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Messages - Catty Nebulart

Pages: [1] 2
1
Linux / wierd error during model compilation
« on: September 15, 2010, 02:20:11 am »
i just checked out the latest git revision, but when I try to build the models I get an error. yestarday i built these models just fine from the last svn revision so i doubt it's a missing or bad library.

using ubuntu 10.4;

~/install/ufoaigit/ufoai$ make models
 * [MOD] ... linking -rdynamic (-lm   -lz  -ljpeg  -lpng12   -lSDL   -lSDL_image -lSDL   -lSDL  )
./ufomodel -mdx -overwrite -v -s 0.5 -f models/objects/samlauncher/rocket.md2
---- ufomodel 0.2 ----
---- endianness initialization -----
found little endian system
./ufomodel(Sys_Backtrace+0x1f)[0x427015]
./ufomodel(Sys_Error+0x85)[0x4266a1]
./ufomodel(_Mem_Alloc+0x3e)[0x414b26]
./ufomodel(TH_MutexCreate+0x36)[0x40dc8f]
./ufomodel(Mem_Init+0xe)[0x4154e5]
./ufomodel(main+0x57)[0x40856a]
/lib/libc.so.6(__libc_start_main+0xfd)[0x2b6d772e7c4d]
./ufomodel[0x406a99]
Error: Mem_Alloc: Error - no pool given
alloc: src/shared/threads.c:#51

2
I did not even think of twiddeling with the settings, now that i have done so it works. Thanks a lot. :)

3
Well I have been busy and disapeared, so I pull the latest version of ufoai from svn and this problem still persists :(.

Oh well.

4
same problem, with just about all the hardware different (64 bit kubuntu, nvidia card, amd64 cpu, revision 27763, and no pk3)

the problem sticks around if you exit to the main menu and load the mission, but if you quit the game entirly and reload the saved game the misison will work. It is a very rare error, I get it around 1/30 missions.

5
Here is the output of glxinfo for my Nvidia GT 9800. i'll do an update and take screenshots tomorrow or so.

Code: (glxinfo) [Select]
name of display: :0.0           
display: :0  screen: 0           
direct rendering: Yes           
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4             
server glx extensions:                     
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,   
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_multisample,
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB     
client glx vendor string: NVIDIA Corporation                                 
client glx version string: 1.4                                               
client glx extensions:                                                       
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,       
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,       
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_ARB_create_context, GLX_NV_float_buffer,       
    GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,                   
    GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,                   
    GLX_NV_present_video, GLX_NV_multisample_coverage                         
GLX version: 1.3                                                             
GLX extensions:                                                               
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,           
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,               
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_multisample,
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB,   
    GLX_ARB_get_proc_address                                                 
OpenGL vendor string: NVIDIA Corporation                                     
OpenGL renderer string: GeForce 9800 GT/PCI/SSE2                             
OpenGL version string: 3.0.0 NVIDIA 180.44                                   
OpenGL shading language version string: 1.30 NVIDIA via Cg compiler           
OpenGL extensions:                                                           
    GL_ARB_color_buffer_float, GL_ARB_depth_buffer_float,                     
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_instanced,         
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,                 
    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_framebuffer_object, GL_ARB_geometry_shader4, GL_ARB_imaging,       
    GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,         
    GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,                       
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,               
    GL_ARB_shader_objects, GL_ARB_shading_language_100,                       
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,                 
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,                       
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,                       
    GL_ARB_texture_env_dot3, GL_ARB_texture_float,                             
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,           
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_transpose_matrix,     
    GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,                   
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,           
    GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once,     
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,             
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,                       
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,   
    GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_bindable_uniform,   
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,                     
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,   
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_object, GL_EXTX_framebuffer_mixed_formats,             
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,                         
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,                         
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,                     
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,     
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,   
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,                       
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,           
    GL_EXT_texture_array, GL_EXT_texture_buffer_object,                       
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,         
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,                 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,                     
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,               
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,       
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,   
    GL_EXT_texture_swizzle, GL_EXT_texture_shared_exponent,                   
    GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,         
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,                     
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,       
    GL_NV_depth_buffer_float, GL_NV_conditional_render, GL_NV_depth_clamp,     
    GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer,               
    GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option,
    GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,           
    GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float,             
    GL_NV_light_max_exponent, GL_NV_multisample_coverage,                     
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query,                     
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,                 
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,       
    GL_NV_register_combiners, GL_NV_register_combiners2,                       
    GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,                   
    GL_NV_texture_env_combine4, GL_NV_texture_expand_normal,                   
    GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,     
    GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, 
    GL_NV_vertex_program2, GL_NV_vertex_program2_option,                       
    GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,               
    GL_SUN_slice_accum         


