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Messages - vulkus

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1
Design / Re: CURRENT STORYLINE -- SPOILERS!
« on: March 19, 2011, 02:52:14 am »
Pwned
Nic obviously with your angry red writing you have never had your ideas challenged by anyone, in all your posts you think your right and when everyone gives in to you or just ignores you, you feel superior.. Nice to see you pulled out the old tried and true "you don't understand me so I'm just going to ignore you" remarks.
Your very funny and you have cheered me up immensly I look forward to more of your "intillectual stimulation" or lack there of.

O

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Personally I don't have a problem with the story line, A. it isn't my game, B. I don't contribute to it, C. I just play it.
In saying the above, however if your adding possible missions I'd love to see an offshoot where the guys who developed the super virus in the first place haven't all been rendered drones. It would be nice to do a side quest where you discover some data on one of the alien ships pertaining to a rogue faction and a possibility of a location. It would be a nice addition to building space fairing ships, or some type travel to that location in order to assess and or assist these rogue entities.

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Feature Requests / Re: Upgrade basebuildings - another way
« on: March 06, 2011, 01:56:46 pm »
Not a bad idea and your right they would have to be in special corridors or you'd be blasting the crap out of your base. Like you do when you go to theirs.
This where I think mechs would be awesome, you can't take them on missions with you. But when you do a base defence mission. Part 1 of that mission is to get one of your soldiers to the holo suite to activate and control the mechs.
Not available every time your base comes under fire but when say a battle cruiser drops on you.

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Design / Re: CURRENT STORYLINE -- SPOILERS!
« on: March 05, 2011, 01:04:56 pm »
Wrong. If 'all things are possible' as you put it, then you're talking about a work of fiction, a fantasy, and not *SCIENCE*-fiction.

Definition of SCIENCE FICTION
: fiction dealing principally with the impact of actual or imagined science on society or individuals or having a scientific factor as an essential orienting component
http://tinyurl.com/45jjc5k
Exactly what part of that don't you understand? Science fiction as stated and cited above can and does deal in imagined science aka science that isn't real!
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And for your information, Jules Verne's work is well over a century old, to date. It is obvious that science has made quite a bit of progress since then...OK, there are a few things I'd like to say here:
Thus Jules Verne is valid for my argument, writing NO in capitals doesn't get your point across only facts do that.
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    • What's your point? What are you trying to prove here?
    It isn't my job to prove anything I am disproving your points.
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    • Can you provide a link to the full article, rather than some out-of-context snips?
    http://tinyurl.com/6fm8n64

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    • I hope you realise the discussion was about Military Tactics, not mindless terrorist attacks...
    Hahaha... Dude now you know why the US or any modern army will never win a war against 'mindless terrorists'. Hmm, Vietnam, the US's greatest failure against mindless terrorists, Iraq another war agains mindless terrorists that the US hasn't won btw, Afghanistan oh wait more mindless terrorists. Again no win situation. You have the technology but not the will it is that simple. I could cite more just to incite your capital NO's.

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    Again, you have missed my point completely, and went way off on a tangent. Try reading my post one more time... Carefully.Oh, actually there aren't that many ways... And there's nothing either simple or easy about grasping the physics behind them. By the way, 'Faster Than Light (FTL) travel' is more of a generic term, covering any number of various different/related concepts and speculations -- including that of 'traversable wormholes. It is also a misnomer, in that whilst it implies the use of superluminal speeds, most methods described as 'FTL travel/propulsion' do not propose such a blatant breach of special relativity.Really?!
    Again read the meaning of Science Fiction and explain that to me again. In Science Fiction of which this game is a part of. I may travel ten times the speed of light without the need for a special suit while in my underpants holding both the morning paper and the afternoon edition of the same day at the same time. Because in Science Fiction I am permitted to break the laws of gravity, physics, relativity all while reading war and peace. In your way of putting answers I'll answer it thus: NO SCIENCE FICTION is not (always) science fact.
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    Why would you think that, exactly? I mean, you seem to imply a certain disparity between the XVI (which should really be perceived as a 'network of minds') and its infected hosts, for which I fail to see any grounding reasons.
    SCIENCE FICTION
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    So, would you care to explain yourself?
    No, I need only explain my answers
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    LOL!!  I'm... really not sure how 'decadent' applies to the Borg. Would you mind enlightening me?
    I'll leave you this gem from Oscar Wilde: "Classicism is the subordination of the parts to the whole; decadence is the subordination of the whole to the parts."

    5
    The obvious problem that everyone has is the time line, it is to short at the beginning with way to much of nothing happening in the middle. Then we skip to 2084, massive gap, if this was a novel I'd have used it as a BBQ starter long ago.

