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Mac / Re: Running the game for the first time, missing SDL components.
« on: January 03, 2011, 05:17:54 pm »
Meh - cant get it to run at all now...
Gonna have to try a reboot I think. Shame - I was really looking forward to playing it! :-(
Code: [Select]
evian:MacOS nthompson$ ./ufo
objc[10898]: Class SDLTranslatorResponder is implemented in both /Library/Frameworks/SDL.framework/Versions/A/SDL and /Volumes/Data/Mac Games/UFOAI.app/Contents/MacOS/./../Libraries/libSDL-1.2.0.dylib. One of the two will be used. Which one is undefined.
objc[10898]: Class SDL_QuartzView is implemented in both /Library/Frameworks/SDL.framework/Versions/A/SDL and /Volumes/Data/Mac Games/UFOAI.app/Contents/MacOS/./../Libraries/libSDL-1.2.0.dylib. One of the two will be used. Which one is undefined.
objc[10898]: Class SDL_QuartzWindowDelegate is implemented in both /Library/Frameworks/SDL.framework/Versions/A/SDL and /Volumes/Data/Mac Games/UFOAI.app/Contents/MacOS/./../Libraries/libSDL-1.2.0.dylib. One of the two will be used. Which one is undefined.
objc[10898]: Class SDL_QuartzWindow is implemented in both /Library/Frameworks/SDL.framework/Versions/A/SDL and /Volumes/Data/Mac Games/UFOAI.app/Contents/MacOS/./../Libraries/libSDL-1.2.0.dylib. One of the two will be used. Which one is undefined.
---- filesystem initialization -----
Adding game dir: /usr/local/share/ufoai/base
Adding game dir: ./base
Added packfile ./base/0base.pk3 (9 files)
Added packfile ./base/0maps.pk3 (544 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (2015 files)
Added packfile ./base/0music.pk3 (49 files)
Added packfile ./base/0pics.pk3 (2114 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (97 files)
Adding game dir: /Volumes/Data/nthompson/Documents/UFOAI-2.3.1/base
using /Volumes/Data/nthompson/Documents/UFOAI-2.3.1/base for writing
executing default.cfg
executing config.cfg
----- network initialization -------
libcurl/7.21.1 OpenSSL/1.0.0a zlib/1.2.5 libidn/1.19 initialized.
------ server initialization -------
added 7 maps to the mapcycle
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1680x1050 1280x1024 1440x852 1280x800 1152x720 1024x768 1024x640 800x600 800x500 720x480 640x480 (11)
I: video driver: Quartz
I: setting mode -1
I: set swap control to 0
I: 1680x1050 (fullscreen: yes)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon X1600 OpenGL Engine
GL_VERSION: 2.0 ATI-1.6.24
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_half_float_vertex GL_ARB_texture_rg GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays
using GL_ARB_texture_non_power_of_two
using GL_ARB_shading_language_100
GLSL Version: 1.20
using GL_ARB_framebuffer_object
max draw buffers: 4
max render buffer size: 4096
max color attachments: 4
using GL_ARB_draw_buffers
max supported lights: 8
max texture units: 8
max texture coords: 8
max vertex attributes: 16
max texture size: detected 4096
...but using 2048 as requested
Using low resolution globe textures as requested.
R_LoadShader: world_vs.glsl: Compiler Log:
------------------------------
R_LoadShader: world_fs.glsl: Compiler Log:
------------------------------
R_LoadProgram: 'world' loaded.
R_LoadShader: warp_vs.glsl: Compiler Log:
------------------------------
R_LoadShader: warp_fs.glsl: Compiler Log:
------------------------------
R_LoadProgram: 'warp' loaded.
R_LoadShader: geoscape_vs.glsl: Compiler Log:
------------------------------
R_LoadShader: geoscape_fs.glsl: Compiler Log:
------------------------------
R_LoadProgram: 'geoscape' loaded.
R_LoadShader: combine2_vs.glsl: Compiler Log:
------------------------------
R_LoadShader: combine2_fs.glsl: Compiler Log:
------------------------------
R_LoadProgram: 'combine2' loaded.
R_LoadShader: convolve3_vs.glsl: Compiler Log:
------------------------------
R_LoadShader: convolve3_fs.glsl: Compiler Log:
------------------------------
R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_vs.glsl: Compiler Log:
------------------------------
R_LoadShader: atmosphere_fs.glsl: Compiler Log:
------------------------------
R_LoadProgram: 'atmosphere' loaded.
R_LoadShader: simple_glow_vs.glsl: Compiler Log:
------------------------------
R_LoadShader: simple_glow_fs.glsl: Compiler Log:
------------------------------
R_LoadProgram: 'simple_glow' loaded.
SDL_image version 1.2.7
SDL_ttf version 2.0.9 - we need at least 2.0.7
------- sound initialization -------
SDL_mixer version: 1.2.8
... requested audio rate: 44100
... driver: 'coreaudio'
... audio rate: 44100
... audio channels: 2
------- input initialization -------
0 possible joysticks
no joystick found.
----------- parse scripts ----------
50 script files
47 ui script files
Shared Client/Server Info loaded
... 99 items parsed
... 32 damage types parsed
... 80 map definitions parsed
... 29 equipment definitions parsed
... 10 inventory definitions parsed
... 20 team definitions parsed
executing keys.cfg
music change to van_theme (from PsymongN3)
Bus error
Gonna have to try a reboot I think. Shame - I was really looking forward to playing it! :-(