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Messages - Adzik_Master

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1
Bugs prior to release 2.4 / Re: Geoscape Graphic issues
« on: May 20, 2011, 08:28:38 pm »
hey ya!

If you're still interested on answer - The problem is with Shaders - try install newer graphic drivers or turn off shaders in video option.

2
Discussion / Re: Hello and Greetz and more
« on: May 16, 2011, 04:15:08 pm »
Hello,

If you still have FPS problem, try change some Video settings, specially the Shaders and Shading - albo change a little bit texture quality - it should help :)

3
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: February 18, 2011, 10:04:46 pm »
> On today there is fixed size of window
Scaling would ruin the gui
This scripting language is limited
I can reduce the hight a little bit and add a macro (CRTL+S) to start the build


That'll be enough I think. Thanks a lot :)

4
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: February 06, 2011, 01:05:22 am »
Muton,

I have a question about layout of UfoAI configure 0.95. On today there is fixed size of window and it doesn't match on some resolutions (mean eg. netbooks 1024x600). Here start question - Is there a posibility by You to change size from fixed to scaled or maximality just to match all options on it. If there is needed to have some fixed options, you just could scale the big info box on the right.

what do you think about that? 

5
Bugs prior to release 2.4 / Re: Battlescape fails
« on: January 02, 2011, 11:36:22 am »
In the latest master it seems to be done, I've got the same problem before. IMO it works fine now.

6
Translating / Re: Russian translation
« on: January 01, 2011, 12:55:53 am »
It is just You... ;-) They speak russian as well :)

7
Tactics / Re: Base invasion
« on: December 16, 2010, 08:56:32 pm »
Don't forget that we live in 2084 year ;-)

I realize, that everything is spinning over financial priorities, BUT we should choose (if there are more than 8 soliders in base) those, who gonna defend the base e.g. in drop ship every assigned solider MUST go on a mission independently of his/her health. I think, we can use randomize mechanism to give some randomness within defending base. The heart of it should check the chance of each solider in mission. If he's wounded, the chance is lower, if he's asleep - lower, if he's woken up - the chance is higher.

This idea is related with individualized equipment of each solider. (@greever mentioned somewhere about it, or something mismatch in my head). Everyone know, what to take and smash or make a cheese from aliens.

P.S. Sorry for my English, I'm from Poland and still learning.

 

8
Tactics / Re: Base invasion
« on: December 16, 2010, 05:50:21 pm »
As regarding to the base defence mission I found myself in another kind of problem - half the squad wasn't equipped, but the armors were all usd up for the 8-team in the aircraft. So I had 4 half-equipped (and 2 half wonded) defenders. Did I miss something or it is not possible (for now) to choose the defenders?

In that point (If it didn't changed) to defend Your base are token first 8 people in the base. Maybe this is the problem?

After all, it isn't silly that when radar engage some UFO's flighting on course to PHALANX base, there aren't any preparations to defend the base?

Cheers, Adzik

9
Discussion / Re: end of the game
« on: December 16, 2010, 05:42:54 pm »
on what difficulty You're playing? Are you catching live aliens? This maybe is the clue...

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