    Creator race= Decadent.
    Obscure scientific off shoot= attempting to reignite their past glory.
    Created AI= Gains sentience and goes rogue, subverts and conquers creator race.
    300k span= AI continues to develop self awareness.
    Unknown force creates tear in time and space.
    Cut to 2084= Temporal disturbance creates space time rift, Anomoly Research Agency (ARA) created to research, collect & collate data on anomoly.
    2085= First Contact.

    6
    Feature Requests / Re: Upgrade basebuildings - another way
    « on: March 05, 2011, 11:53:08 am »
    @vulkus

    I have no problem with constructive critic. But it wasn`t ;) It was't even my leven of discussion.
    Actually it was.

    I am talking from a players point of view. I am sitting in front of the computer, playing the game, doing ingame research and missions.
    Defending base missions are taking very long, because base isn't that small. So i thought of a way to make (only this type!) of mission faster: Knowing where your enemy is, how many there are, where they move. So i suggested cameras as a quick logic argument to make this possible. or motion sensors or whatever, i only suggested to make enemys during base defence visible.
    This game like many others of this genre is XComesq, that is to say it is a homage to XCom the original and in many opinions the best. Your presented a point I argued against your point, that is called debating. When done in a friendly way while giving both for and against answers and giving a solid tech tree to gain a hybrid AI OSA, that is constructive criticism.

    so lets talk about THIS idea. would you agree or disagree, that enemy is visible?
    As already stated, no I wouldn't as HatZ has already stated it would make the game boring and repetative. XCom Apoc had a nice little bug where you could set up a cross fire and blow the crap out of the Aliens before they had any chance of doing you any harm. They would always come out at exactly the same area. Because you would lead them to a bottle neck and they'd have to come through one at a time. It got boring in every mission.

    if no, why? if yes, why? i am standing on the point yes, because this missions are repetitive, and a very big map, in worst case you need a long time to find last alien.
    thats my argument why i want my idea of change in game. my solution was: put camreas in the base.
    [bIf that is all that is bothering you, then ask them to make the alien a suicide alien, where the last one will always come to you loaded for bear.[/b]

    you answer, oh camreas no the aliens have so much furher technoligie, emp etc, they destroy everything like this befor they enter. this is an "ingame reality" answer. it has nothing to do with my suggestion, it only discusses my solution. so there IS NO constructive critic! ;)
    Yes it is an in game reality answer, and has everything to do with your ingame reality question.

    if you want continue argueng with me, i ask again:
    Not arguing, debating.

    Should your base invading aliens be visible all the time or not?
    NO, for reasons stated above.

    7
    Feature Requests / Re: Upgrade basebuildings - another way
    « on: March 03, 2011, 05:58:07 pm »
    Unfortunately that is what the stairwell does, and only it does it. Well maybe the hangers too, but how would you get out?

    8
    Feature Requests / Re: Upgrade basebuildings - another way
    « on: March 03, 2011, 03:38:35 am »
    Actually you really left us hanging with your suggestion. In order to make the use of cameras more credible you need background, so the idea needs to be fleshed out. First you need constructive critique on why the idea might well be nonsense. That is one of the ways you get a debate happening, searching through the ufopedia it was found that background information had already been researched, and it would require further research to gain a better understanding of the idea you wish to implement.

    OK you would pay a lot of money for high security I understand that, but I would pay with the lives of my home world for cutting edge technology that was a hybrid AI, aka part construct, part alien tech.
    Basically I've taken your idea and boosted it to a higher level of tech, by fleshing it out, by debating over hypotheticals. Isn't that what scientic research is all about? Taking a hypothetical debate and creating a reality?

    9
    Design / Re: CURRENT STORYLINE -- SPOILERS!
    « on: March 02, 2011, 04:24:38 pm »
    Since we are dealing in science fiction and not science fact, all things are possible. Take Jules Verne for instance: Journey to the centre of the earth we all know how that went, utterly rediculous, but a nice read and a movie.
    And he shot 3 people to the moon from a ground based cannon during the civil war era. Again Science fiction anything is possible, all it requires is a sceric of believeability, plausable story line and impressive pictures/graphics/cut scenes to both entertain and baffle.

    I'll leave out natural selection, it works here, but since I've never visited an alien world and studied their 'possible' evolutionary path I can not with any credibility assert that it would work for them also.

       
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    * Second, it would be tactically unsound (more appropriately, it would be *utterly stupid*) to engage an unknown enemy in a direct assault. Again, in order to rise to absolute dominance, XVI is likely to have fought several wars (and obviously won all of them). Hence, the concept of 'data gathering / reconnaissance missions' and tactics such as 'probing enemy defences before striking' couldn't possibly be beyond it.
    I'll post these two excerpts from a decent article about engaging a superior force. As I suspect you may not be from this planet and may not understand human nature and the mind of a fundamentalist/freedom fighter.

