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Messages - xcom fan

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1
Windows / Re: cant start UFO:AI
« on: February 10, 2011, 11:50:29 pm »
In command line

Code: [Select]
ufo.exe +set r_programs 0
You also can edit icon shortcut to add parameters. The syntax is the same.
Thanks. You saved the humanity in the Earth. :)

2
Windows / Re: cant start UFO:AI
« on: February 10, 2011, 09:04:27 pm »
Please try running the game with +set r_programs 0 parameter. There are couple of errors and warnings about shader scripts which may mean your card/driver lack some features they need.

-geever
Sorry, I don't know how to added a parameter for files properly. Please teach this for me. ;)

3
Windows / Re: cant start UFO:AI
« on: February 10, 2011, 07:28:21 pm »
Could you please upload the whole ufoconsole.log file to pastebin?

-geever
This is my ufoconsole.log:
2011/02/11 19:11:06 ----- network initialization -------
2011/02/11 19:11:06 libcurl/7.16.4 zlib/1.2.2 initialized.
2011/02/11 19:11:06 ------ server initialization -------
2011/02/11 19:11:06 added 7 maps to the mapcycle
2011/02/11 19:11:06 ----- console initialization -------
2011/02/11 19:11:06 Console initialized.
2011/02/11 19:11:07 ------- video initialization -------
2011/02/11 19:11:07 SDL version: 1.2.14
2011/02/11 19:11:07 I: desktop depth: 32bpp
2011/02/11 19:11:07 I: video memory: 0
2011/02/11 19:11:07 I: Available resolutions: 2048x1536 1920x1440 1920x1200 1920x1080 1856x1392 1800x1440 1792x1344 1600x1200 1360x1024 1360x768 1280x1024 1280x960 1280x768 1280x720 1152x864 1024x768 848x480 800x600 720x576 720x480 640x480 640x400 512x384 400x300 320x240 320x200 (26)
2011/02/11 19:11:07 I: video driver: windib
2011/02/11 19:11:07 I: setting mode -1
2011/02/11 19:11:07 I: set swap control to 0
2011/02/11 19:11:07 I: 1024x768 (fullscreen: no)
2011/02/11 19:11:07 I: got 8 bits of stencil
2011/02/11 19:11:07 I: got 24 bits of depth buffer
2011/02/11 19:11:07 I: got double buffer
2011/02/11 19:11:07 I: got 8 bits for red
2011/02/11 19:11:07 I: got 8 bits for green
2011/02/11 19:11:07 I: got 8 bits for blue
2011/02/11 19:11:07 I: got 8 bits for alpha
2011/02/11 19:11:07 I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.2011/02/11 19:11:07 GL_RENDERER: RADEON X1600 Series x86/SSE22011/02/11 19:11:07 GL_VERSION: 2.0.5525 WinXP Release2011/02/11 19:11:07 GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 2011/02/11 19:11:07 2011/02/11 19:11:07 using GL_ARB_shading_language_100
2011/02/11 19:11:07 GLSL Version: 1.10
2011/02/11 19:11:07 using GL_ARB_framebuffer_object
2011/02/11 19:11:07 max draw buffers: 4
2011/02/11 19:11:07 max render buffer size: 2048
2011/02/11 19:11:07 max color attachments: 4
2011/02/11 19:11:07 using GL_ARB_draw_buffers
2011/02/11 19:11:07 max supported lights: 8
2011/02/11 19:11:07 max texture units: 8
2011/02/11 19:11:07 max texture coords: 8
2011/02/11 19:11:07 max vertex attributes: 32
2011/02/11 19:11:07 max texture size: detected 2048
2011/02/11 19:11:07 Using low resolution globe textures as requested.
2011/02/11 19:11:07 R_LoadShader: world_fs.glsl: ERROR: 0:84: 'LightContribution' : no matching overloaded function found
ERROR: 0:86: 'LightContribution' : no matching overloaded function found
ERROR: 0:88: 'LightContribution' : no matching overloaded function found
ERROR: 0:90: 'LightContribution' : no matching overloaded function found
ERROR: 4 compilation errors.  No code generated.


2011/02/11 19:11:07 R_LoadProgram: world: Warning: varying Normal is written to in the vertex shader but not read in the fragment shader.
Warning: varying Tangent is written to in the vertex shader but not read in the fragment shader.
Warning: varying Vertex is written to in the vertex shader but not read in the fragment shader.
Warning: varying eyedir is written to in the vertex shader but not read in the fragment shader.
Warning: varying fog is written to in the vertex shader but not read in the fragment shader.
Warning: varying lightDirs is written to in the vertex shader but not read in the fragment shader.
Warning: varying normal is written to in the vertex shader but not read in the fragment shader.
Warning: varying point is written to in the vertex shader but not read in the fragment shader.
 Link successful. The GLSL vertex shader will run in hardware.
2011/02/11 19:11:07 R_LoadProgram: 'warp' loaded.
2011/02/11 19:11:07 R_LoadProgram: 'geoscape' loaded.
2011/02/11 19:11:07 R_LoadProgram: 'combine2' loaded.
2011/02/11 19:11:07 R_LoadProgram: 'convolve3' loaded.
2011/02/11 19:11:07 R_LoadProgram: 'atmosphere' loaded.
2011/02/11 19:11:07 R_LoadProgram: 'simple_glow' loaded.
2011/02/11 19:11:07 SDL_image version 1.2.6
2011/02/11 19:11:07 SDL_ttf version 2.0.9 - we need at least 2.0.7

4
Windows / Re: cant start UFO:AI
« on: February 09, 2011, 09:32:40 pm »
Ufoconsole.log can say more info about the problem at you. But if the game starts then immediately shuts down it's most probably incompatible videocard driver. Make sure you are using the drivers from your vendor (Forceware in case of NVidia, Catalyst in case of ATI/AMD), the default driver which is in Windows doesn't provide the OpenGL support we need.

-geever
My system is: intel celeron cpu e1400, 2 Ghz, 1 GB ram, graphick card: ATI radeon x1600 pro 256 MB gddr2 memory. this card and driver not problem. this game not first time installed my machine. I'm install first time on AMD processored machine and this graphick card,this driver and game is run good. The older motherboard is dead. :( I must changed, my machine go to BUTCHER, he formated my c particion, and lost evrything. I'm reinstall my older system changed something, the graphick card and graphic driver not changed. My xp version: professional 2002 with servicepack 2. After consol end, the game is crashed. If not started with short cut consol run, the monitor is black, game crashed and sand error message. Here ufo ai consol and error message.   

5
Windows / Re: cant start UFO:AI
« on: February 09, 2011, 12:28:34 am »
Hello! I can't start the ufoai. :( What the minimal system required this program? What servis pack need? This information not founded nowere. :(  I'm using windows xp. Somebodi help me please. Thanks.

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