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Messages - Fritz

Pages: [1] 2
1
Discussion / Re: second hand weapons?
« on: October 18, 2010, 10:57:09 pm »
I use the second hand for grenades. If the soldier have no bigger weapon like an assault gun he can hold the gun in one hand, the grenade in the other and is ready to fire after throwing the grande.

2

https://sourceforge.net/tracker/?func=detail&aid=3089192&group_id=157793&atid=805242

The savegame is after the transfer, the latest message was that transfer completed. Unfortunately i have no older savegame. Here the herakles was in base "China" - but should be in base "Brasilien". If i mount a lasergun and a pilot and start an interception - then it started in the geospace from the right base "Brasilien".

3
Ok, i mount a lasergun and a pilot, start an interception and than i change the homebase and choose "return to homebase". Now i have my Herakles there where i want it. An interesting thing was, in the Geospace the herakles started at the right base!

4
Bugs in older version (2.3.1) / Can't transfer Herakles to another base
« on: October 17, 2010, 10:28:39 am »
Hello, i can't transfer my new Herakles to another base. There was an empty hangar disposabel , and i got the messages that transfer startet and ended correctly, but then was no Herakles in the destination base, it still stands in the factory base and i can do the transfer again (and again, and again, ...) - without the result i hope for.

5
Bugs in older version (2.3.1) / Re: r29535 - INVSH Error again.
« on: October 16, 2010, 10:22:20 pm »
Today i got the same error.



Very annoying that this come at the end of a long and hard ground battle without the function to save.

