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Offtopic / Re: OpenXcom - cross platform open-source reimplementation of the original X-Com
« on: September 02, 2011, 07:12:19 am »
After 8 months of hard work 0.3 is finally here! Be sure to uninstall any old versions first and read the Documentation carefully for any new features.
New features:
Basescape:
Craft rearming.
Craft equipping.
Purchase/Recruit.
Sell/Sack.
Base transfers.
Battlescape:
Battle turns.
Item equipping, firing, throwing.
Environment: fire, smoke, explosions, damage, kills.
Unit stats.
Inventory.
AI Phase 1 (patrol, aggro).
New languages: Czech, English (UK), Polish, Romanian, Russian.
Support for custom font characters and full Unicode.
Options.
Platform-specific folders.
Partial Ufopaedia.
Externalized soldier names.
Nag screen only shows once.
Swapped F5 and F12 keys.
Movable caret in text input.
Bugfixes:
Bug in Geoscape pathfinding.
Incorrect language names.
Cross-platform bug when loading PCK files.
Invisible loading errors.
Incorrect mouse events.
Missing strings.
Various UI issues.
Various translation issues.
Bug in craft rearming.
FPS Counter didn’t always show up properly.
Crash sites didn’t vanish properly.
Failing to load a game could crash the Geoscape.
Games weren’t always saved properly.
Monthly report didn’t show correct date.
Crafts in base view weren’t positioned correctly.
Music loading issues.
Various battlescape fixes.
Various performance improvements.
And as usual, the known issues:
Battlescape is still in a “sandbox” mode, so missions never end and anything you do in it won’t carry over to the Geoscape. Take advantage of it!
Geoscape sidebar isn’t translated in all languages.
You can’t minimize dogfights.
UFOs are nerfed to make them easier to intercept.
Screenshots are saved in BMP since it doesn’t require libraries. DO NOT share them in this format, convert them to something sane like PNG/JPG first.
http://www.youtube.com/watch?v=Nlveh5oM9gw
New features:
Basescape:
Craft rearming.
Craft equipping.
Purchase/Recruit.
Sell/Sack.
Base transfers.
Battlescape:
Battle turns.
Item equipping, firing, throwing.
Environment: fire, smoke, explosions, damage, kills.
Unit stats.
Inventory.
AI Phase 1 (patrol, aggro).
New languages: Czech, English (UK), Polish, Romanian, Russian.
Support for custom font characters and full Unicode.
Options.
Platform-specific folders.
Partial Ufopaedia.
Externalized soldier names.
Nag screen only shows once.
Swapped F5 and F12 keys.
Movable caret in text input.
Bugfixes:
Bug in Geoscape pathfinding.
Incorrect language names.
Cross-platform bug when loading PCK files.
Invisible loading errors.
Incorrect mouse events.
Missing strings.
Various UI issues.
Various translation issues.
Bug in craft rearming.
FPS Counter didn’t always show up properly.
Crash sites didn’t vanish properly.
Failing to load a game could crash the Geoscape.
Games weren’t always saved properly.
Monthly report didn’t show correct date.
Crafts in base view weren’t positioned correctly.
Music loading issues.
Various battlescape fixes.
Various performance improvements.
And as usual, the known issues:
Battlescape is still in a “sandbox” mode, so missions never end and anything you do in it won’t carry over to the Geoscape. Take advantage of it!
Geoscape sidebar isn’t translated in all languages.
You can’t minimize dogfights.
UFOs are nerfed to make them easier to intercept.
Screenshots are saved in BMP since it doesn’t require libraries. DO NOT share them in this format, convert them to something sane like PNG/JPG first.
http://www.youtube.com/watch?v=Nlveh5oM9gw