84 GLX Visuals
'snip'

140 GLXFBConfigs:
"snip'

6
Discussion / Re: Security certificate?
« on: September 22, 2009, 04:04:08 am »
It's the sourceforge key though, or at least that is what it looks like (*.svn.sourceforge). I think you should be asking them the question, rather than ask it here. i have not been having any key issues but then i use the sourceforge svn regularly, so i probably just added it to my trusted keys a year or more ago and forgotten about it.

7
It's dark enough that with eyestrain I can barely make out the alps. (I like to place my first base at CERN). I suppose i could fiddle with the gamma settings...

ok turning gamma all the way to max, making the screen bright enough to hurt when looked at it is a lot better (dark but visible), aside from the washed out colours. I can actually make out details like the English channel. Not a solution because it make the rest way too bright. maybe I can tweak the dynamic range settings of my graphics card. anyway they should all be set to default, since this is a fairly fresh install, and other things display fine with the default settings.

8
Discussion / Re: Base attack
« on: September 20, 2009, 04:21:17 pm »
Maybe i should be intercepting various ufo's but base attacks still give too much happiness. sure it kills aliens but base attacks should not give much happiness, the politiians wouldn't care that you fended off a dozen attacks on your base if one attack on the capital went unopposed. Base attacks where the base is destoryed should give some unhappiness though.

It's the dev branch.

9
It would be nice if when building a new base (or at the very least the first one) the earth would not have shadows (night) so that you an see where you are placing the base if you want to place it somewhere on the night side.

it's just a minor annoyance, but i would still be grateful if it's fixed.

10
Discussion / Re: Security certificate?
« on: September 19, 2009, 04:09:21 am »
Yes it means this ssh host is not yet known. basicly it's asking you if the host with that key is really the one you want to connect to.

This is to prevent man in the middle attacks, so that as long this time your communications are not being intercepted it can make sure when you contact the same host in the future without being redirected elsewhere.

11
Discussion / Base attack
« on: September 13, 2009, 06:01:01 pm »
I think there is a problem with base attack in 2.3-dev, they are far to common and not sufficiently hard. After a few missions I could keep all nations exuberant on standard difficulty by just defeating base attacks and not going out to intercept ufos or terror missions anymore. At the same time when I tried to build a second base on the other side of the planet after a few months it kept being attacked before i could finish building quarters and other buildng destroying the base except for the stairs, and after a few tries i gave up on actually building the base. Is there some way to park a dropship there as a guard detail or something?

I'd suggest that base attack missions give less happiness to the various countries and to make them a little rarer. does anyone else have similar experiences?

