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Mac / Re: [FIXED in macports trunk] SDL_mixer + OGG broken? Fix in macports!
« on: October 16, 2010, 07:57:54 am »
Just finished building 2.4-dev from trunk on a Mac Os X 10.6.4 (intel)
The sound is working fine (no sound in official stable 2.3)
The intro played at the first run is laggy as hell, 100% CPU, 1fps, distorted sound - both in stable and 2.4-dev.
It's playing fine (5% CPU usage) with any external player. You may consider chosing another playback method/library.
I've played 4 hours with no problems, but currently the game crashes for me at certain moment during the interceptor chase
The sound is working fine (no sound in official stable 2.3)
The intro played at the first run is laggy as hell, 100% CPU, 1fps, distorted sound - both in stable and 2.4-dev.
It's playing fine (5% CPU usage) with any external player. You may consider chosing another playback method/library.
I've played 4 hours with no problems, but currently the game crashes for me at certain moment during the interceptor chase
Quote
B_UpdateStorageAndCapacity: current number of item 'rpg_ammo' is negative: reset to 0Maybe the old save from 2.3 is causing the problem, I'm trying to find out.
B_UpdateStorageAndCapacity: current number of item 'rpg_ammo' is negative: reset to 0
B_UpdateStorageAndCapacity: current number of item 'rpg_ammo' is negative: reset to 0
Assertion failed: (entry), function LIST_GetNext, file src/common/list.c, line 230.
Abort trap