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Windows / Game will not load on my comp not sure what the problem is
« on: July 23, 2011, 07:37:35 pm »
i keep getting this msg in the little window
---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (9 files)
Added packfile ./base/0maps.pk3 (571 files)
Added packfile ./base/0materials.pk3 (46 files)
Added packfile ./base/0media.pk3 (11 files)
Added packfile ./base/0models.pk3 (2368 files)
Added packfile ./base/0music.pk3 (51 files)
Added packfile ./base/0pics.pk3 (2155 files)
Added packfile ./base/0shaders.pk3 (27 files)
Added packfile ./base/0snd.pk3 (276 files)
Added packfile ./base/0ufos.pk3 (99 files)
Added packfile ./base/0vids.pk3 (2 files)
Adding game dir: C:\Users\Computer\AppData\Roaming\UFOAI/2.3-dev/base
using C:\Users\Computer\AppData\Roaming\UFOAI/2.3-dev/base for writing
executing default.cfg
couldn't execute config.cfg
----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.
------ server initialization -------
added 7 maps to the mapcycle
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1440x900 1360x768 1280x800 1280x720 1152x864 1024x768 800x600 720x480 640x480 (9)
I: video driver: windib
I: setting mode -1
I: set swap control to 0
I: 1024x768 (fullscreen: yes)
I: got 8 bits of stencil
I: got 16 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 1 multisample buffers
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No hardware acceleration detected.
Update your graphic card drivers.
FS_RemoveFile: remove C:\Users\Computer\AppData\Roaming\UFOAI/2.3-dev/base/keys.cfg
Shutdown
i am running a ati radeon a1300 pro 3d card i know its not the best but should run this game
---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (9 files)
Added packfile ./base/0maps.pk3 (571 files)
Added packfile ./base/0materials.pk3 (46 files)
Added packfile ./base/0media.pk3 (11 files)
Added packfile ./base/0models.pk3 (2368 files)
Added packfile ./base/0music.pk3 (51 files)
Added packfile ./base/0pics.pk3 (2155 files)
Added packfile ./base/0shaders.pk3 (27 files)
Added packfile ./base/0snd.pk3 (276 files)
Added packfile ./base/0ufos.pk3 (99 files)
Added packfile ./base/0vids.pk3 (2 files)
Adding game dir: C:\Users\Computer\AppData\Roaming\UFOAI/2.3-dev/base
using C:\Users\Computer\AppData\Roaming\UFOAI/2.3-dev/base for writing
executing default.cfg
couldn't execute config.cfg
----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.
------ server initialization -------
added 7 maps to the mapcycle
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1440x900 1360x768 1280x800 1280x720 1152x864 1024x768 800x600 720x480 640x480 (9)
I: video driver: windib
I: setting mode -1
I: set swap control to 0
I: 1024x768 (fullscreen: yes)
I: got 8 bits of stencil
I: got 16 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 1 multisample buffers
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No hardware acceleration detected.
Update your graphic card drivers.
FS_RemoveFile: remove C:\Users\Computer\AppData\Roaming\UFOAI/2.3-dev/base/keys.cfg
Shutdown
i am running a ati radeon a1300 pro 3d card i know its not the best but should run this game