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    The overarching strategy to counter a superior force is the idea of a war of a thousand pin pricks. That is the superior force's material and organization, and its underlying bureaucracy and logistics are very costly. Being costly means that the superior can not necessarily exist in the field as long as the inferior force or endure the political outcomes of such a drawn out war. The inferior force using its speed, adaptability, avoidance of direct confrontation, and its ability to not only strike on the superior force on the field but also its underlying organization at the time and place it chooses means that the inferior force will always have the advantage.

    In conclusion, as the world becomes "flatter," that is money, information, and small arms are easier to acquire by individuals and small groups the overall nature of warfare has become more asymmetrical. Look at the defining conflicts and violent moments of our time: the wars in Iraq and Afghanistan, 9/11, the Mumbai attacks or the war in Gaza, all these are linked via the usage of asymmetrical warfare or its components. It is important to realize that war, now more than ever, is not about technical superiority but each sides ability to adapt and evolve to be "successful" given its context.

        * How would you justify a (rather sudden) interest in diplomacy, on behalf of XVI?
        * 'Good old-fashioned radio waves' have a major disadvantage, story-wise. They can be easily detected, even with today's technology; radio waves are something *we* have a pretty good understanding of. It'll make identifying any XVI hosts dead-easy: if a person has the same electromagnetic profile as a mobile network relay, then he/she is surely infected ! Smiley
    OK my point here would be thus: It is called subversion. "Subversive activity is the lending of aid, comfort, and moral support to individuals, groups, or organizations that advocate the overthrow of incumbent governments by force and violence. All willful acts that are intended to be detrimental to the best interests of the government and that do not fall into the categories of treason, sedition, sabotage, or espionage are placed in the category of subversive activity." excerpt taken from http://en.wikipedia.org/wiki/Subversion
    One does not win wars by death and destruction alone, it is better to cripple your enemy than destroy it. With the ufo's flying around in our skys we are constantly aware of a 'superior' force. You will take note that in the original Xcom games as in this one, missoins are usually called Terror missions and while they do kill humans that is most likely in response to our proding around and hampering their efforts to gather tissue. Killing of our compatriots, not only demoralises our forces, but sends a message to the local populous that we are only killing you because you interfere in our actions. Which would lead us to believe that if we allowed them to do their thing they would not wantanly kill us. Which again opens the door to a possible peace treaty with XVI and our governments should not be harassing them. Thus the aliens are engaging in subversion.

       
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    * NO!! One cannot ignore or downrate the necessity of having (*some* form of) FTL propulsion capability, in a story that involves Galactic exploration/conquest. There *must* be a very good reason why FTL drives seem to appear so often in works of science-fiction, regardless of media. Think about this very carefully: our Galaxy is huge, of almost incomprehensible size; the distances any space faring race would have to travel between neighboring stars are incredible; several generations could easily succeed aboard such a spacecraft -- from a human perspective. In order to be able to negotiate such distances within a more palatable, human-like timeframe, one is forced to resort to a plot device such as an FTL drive... Not to mention that, should XVI be lacking such means of locomotion, then the whole Galaxy-wide dominance would be out the door as well.
    Yes there is a good reason why Sci-fi writers like to speal of FTL drives, because it is an established literary means of transport. There are many other ways that the aliens could travel from point to point, but FTL is the simplest and easiest for readers to both understand and grasp.
    By indroducing a new form of travel you need to establish some form of ground rules for that travel. For example XVI could travel by means of a galactic doorway, where stepping through the doorway on this site instantaneously transports you to a position that could be measured as 50 light years away as the crow flies. How is this possible well it was explained in an episode of Stargate.
    The alien race explained it thus to McGyver er.. O'Neil. See this piece of paper, you are here on this side, and we are over here on that side (opposite and opposing sides of the paper). See what happens when we bend the paper in half but not fold it, just bend it. Those two opposing points come together, now if you imagine this pencil is a craft or means of travel from oneside to the next. Alien then rams pencil through paper and creates hole, then pushes pencil all the way through. Jack O'Neil stares in disbelief alien says forget it. Basically once the craft of object is all the way through to the other side, space unbends. All you would need is a machine or power source capable of bending space. Where is FTL? don't need it.

    We must not forget that XVI is at least 1,000,000 years ahead of us, and the original host life form was how many millions ahead before infection?
    Although the downfall of a hive mind is that even though the host mind has fantastic technological advancement, it does not always follow that XVI will know how correlate and catagorise that information for further study or use.
    So even though it took XVI 700k years to build a wormhole or what have you, that can be easily explained by its basic limitation.
    XVI is not intelligent, it is linked via a mental network of semi to highly intelligent life forms. It can only operate at peak effeciancy at the level of the highest intelligence it has to work with. If say the creator race, had stale mated in their development and had been in slow decline because of a technologically decadent society. Then XVI would be hampered by this mode of thought and would not be able to progress at a faster rate, unless it ingested in to its psyche a more intellectually fluid race like humanity for example. XVI will be forever doomed to roam the universe resource stripping and assimilating. Much like the decadent borg.

