN THO THAT'S THE ONLY PLACE WHERE WE STORE IT, CAUSE WE TOTALLY GONNA FIGHT THOSE ALIENS WITH OUR GUNS THAT REQUIRE AMMUNITION!!! GOD BLESS HUMANITY AND OUR RIGHT TO GET ALL THE STORAGE SPACE WE CAN WHILE UNDER ALIEN INVASION!!!
Each soldier receives 1 bunk and 1 locker partition to store their personel effects such as civilian clothes.This is from Living Quarters description. I think that "civilian clothes" mean that they sometimes leave base and can get some RnR.
The soldier skills are detailed enough.