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Messages - breversa

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1
Discussion / Just to share some info about UFO's
« on: May 25, 2007, 05:51:11 pm »
Wow... that site seems to be one of those "conspiracies theory" ones... with the nazis having flying discs, bases in antarctica, the moon having an atmosphere and liquid water on its surface, NASA lying all the way about it, etc.

It immediately lights my big red "BULLSHIT AHEAD WARNING" ! :P

(However, that would make a nice sci-fi uchrony background for games... A bit like Silent Storm's one.) :)

2
Tactics / Use of flamethrower
« on: May 25, 2007, 04:11:20 pm »
That's assuming targets have the same resistance VS bullets and fire...

3
Feature Requests / Unit height and shooting habits
« on: May 24, 2007, 11:30:04 pm »
It should be possible for ALL weapons that are AIMED ! :)
That means everything except flamethrowers (that are POINTED) and hand-to-hand weapons.

4
Feature Requests / Strengh & Recoil
« on: May 24, 2007, 07:20:43 pm »
Indeed : unless you're firing upwards (i.e. target on a higher floor than you are), a crouching position will more often than not prevent you from firing through a normal window.

But OTOH, it also prevents the ennemy from shooting AT you ! That's why recruits are taught to crouch when passing before/behind a window.

EDIT :
Okay, this one is nearly perfect :


This is just a posing photo, no shooting involed (hence the duct tape around the bolt handle and the barrel shroud to prevent dirt fouling, and no magazine), but you can notice how the left hand is only used as a rest and does not grab the rifle. And as usual, the 3-points ground base.

5
Feature Requests / Strengh & Recoil
« on: May 24, 2007, 01:32:46 pm »
Oh, and here's another (older one). It was right after my basic training (private second class), and I'm manning a german Heckler & Koch G36 5.56mm rifle :



The position could use some slight improvements (right elbow more against the chest, left foot toes extended instead of "folded", overall position less "graspy"), but you can see the fundamentals :

1- three-points triangular ground base : 2 feet and one knee. Way more stable than standing !

2- use your knee as an elbow rest, with your lower arm (NOT the elbow itself !!!) resting against your kneecap.

3- right elbow/arm not horizontal (called "chicken leg", as you can see in bad movies)

4- body slightly leaning forward.

6
Feature Requests / Strengh & Recoil
« on: May 24, 2007, 01:21:39 pm »
Quote from: "blondandy"
i think we have to accept that the in-game graphics are just representative, i think we can all get the idea.


Yup.

Quote from: "blondandy"
breversa: nice to have a photo of how it should be done properly. is that you?


Yes sir ! :)
I was a private first class at that time, and being given a quick presentation of the FN Minimi (M249 SAW in the US army), paratrooper version. You can also see an FR F2 7.62mm sniper rifle in my back.

7
Feature Requests / Strengh & Recoil
« on: May 24, 2007, 12:28:37 pm »
It requires sitting... on your foot !

This is what I'm talking about, although the right foot is hidden behind the leg :

8
Feature Requests / Strengh & Recoil
« on: May 23, 2007, 10:37:22 pm »
When in properly crouched position, you sit on three points (i.e. for me : right knee, right foot under my butt, and left foot) instead of two (when standing), making you more stable.
You also rest your non-firing arm elbow on your knee, stabilizing your rifle even further.

9
Tactics / Use of flamethrower
« on: May 22, 2007, 10:27:22 pm »
I'm not playing on difficult (yet), so I guess that's why my method works for me but unfortunately not for you... :(

10
Tactics / Use of flamethrower
« on: May 22, 2007, 02:14:33 pm »
It may depend on the difficulty level you're playing the game : the easier, the less resilient the aliens are.

But remember to give tour flamer to a FAST trooper and set reaction fire to MULTIPLE SHOTS so that s/he gets to fire at the alien first and more than once.

11
Discussion / SMG ammo description
« on: May 21, 2007, 10:33:45 pm »
Roger that.

12
Discussion / SMG ammo description
« on: May 21, 2007, 09:06:01 pm »
Hey Winter, nobody's said you were ignorant : the firearms world is so big that few can claim to know everything about them... and that's why we're so happy to discuss the matter here and help you improve the game. :)

And about ammo, I was thinking of the following concept :

Instead of having ammo counted as "X rounds magazines for Y weapon(s)", why not consider having a "pool" of different ammo in the base inventory, and for each weapon using said ammo you'd have a button allowing you to tap into this pool and "create" a magazine out of it ?

Since I'm not feeling I'm very clear, here's an example :
You have a pool of 1000 rounds of pistol/SMG ammo in your base inventory. Next to it, you have two buttons : the fist one takes 12 rounds from the pool and creates a pistol magzine, while the second one takes 30 rounds out and makes an SMG clip.
Those magazines would stick to the cursor (as if you took them from the current inventory) so taht you can place them in the inventory. And if you clicked in the base inventory, they'd disappear and incremented the ammo pool again.

Do you see what I mean ? What do you think of that idea ? Probably not worth the trouble implementing, but who knows ?

13
Well, you can also consider that IF there's a UFO activity somewhere, that means the local  army has failed already... :?

14
Tactics / Use of flamethrower
« on: May 21, 2007, 06:51:55 pm »
I've found one tactic that make the flamethrower quite effective despite its not-so-short range : indoor reaction fire (flamethrowers rule indoor anyway !).

Give a flamethrower to a FAST trooper, set his/her reaction fire to multiple shots, place him/her along  wall, one square away from a door, facing it, and end turn.

If an enemy goes through the door, your flamer will most probably turn it to a crisp in one shot or two. If not, however, he'll be in trouble, so give him the heaviest armor you have.

Of course, this method also works with other weapons (SMG anyone ?) and does not take advantage of the length of the flame, as only one enemy can cross the door at a time.
But so far, that's the best and most frequent use of my flamethrower soldier. :)

Any other flamethrower tactic ?

15
FAQ / Damage dealing formula?
« on: May 21, 2007, 06:43:47 pm »
Quote from: "blondandy"
I am reasonably sure that each shot is calculated seperately.


Yes, although the damage shown on an weapon's description is base damage * number of shots.
E.g. a single rifle bullet may deal 37 and a 3-rounds burst may deal 117.

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