    10
    Feature Requests / Re: Robots?
    « on: March 02, 2011, 02:50:33 pm »
    When I played the Xcom games, I was always under the impression that while UGV's were acceptable. Robots in general were part of the 'background' that is to say that robots were of the assumed research tree but not an official part there of. You knew work in robotics had gone on, and you knew it went in to the development of the UGV's but you never actually researched it. Except maybe in the advanced workshop where you were told from memory that with the advancement of robotics etc bigger and better equip could be produced.

    Apart from some impressive looking cinematic or screen shot of a bot standing guard outside the alien containment section. Can't really see a point to it.

    11
    Feature Requests / Re: Upgrade basebuildings - another way
    « on: February 28, 2011, 11:12:26 pm »
    Not really out of thin air, in the ufopedia under ortnok, it states that The eyes are covered with surgically implanted lenses that increase the ortnoks already excellent vision. One would assume that with further research of a live specimen would yeild more useful data. This would be part of the requirement for the OSA. Further autopsie information would suggest that some of the array information could be gleaned from the ortnok alone.
    Taman autopsies give rise to the possibility of further study of their optic system.
    The useful information and possible research requirements are already present in the ufopedia, basically they are just a prerequisite on the tech tree for the OSA.
    It might even be possible to scale it down to a hand held device reminiscent of Xcom's motion detector. Or failing that as an add on to the dropship, allowing a visual and IFF survey before releasing the squad.

    12
    Feature Requests / Re: Upgrade basebuildings - another way
    « on: February 28, 2011, 09:33:37 pm »
    If the purpose of the cameras for example were to reduce the number of humans patrolling then yes I conceed it would be a useful addition until the aliens were smart enough (if they aren't already) to understand the concept of CCTV. At this point they would simply use some type of scrambling/jamming device or worse still deploy and EMP weapon and disrupt all our electrics.

    The omni directional camera would make a useful addition to the game if you were to implement this feature. As one camera many lenses not unlike a flys eye. The reason I suggest alien autopsies is another useful reason to have multiple dead/living aliens hanging around your base. After researching their visual cortex, and alien sensor arrays it may then be possible for example to reaserch the Omni Sensor Array (OSA). Which would basically be a multi lensed camera that also implements motion detection, differences in temperatures and to top it has an IFF sensor (Identification Friend or Foe). Also afer researching aliens naturally this would be added to your database and when alien incursions of your base occur, the aforementioned aliens would be immediately identified due to the IFF signature.
    At the moment IFF systems only identify friendlies and not foes, if you get no reply then the interogated vessal is considered suspect.
    But we are in 2084 and IFF has changed after research of the OSA, allowing a database of alien entities to be designated Foe.

    13
    Feature Requests / Re: fuck realism, dont kill ma soldier ;)
    « on: February 28, 2011, 09:02:37 pm »
    I like Nash's suggestion it adds depth. In UFO ET for example when your character is hit and falls unconscious you can only heal critical wounds. And they don't get up they lay in that pathetic way on the ground until end of mission. Personally I'd like to see a nice little cut scene where you flee and and leave them or you loose and the aliens walk up to your unco squad and revive them for 'experiments'.

    14
    Feature Requests / Re: Training mission / simulation room
    « on: February 28, 2011, 08:55:13 pm »
    I think we should include the sim room in the hospital wing. Replay the mission failures to those that were injured during combat. Injuries aren't always due to heroism. They come out of hospital with a slight increase in str or mind. Nothing to spectacular, we don't want to reward them for their failures.  ::)

    15
    Feature Requests / Re: Upgrade basebuildings - another way
    « on: February 28, 2011, 08:42:36 pm »
    By lots of them I mean you have a + intersection of hallways, unless they are using a type of omni lense that is where one could see in multiple directions at the same time, which might be a cool feature at some point after researching alien corpses. But basic CCTV coverage is at best a fish eye lense, sure you'd have PTZ (Pan Tilt Zoom) function but that requires human interaction at first. So you have your intersection to get good coverage you need at least 4 cameras for each intersecting angle, sure you could have just one covering that intersection but you will still need 3 more to determine their actual direction.

    PIR or Passive Infrared is a good idea but could be defeated by alien physiology, what if ortoks for example radiated no heat or wore as I read somewhere else a form of stealth suit. That would also render the motion detecor obsolete.
    They might make nice graphic curios but IMHO they serve no useful purpose. Once you disassemble an alien vessal you gain the means to greater detection.

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