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Messages - aestend

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1
Offtopic / Re: Firaxis Games announces XCOM: Enemy Unknown
« on: October 07, 2012, 05:56:26 pm »
Damn.... 11GB? The graphics/voice acting better be OMGWTF awesome then! :D

2
Offtopic / Re: Possible game related fraud on Ebay
« on: August 03, 2012, 08:26:40 pm »
As long as the seller is using one of the release versions, then it's not beta. If he's selling something based off nightly, then that would be a different story.

3
Windows / Re: ufo ai 2.4 download
« on: May 05, 2012, 11:43:07 pm »
Those that have downloaded the file normally..... can jump into seeding without any further download :D

4
Discussion / Re: A few quick questions
« on: April 29, 2012, 10:58:34 pm »
A way to "game the system" with the unusable base tile, is make a save, then make base, check, reload. Rinse and repeat as much as you need to :D

5
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: April 26, 2012, 03:56:21 am »
The particular thing I liked to change in the source was the attribute scores distribution on newly created soldiers. Poked around for hours, then checked the already installed ufos.pk3, and it's in one of those files :D So I'm all good.

However one particular thing I'm not sure is possible, or if it would even matter. From what I understand, if I were to build while selecting processor details for my computer(i.e. sse 4.2), it would run a bit better/smoother/faster/whatever, than the catch all PentiumSSE builds. If that is the case, then what would need to be done to build as 64bit?

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Windows / Re: Prepare for 2.4? Which nightly build to download.......
« on: April 24, 2012, 11:47:07 pm »
Yes, 2.4 is pretty much in Bugfix mode only. New features/changes are relegated to 2.5, but also likely much buggier.

7
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: April 24, 2012, 11:44:35 pm »
About 1.5 MByte/s Should suffice, considering last time (SVN days) my pipe was only 1 MegaBIT lol
Doubly strange, the make tool wouldn't start, tossed me a crash error. But works fine since I restarted my lappy.

Just want to verify, I can update mingw and codeblocks from the web right? If I can without breaking anything.... should I?

8
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: April 24, 2012, 05:41:21 pm »
Strange, guess i'll download it again.
I hear you on the nightly build updater thing, but in the past I enjoyed editing some of the .h files to tweak the campaign difficulty :p

Using a third browser, and when extracting, it gets to 125meg processed, and then halts, and goes no further.

Even stranger, though I had tried before, using 7zip itself to unpack worked!

9
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: April 23, 2012, 03:06:42 am »
I've been gone a while, and when I try to redownload the starter file "UfoAI_win32_build_environment_0.3.1.exe" The file size is only about 70meg and errors out. I seem to recall the file being much larger than 70meg. Is it a temporary issue? Can't wait to get back in, game seems to have improved markedly since last I was around.

10
As I seem to recall, about a year or so ago, someone created higher resolution textures for the globe, but due to size and performance considerations, they aren't included by default. Where to get them I can't remember though.

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