12
Bugs prior to release 2.3 / Re: aliens inccorectly counted in r24697
« on: June 13, 2009, 10:54:39 am »
A screenshot of an alien seen and it still showing 0  aliens to be seen. http://img4.imageshack.us/img4/9364/ufo01g.jpg
Code: [Select]
------- Loading game.so -------                                
LoadLibrary (./base/game.so)                                    
==== InitGame ====                                              
CM_LoadMap: "-farm/f_ +drop_firebird +craft_ufo_harvester +filler_m_b +field_c +field_b +farmhouse_a +filler_m_b +filler_l_a +stables_a +barn_a +filler_m_b +barn_b +filler_l_a +filler_m_a +filler_s +filler_l_a +filler_m_b +silo +silo" "-40 8 0 -32 -32 0 -40 -40 0 8 -40 0 8 -8 0 -16 0 0 -40 -24 0 -40 0 0 -16 16 0 -40 24 0 -24 24 0 8 24 0 -32 -40 0 -8 -40 0 -40 -8 0 -16 32 0 24 24 0 32 24 0 32 32 0"
Map:farm/f_drop_firebird  Offset:(-40, 8, 0)
wpMins:(128, 128, 0) wpMaxs:(151, 143, 3)
Shifted wpMins:(88, 136, 0) wpMaxs:(111, 151, 3)
Tile bounds: (88, 136, 0) to (111, 151, 3)
Source bounds: (128, 128, 0) to (151, 143, 3)
Done copying data.
Loaded routing for tile farm/f_drop_firebird in   0.0s
Map:farm/f_craft_ufo_harvester  Offset:(-32, -32, 0)
wpMins:(128, 128, 0) wpMaxs:(167, 159, 4)
Shifted wpMins:(96, 96, 0) wpMaxs:(135, 127, 4)
Tile bounds: (96, 96, 0) to (135, 127, 4)
Source bounds: (128, 128, 0) to (167, 159, 4)
Done copying data.
Loaded routing for tile farm/f_craft_ufo_harvester in   0.0s
Map:farm/f_filler_m_b  Offset:(-40, -40, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 143, 2)
Shifted wpMins:(88, 88, 0) wpMaxs:(95, 103, 2)
Tile bounds: (88, 88, 0) to (95, 103, 2)
Source bounds: (128, 128, 0) to (135, 143, 2)
Done copying data.
Loaded routing for tile farm/f_filler_m_b in   0.0s
Map:farm/f_field_c  Offset:(8, -40, 0)
wpMins:(128, 128, 0) wpMaxs:(159, 159, 3)
Shifted wpMins:(136, 88, 0) wpMaxs:(167, 119, 3)
Tile bounds: (136, 88, 0) to (167, 119, 3)
Source bounds: (128, 128, 0) to (159, 159, 3)
Done copying data.
Loaded routing for tile farm/f_field_c in   0.0s
Map:farm/f_field_b  Offset:(8, -8, 0)
wpMins:(128, 128, 0) wpMaxs:(159, 159, 2)
Shifted wpMins:(136, 120, 0) wpMaxs:(167, 151, 2)
Tile bounds: (136, 120, 0) to (167, 151, 2)
Source bounds: (128, 128, 0) to (159, 159, 2)
Done copying data.
Loaded routing for tile farm/f_field_b in   0.0s
Map:farm/f_farmhouse_a  Offset:(-16, 0, 0)
wpMins:(128, 128, 0) wpMaxs:(151, 143, 4)
Shifted wpMins:(112, 128, 0) wpMaxs:(135, 143, 4)
Tile bounds: (112, 128, 0) to (135, 143, 4)
Source bounds: (128, 128, 0) to (151, 143, 4)
Done copying data.
Loaded routing for tile farm/f_farmhouse_a in   0.0s
Map:farm/f_filler_m_b  Offset:(-40, -24, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 143, 2)
Shifted wpMins:(88, 104, 0) wpMaxs:(95, 119, 2)
Tile bounds: (88, 104, 0) to (95, 119, 2)
Source bounds: (128, 128, 0) to (135, 143, 2)
Done copying data.
Loaded routing for tile farm/f_filler_m_b in   1.0s
Map:farm/f_filler_l_a  Offset:(-40, 0, 0)
wpMins:(128, 128, 0) wpMaxs:(151, 135, 2)
Shifted wpMins:(88, 128, 0) wpMaxs:(111, 135, 2)
Tile bounds: (88, 128, 0) to (111, 135, 2)
Source bounds: (128, 128, 0) to (151, 135, 2)
Done copying data.
Loaded routing for tile farm/f_filler_l_a in   0.0s
Map:farm/f_stables_a  Offset:(-16, 16, 0)
wpMins:(128, 128, 0) wpMaxs:(151, 143, 3)
Shifted wpMins:(112, 144, 0) wpMaxs:(135, 159, 3)
Tile bounds: (112, 144, 0) to (135, 159, 3)
Source bounds: (128, 128, 0) to (151, 143, 3)
Done copying data.
Loaded routing for tile farm/f_stables_a in   0.0s
Map:farm/f_barn_a  Offset:(-40, 24, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 143, 4)
Shifted wpMins:(88, 152, 0) wpMaxs:(103, 167, 4)
Tile bounds: (88, 152, 0) to (103, 167, 4)
Source bounds: (128, 128, 0) to (143, 143, 4)
Done copying data.
Loaded routing for tile farm/f_barn_a in   0.0s
Map:farm/f_filler_m_b  Offset:(-24, 24, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 143, 2)
Shifted wpMins:(104, 152, 0) wpMaxs:(111, 167, 2)
Tile bounds: (104, 152, 0) to (111, 167, 2)
Source bounds: (128, 128, 0) to (135, 143, 2)
Done copying data.
Loaded routing for tile farm/f_filler_m_b in   0.0s
Map:farm/f_barn_b  Offset:(8, 24, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 143, 4)
Shifted wpMins:(136, 152, 0) wpMaxs:(151, 167, 4)
Tile bounds: (136, 152, 0) to (151, 167, 4)
Source bounds: (128, 128, 0) to (143, 143, 4)
Done copying data.
Loaded routing for tile farm/f_barn_b in   0.0s
Map:farm/f_filler_l_a  Offset:(-32, -40, 0)                                                                                                      
wpMins:(128, 128, 0) wpMaxs:(151, 135, 2)                                                                                                        
Shifted wpMins:(96, 88, 0) wpMaxs:(119, 95, 2)                                                                                                    
Tile bounds: (96, 88, 0) to (119, 95, 2)                                                                                                          
Source bounds: (128, 128, 0) to (151, 135, 2)                                                                                                    
Done copying data.                                                                                                                                
Loaded routing for tile farm/f_filler_l_a in   0.0s                                                                                              
Map:farm/f_filler_m_a  Offset:(-8, -40, 0)                                                                                                        
wpMins:(128, 128, 0) wpMaxs:(143, 135, 2)                                                                                                        
Shifted wpMins:(120, 88, 0) wpMaxs:(135, 95, 2)                                                                                                  
Tile bounds: (120, 88, 0) to (135, 95, 2)                                                                                                        
