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Messages - Spyda665

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Design / Re: Base Defence
« on: June 11, 2011, 02:04:06 pm »
Yeah, I know about the save thing, it was something that came to mind while i was writing, and was only after i posted i decided to go search on that subject  :'(
As for the equipped gear and such, Thats a yes, My lil' men (and women) are usually always crouched, equipped with the weapon they have the best skill in. Ive noticed ome slight improvements in the last few games, a couple have just reached 30 in their weapon and are hitting a lot more often.

Thanks for the reply, Going to go now and autodefend the base mission so i can get on with playing!

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Design / Base Defence
« on: June 10, 2011, 02:41:39 pm »
So Im pretty new to UFO-AI but enjoyed it as i started to get into it. Then Terror struck!! My first base defence!!! Even with the SAM sights, and Base defences i was under attack =ARGH= ... What to do ...

First thing i noticed was my "regular" soldiers, that i had stationed on my firebird had been replaced with backup "unarmed" soldiers i had in my base, and with this being pretty early on in the game i didnt have enough primary or heavy weapons to equip them, Just secondary SMG's, Pistols etc. Now as you imagine, this mission didnt go terribly well. Firstly it took me around bout 30 minutes before i ran into an alien, Then (My soldiers all being nubs) couldnt even hit one! Then ... they died. I tried again with the same consiquences, so as you can probably guess i stopped playing and havent gone back to it yet. So i thought i would make a small post with a few ideas i had about making the base defence missions a little more exciting / Fun and playable specially for early on in the game.

Now before i start i know alot of people probably dont have much in the way of a problem with base missions, as they've been playing a while and know alien tactics and entrances / exits etc, and can pretty much get through these missions unscathed, but as a new player to UFO-AI i dont, and having your missions last what seems like an eternity only to end up dead is offputting, so im making these points as a Nub. Oh, and i was playing the game on easy which makes it even more annoying that i couldt complete a single mission lol


Base: So first off the base is ginormous. Now if it was only underground structures that would be fine, but as theres underground and overground its pretty much impossible to cover the area with a squad of 8. I think even banks have more security guards!

I think what is needed is a base section that houses a home squad, even if it is only 8 soldiers between them and the 8 onboard the Firebird thats 16 troopers, Enough to cover the majority of the base and still have leftovers to patrol for hostiles. As i said earlier, i just stopped paying for now, because im up against what seems like an impossible mission

I have read a post about automated defences, Well, i think they are a good idea, =but= instead of automatic weapons how about mounted weapons, You know like that scene in aliens where they set up the machine guns in the passage. Weapons that sit on tripods, carried by troops and placed at strategic locations combatting two problems at once, the first being able to detect movement giving the soldiers a hint of where the invaders are, and the second being able to shoot at it!


Save: Mission screens need a save, Seems like its always the last 1-2 aliens i find that decide to wipe out 5-6 of the squad in the final turns, Then its back to the start which is really offputting.

Accuracy: I know the new recruits are raw and unexperienced but urgh ... really, 98% chance of miss seems to be how it goes, even my soldiers that have been out on a dozen or so missions still couldnt hit a bull in the butt with a bass fiddle, Yes that 98% chance of fail actually happened with my sniper, as i said, im new to the game, but in complete and total honesty, i dont think a soldier has actuall killed an alien with a "player controlled" shot. They seem to fire alright when using their TU's in the alien turns, but when i tell someone to shoot, its a guaranteed fail. Maybe there could be a base extension for in-base training, it could train soldiers who arent on missions up to say, a maximum of 30 points in their accuracy, or chosen weapon skill. Just something to help hit the target the aim for and not the innocent bystander thats 30 foot away (Yup that happened too).


Other than that, i love the game, its going to betotally awesome when its finished, and i just cant wait.


So there you have it, my little recomendations from a totally "nub" point of view

(PS ignore typos, my wirless keyboard really hates it when i press letters)

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