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Design / Re: SPOILERS - Storyline proposal
« on: January 10, 2011, 12:43:00 pm »Uh, excuse me, but what exactly is this discussion thread about? What's the main point?
Glancing at parts of the posts (I admit I haven't read all of everything here, too many complicated terms, and much of it is brain-melting material anyways) I see a lot of back and forth debate that has gone into what I believe is referred to as "Ad Hominem" arguments - Where people on all sides are not responding to some of the points expressed but instead picking on the use of terminology and the grammar used by others. This has brought the discussion from what was already a bad idea in the original first post (more about that in a sec) all the way to something obscure and contrasensical** that I can't identify at all.
I'm wondering if this thread should be locked and shuttered. It doesn't seem to have any real purpose or meaning at this stage, glancing at the most recent posts, and was doomed to begin with.
The reasons it was bad to start with:
- This game is a game, not an upwards-of-a-thousand-pages science fiction novel. The plot is supposed to be rather simple, and shouldn't be expanded to death.
- The storyline/plot is already established and is pretty much finalized. Changing or revamping anything would mean backtracking in development and/or adding a lot more work for the devs.
- We don't really need more ideas, concepts, or additional story, we already have all the general planning done, are past the early planning stage, and at this time really need artists, people who can make maps and content, and people who can program.
- "open source" does NOT mean "open development" where anyone - especially a newcomer - can come along and be a "boss" by changing stuff, and expect everyone else to revamp stuff and make it all happen in the game, doing all of it *for* such a person.
- Related to the previous point, long ago when this project was new it suffered from this, as many people would come and go from the project, changing and revamping all kinds of things left and right, almost at random as everyone wanted something different, creating a chaotic mess. I myself wasn't actually around during this, but I've been here long enough to have heard about this.
- The existing storyline is *good enough*, at least for a game, and as such it doesn't need to be re-opened or changed.
(** Yes, I said "contrasensical." If you don't like that word, or don't like my English or grammar, tough shit - I don't care, and I'm not an English major. That being said, when any of you respond to this post, I just ask that you respond to my main points I've made, and not make it about my choice of words, which is what I see a lot of in this thread. Too much of this thread has gone into the realm of the absurd, and then beyond that.)
There wasn't in my opinion a real main point. "Pimp my story" could have been ignored, but XVI behaviour could have been re-thought for the late game or vice-versa. Then the discussion moved about infomration/misinformation and real-world topics.
About the storyline, ok, tweaks are useless, as I agreed some posts ago. I didn't know many things were already finalized.
The bossy attitude - I think you misunderstood me (or the others if you included them too) ... Devs have the final option on every proposal/brainstorming. There is simply who doesn't have time/will to contribute as a serious task, but have some ideas. This doesn't mean being bossy, if it's something like "here my idea, devs do what you like", and if i discuss them with other newcomers. I know there are better things to contribute, but these also need a more serious effort. And ideas never hurt, they can be ignored if they aren't good.