Source bounds: (128, 128, 0) to (143, 135, 2)                                                                                                    
Done copying data.                                                                                                                                
Loaded routing for tile farm/f_filler_m_a in   0.0s                                                                                              
Map:farm/f_filler_s  Offset:(-40, -8, 0)                                                                                                          
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)                                                                                                        
Shifted wpMins:(88, 120, 0) wpMaxs:(95, 127, 2)                                                                                                  
Tile bounds: (88, 120, 0) to (95, 127, 2)                                                                                                        
Source bounds: (128, 128, 0) to (135, 135, 2)                                                                                                    
Done copying data.                                                                                                                                
Loaded routing for tile farm/f_filler_s in   0.0s                                                                                                
Map:farm/f_filler_l_a  Offset:(-16, 32, 0)                                                                                                        
wpMins:(128, 128, 0) wpMaxs:(151, 135, 2)                                                                                                        
Shifted wpMins:(112, 160, 0) wpMaxs:(135, 167, 2)                                                                                                
Tile bounds: (112, 160, 0) to (135, 167, 2)                                                                                                      
Source bounds: (128, 128, 0) to (151, 135, 2)                                                                                                    
Done copying data.                                                                                                                                
Loaded routing for tile farm/f_filler_l_a in   0.0s                                                                                              
Map:farm/f_filler_m_b  Offset:(24, 24, 0)                                                                                                        
wpMins:(128, 128, 0) wpMaxs:(135, 143, 2)                                                                                                        
Shifted wpMins:(152, 152, 0) wpMaxs:(159, 167, 2)                                                                                                
Tile bounds: (152, 152, 0) to (159, 167, 2)                                                                                                      
Source bounds: (128, 128, 0) to (135, 143, 2)                                                                                                    
Done copying data.                                                                                                                                
Loaded routing for tile farm/f_filler_m_b in   1.0s                                                                                              
Map:farm/f_silo  Offset:(32, 24, 0)                                                                                                              
wpMins:(128, 128, 0) wpMaxs:(135, 135, 3)                                                                                                        
Shifted wpMins:(160, 152, 0) wpMaxs:(167, 159, 3)                                                                                                
Tile bounds: (160, 152, 0) to (167, 159, 3)                                                                                                      
Source bounds: (128, 128, 0) to (135, 135, 3)                                                                                                    
Done copying data.                                                                                                                                
Loaded routing for tile farm/f_silo in   0.0s                                                                                                    
Map:farm/f_silo  Offset:(32, 32, 0)                                                                                                              
wpMins:(128, 128, 0) wpMaxs:(135, 135, 3)
Shifted wpMins:(160, 160, 0) wpMaxs:(167, 167, 3)
Tile bounds: (160, 160, 0) to (167, 167, 3)
Source bounds: (128, 128, 0) to (135, 135, 3)
Done copying data.
Loaded routing for tile farm/f_silo in   0.0s
Rerouted for RMA in   0.0s
checksum for the map '+farm': 445326829
ufo script checksum 1179660642
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
load material file: 'materials/farm.mat'
music change to PsymongN3 (from van_geoscape)
Retracing for model *1 in   0.0s
Retracing for model *2 in   0.0s
Retracing for model *3 in   0.0s
Retracing for model *4 in   0.0s
Retracing for model *5 in   0.0s
Retracing for model *6 in   0.0s
Retracing for model *7 in   0.0s
Retracing for model *8 in   0.0s
Starting the game...
Catty has joined team 0
(player 0) It's team 1's round
Catty has taken control over team 1.
music change to PsymongN4 (from PsymongN3)
Retracing for model *1 in   0.0s
Retracing for model *2 in   0.0s
Retracing for model *3 in   0.0s
Retracing for model *4 in   0.0s
Retracing for model *5 in   0.0s
Retracing for model *6 in   0.0s
Retracing for model *7 in   0.0s
Retracing for model *8 in   0.0s
Taking JPG screenshot (at 75% quality)...
Wrote scrnshot/ufo01.jpg to /home/dirk/.ufoai/2.3-dev/base
********************
ERROR: Can't shoot, invalid victim LE given

