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Discussion / Re: Production for profit
« on: September 16, 2010, 06:48:20 am »
Also, You are a unit created to Help Mankind. So its expected you pretty much give away all the technologies and products you achieve. Im surprised you are even allowed to sell back stuff. Anim even more surprised that the nations dont set some production/research quotas to fulfill by the end of moth (nudge to designers)
Please no quota's. It is hard enough to keep all the countries happy as it is without making them mad that we didn't discover a new alien technology. Talking about realism here.... Terrorist attack in Mumbai, you killed 10 aliens, lost 3 good men, 1 civilian dies, saved 7 others from annihilation and India gets pissed because you didn't figure out why all the aliens have implants in their throats.
I played X-Com for years, I had to get a torrent for it to work on my newer computers. I liked the ability to sell products for a profit, however the cost didn't pay off until late in the game. It would be nice to be able to sell the items produced for a marginal profit, or make the cost of producing just a little less then buying it off the market. If I can research a new gas grenade and voila it appears in the market for me to buy, why would I even invest in workers? As it is now I only have one base with workers and that is solely to tear apart UFO's that I capture. I would suggest a marginal mark down of say 5%. Not enough to mass produce for profit, but just enough to cover the overhead costs of hiring workers and building the workshop. At least make it worth having a workshop in my base.