********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1c)[0x55d6be]
./ufo(Com_Error+0x199)[0x502305]
./ufo(CL_ActorDoShoot+0xc2)[0x42b55a]
./ufo[0x452fff]
./ufo(Qcommon_Frame+0x95)[0x503f5d]
./ufo(main+0x57)[0x55c369]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f379d9695a6]
./ufo[0x428009]
music change to karlmacklin_geoscape (from PsymongN4)

13
Bugs prior to release 2.3 / aliens inccorectly counted in r24697
« on: June 13, 2009, 10:43:37 am »
well  tried to do as clean a reinstall as I could and updated to r24697. I can't load my old savegames but that was expected sine a few svn since 24642 updates touched the savegame system. The problem is that when I start a mission and see an alien it sais 0 aliens seen, and when i then kill the alien it goes to -1 aliens detected and crashes not long thereafter.

Link to the screenshot showing -1 aliens seen: http://img8.imageshack.us/img8/7236/ufo00.jpg
Code: [Select]
------- Loading game.so -------                        
LoadLibrary (./base/game.so)                            
==== InitGame ====                                      
CM_LoadMap: "-africa/af_ +main +drop_firebird" "-40 -16 0 -40 -16 0"
Map:africa/af_main  Offset:(-40, -16, 0)                            
wpMins:(128, 128, 0) wpMaxs:(215, 159, 4)                          
Shifted wpMins:(88, 112, 0) wpMaxs:(175, 143, 4)                    
Tile bounds: (88, 112, 0) to (175, 143, 4)                          
Source bounds: (128, 128, 0) to (215, 159, 4)                      
Done copying data.                                                  
Loaded routing for tile africa/af_main in   0.0s                    
Map:africa/af_drop_firebird  Offset:(-40, -16, 0)                  
wpMins:(128, 128, 0) wpMaxs:(143, 151, 3)                          
Shifted wpMins:(88, 112, 0) wpMaxs:(103, 135, 3)                    
Tile bounds: (88, 112, 0) to (103, 135, 3)                          
Source bounds: (128, 128, 0) to (143, 151, 3)                      
Done copying data.                                                  
Loaded routing for tile africa/af_drop_firebird in   0.0s          
Rerouted for RMA in   0.0s                                          
checksum for the map '+africa': 639513352                          
ufo script checksum 1179660642                                      
Created AI player (team 0)                                          
Created AI player (team 7)                                          
-------------------------------------                              
Connecting to localhost...                                          
load material file: 'materials/africa.mat'                          
music change to PsymongO3 (from van_geoscape)                      
Retracing for model *1 in   0.0s                                    
Retracing for model *2 in   0.0s                                    
Retracing for model *3 in   0.0s                                    
Retracing for model *4 in   0.0s                                    
Retracing for model *5 in   0.0s                                    
Retracing for model *6 in   0.0s                                    
Retracing for model *7 in   0.0s                                    
Retracing for model *8 in   0.0s                                    
Starting the game...                                                
Catty has joined team 0                                            
(player 0) It's team 1's round                                      
Catty has taken control over team 1.                                
music change to PsymongN1 (from PsymongO3)                          
Retracing for model *1 in   0.0s                                    
Retracing for model *2 in   0.0s                                    
Retracing for model *3 in   0.0s                                    
Retracing for model *4 in   0.0s                                    
Retracing for model *5 in   0.0s                                    
Retracing for model *6 in   0.0s                                    
Retracing for model *7 in   0.0s                                    
Retracing for model *8 in   0.0s                                    
Team 1 ended round, team 7's round started!                        
Team 7 ended round, team 0's round started!                        
Taking JPG screenshot (at 75% quality)...                          
Wrote scrnshot/ufo00.jpg to /home/dirk/.ufoai/2.3-dev/base          
Team 0 ended round, team 1's round started!                        
Team 1 ended round, team 7's round started!                        
Team 7 ended round, team 0's round started!                        
number | entnum | type | inuse | invis | pnum | team | size |  HP | state | level | model/ptl
#    0 | #    0 |   16 |     1 |     1 |    0 |    0 |    1 |   0 |     0 |     2 | no mdl  
#    1 | #    0 |   16 |     1 |     1 |    0 |    0 |    1 |   0 |     0 |     2 | no mdl  
#    2 | #    2 |    2 |     1 |     0 |    0 |    1 |    1 |  94 |   256 |     0 | models/soldiers/malelight/body.md2
#    3 | #    5 |    2 |     1 |     0 |    0 |    1 |    1 | 106 |   256 |     0 | models/soldiers/femalelight/body.md2
#    4 | #    6 |    2 |     1 |     0 |    0 |    1 |    1 | 105 |   256 |     0 | models/soldiers/femalelight/body.md2
#    5 | #    7 |    2 |     1 |     0 |    0 |    1 |    1 |  99 |   256 |     0 | models/soldiers/malelight/body.md2
#    6 | #    8 |    2 |     1 |     0 |    0 |    1 |    1 |  93 |   256 |     0 | models/soldiers/femalelight/body.md2
#    7 | #    9 |    2 |     1 |     0 |    0 |    1 |    1 |  89 |     0 |     0 | models/soldiers/malelight/body.md2
#    8 | #   10 |    2 |     1 |     0 |    0 |    1 |    1 |  84 |   256 |     0 | models/soldiers/malelight/body.md2
#    9 | #   11 |    2 |     1 |     0 |    0 |    1 |    1 |  92 |   256 |     0 | models/soldiers/femalelight/body.md2
#   10 | #   39 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   11 | #   53 |    2 |     0 |     0 |    9 |    7 |    1 |   0 |     3 |     0 | models/aliens/taman/body01.md2
#   12 | #   64 |    3 |     0 |     0 |    0 |    0 |    1 |   0 |     0 |     0 | models/weapons/plaspistol/plaspistol.md2
#   13 | #   44 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/male/body02.md2
#   14 | #   41 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/male/body02.md2
#   15 | #    1 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   16 | #   24 |   14 |     1 |     1 |    9 |    7 |    1 |   0 |     0 |     0 | no mdl
#   17 | #   26 |   14 |     1 |     1 |    9 |    7 |    1 |   0 |     0 |     0 | no mdl
#   18 | #   31 |   14 |     1 |     1 |    9 |    7 |    1 |   0 |     0 |     0 | no mdl
#   19 | #   33 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   20 | #   34 |    2 |     1 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   21 | #   38 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   22 | #   42 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/male/body02.md2
#   23 | #   45 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   24 | #   55 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   254 | *258
#   25 | #   56 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   254 | *259
#   26 | #   57 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *260
#   27 | #   58 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *261
#   28 | #   59 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *262
#   29 | #   60 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *263
#   30 | #   61 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *264
#   31 | #   62 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *265
#   32 | #   64 |    3 |     0 |     0 |    0 |    0 |    1 |   0 |     0 |     0 | models/weapons/plaspistol/plaspistol.md2
#   33 | #    0 |    0 |     0 |     1 |    0 |    0 |    1 |   0 |   104 |     0 | no mdl
********************
ERROR: LE_NotFoundError: Could not get LE with id 45

********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1c)[0x55d6be]
./ufo(Com_Error+0x199)[0x502305]
./ufo(LE_Get+0x0)[0x44cbb6]
./ufo(CL_ActorDoTurn+0x44)[0x42b1f7]
./ufo[0x452fff]
./ufo(Qcommon_Frame+0x95)[0x503f5d]
./ufo(main+0x57)[0x55c369]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7fafab55b5a6]
./ufo[0x428009]
music change to van_geoscape (from PsymongN1)

14
ok I will do so the next time I run into the problem.

Edit; I have not been able to reproduce the error since I updated and now the game tends to crash before I can get to the stairs. :(
mostly with errors like: "ERROR: LE_NotFoundError: Could not get LE with entnum 0 (src/client/events/event/actor/e_event_actorshoot.c:127)"

15
I have found I can go up some strairs but not others in r24642. The stairs i can go up are really random, sometimes I can go up the strairs sometimes not.

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