7
Discussion / Re: Bomber too big for map?
« on: October 13, 2010, 11:09:41 pm »
ok, here is the log:

2010/10/13 22:59:45 ----- network initialization -------
2010/10/13 22:59:45 libcurl/7.16.4 zlib/1.2.2 initialized.
2010/10/13 22:59:45 ------ server initialization -------
2010/10/13 22:59:45 added 7 maps to the mapcycle
2010/10/13 22:59:45 ----- console initialization -------
2010/10/13 22:59:45 Console initialized.
2010/10/13 22:59:45 ------- video initialization -------
2010/10/13 22:59:45 SDL version: 1.2.14
2010/10/13 22:59:45 I: desktop depth: 32bpp
2010/10/13 22:59:45 I: video memory: 0
2010/10/13 22:59:45 I: Available resolutions: 1920x1200 1920x1080 1680x1050 1600x1200 1600x1024 1600x900 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1024x768 800x600 720x576 720x480 640x480 (18)
2010/10/13 22:59:45 I: video driver: windib
2010/10/13 22:59:45 I: setting mode -1
2010/10/13 22:59:45 I: set swap control to 0
2010/10/13 22:59:45 I: 1024x768 (fullscreen: no)
2010/10/13 22:59:45 I: got 8 bits of stencil
2010/10/13 22:59:45 I: got 24 bits of depth buffer
2010/10/13 22:59:45 I: got double buffer
2010/10/13 22:59:45 I: got 8 bits for red
2010/10/13 22:59:45 I: got 8 bits for green
2010/10/13 22:59:45 I: got 8 bits for blue
2010/10/13 22:59:45 I: got 0 bits for alpha
2010/10/13 22:59:45 I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation2010/10/13 22:59:45 GL_RENDERER: GeForce 8800 GTS 512/PCI/SSE22010/10/13 22:59:45 GL_VERSION: 3.2.02010/10/13 22:59:45 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2010/10/13 22:59:45 2010/10/13 22:59:45 using GL_ARB_texture_non_power_of_two
2010/10/13 22:59:45 using GL_ARB_shading_language_100
2010/10/13 22:59:45 GLSL Version: 1.50 NVIDIA via Cg compiler
2010/10/13 22:59:45 using GL_ARB_framebuffer_object
2010/10/13 22:59:45 max draw buffers: 8
2010/10/13 22:59:45 max render buffer size: 8192
2010/10/13 22:59:45 max color attachments: 8
2010/10/13 22:59:45 using GL_ARB_draw_buffers
2010/10/13 22:59:45 max supported lights: 8
2010/10/13 22:59:45 max texture units: 4
2010/10/13 22:59:45 max texture coords: 8
2010/10/13 22:59:45 max vertex attributes: 16
2010/10/13 22:59:45 max texture size: detected 8192
2010/10/13 22:59:45 ...but using 2048 as requested
2010/10/13 22:59:45 Using low resolution globe textures as requested.
2010/10/13 22:59:45 R_LoadShader: world_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: world_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'world' loaded.
2010/10/13 22:59:45 R_LoadShader: warp_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: warp_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'warp' loaded.
2010/10/13 22:59:45 R_LoadShader: geoscape_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: geoscape_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'geoscape' loaded.
2010/10/13 22:59:45 R_LoadShader: combine2_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: combine2_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'combine2' loaded.
2010/10/13 22:59:45 R_LoadShader: convolve3_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: convolve3_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'convolve3' loaded.
2010/10/13 22:59:45 R_LoadShader: atmosphere_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: atmosphere_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'atmosphere' loaded.
2010/10/13 22:59:45 R_LoadShader: simple_glow_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: simple_glow_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'simple_glow' loaded.
2010/10/13 22:59:45 SDL_image version 1.2.6
2010/10/13 22:59:46 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/10/13 22:59:46 ------- sound initialization -------
2010/10/13 22:59:46 SDL_mixer version: 1.2.8
2010/10/13 22:59:46 ... requested audio rate: 44100
2010/10/13 22:59:47 ... driver: 'dsound'
2010/10/13 22:59:47 ... audio rate: 44100
2010/10/13 22:59:47 ... audio channels: 2
2010/10/13 22:59:47 ------- input initialization -------
2010/10/13 22:59:47 0 possible joysticks
2010/10/13 22:59:47 no joystick found.
2010/10/13 22:59:47 ----------- parse scripts ----------
2010/10/13 22:59:47 50 script files
2010/10/13 22:59:47 47 ui script files
2010/10/13 22:59:49 Shared Client/Server Info loaded
2010/10/13 22:59:49 ... 99 items parsed
2010/10/13 22:59:49 ... 32 damage types parsed
2010/10/13 22:59:49 ... 80 map definitions parsed
2010/10/13 22:59:49 ... 29 equipment definitions parsed
2010/10/13 22:59:49 ... 10 inventory definitions parsed
2010/10/13 22:59:49 ... 20 team definitions parsed
2010/10/13 22:59:49 executing keys.cfg
2010/10/13 22:59:49 music change to van_theme (from PsymongN3)
2010/10/13 23:00:17 CL_LanguageInit: language settings are stored in configuration: de
2010/10/13 23:00:17 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/10/13 23:00:17 ...registering 10 fonts
2010/10/13 23:00:17 134 static models loaded
2010/10/13 23:00:17 ====== UFO Initialized ======
2010/10/13 23:00:17 =============================
2010/10/13 23:00:17 Priority changed to NORMAL
2010/10/13 23:00:17 Found 4 processors
2010/10/13 23:00:17 Only use one core
2010/10/13 23:00:17 Switch grab input off
2010/10/13 23:00:23 Change gametype to 'Campaign mode'
2010/10/13 23:00:23 --- save subsystem initialization --
2010/10/13 23:00:23 added base subsystem
2010/10/13 23:00:23 added research subsystem
2010/10/13 23:00:23 added campaign subsystem
2010/10/13 23:00:23 added hospital subsystem
2010/10/13 23:00:23 added market subsystem
2010/10/13 23:00:23 added employee subsystem
2010/10/13 23:00:23 added aliencont subsystem
2010/10/13 23:00:23 added aircraft subsystem
2010/10/13 23:00:23 added installation subsystem
2010/10/13 23:00:23 added ufostores subsystem
2010/10/13 23:00:23 added production subsystem
2010/10/13 23:00:23 added messagesystem subsystem
2010/10/13 23:00:23 added stats subsystem
2010/10/13 23:00:23 added nations subsystem
2010/10/13 23:00:23 added transfer subsystem
2010/10/13 23:00:23 added alien base subsystem
2010/10/13 23:00:23 added xvirate subsystem
2010/10/13 23:00:23 added messageoptions subsystem
2010/10/13 23:00:23 Campaign data loaded - size 4458784 bytes
2010/10/13 23:00:23 ...techs: 189
2010/10/13 23:00:23 ...buildings: 19
2010/10/13 23:00:23 ...ranks: 16
2010/10/13 23:00:23 ...nations: 8
2010/10/13 23:00:23 ...cities: 457
2010/10/13 23:00:23 2010/10/13 23:00:28 Loading savegame xml (size 220369)
2010/10/13 23:00:28 Loading savegame
...version: 4
...game version: 2.3
...xml Size: 2740441, compressed? y
2010/10/13 23:00:28 Shutdown gametype 'Campaign mode'
2010/10/13 23:00:28 Change gametype to 'Campaign mode'
2010/10/13 23:00:28 --- save subsystem initialization --
2010/10/13 23:00:28 added base subsystem
2010/10/13 23:00:28 added research subsystem
2010/10/13 23:00:28 added campaign subsystem
2010/10/13 23:00:28 added hospital subsystem
2010/10/13 23:00:28 added market subsystem
2010/10/13 23:00:28 added employee subsystem
2010/10/13 23:00:28 added aliencont subsystem
2010/10/13 23:00:28 added aircraft subsystem
2010/10/13 23:00:28 added installation subsystem
2010/10/13 23:00:28 added ufostores subsystem
2010/10/13 23:00:28 added production subsystem
2010/10/13 23:00:28 added messagesystem subsystem
2010/10/13 23:00:28 added stats subsystem
2010/10/13 23:00:28 added nations subsystem
2010/10/13 23:00:28 added transfer subsystem
2010/10/13 23:00:28 added alien base subsystem
2010/10/13 23:00:28 added xvirate subsystem
2010/10/13 23:00:28 added messageoptions subsystem
2010/10/13 23:00:28 Campaign data loaded - size 4458784 bytes
2010/10/13 23:00:28 ...techs: 189
2010/10/13 23:00:28 ...buildings: 19
2010/10/13 23:00:28 ...ranks: 16
2010/10/13 23:00:28 ...nations: 8
2010/10/13 23:00:28 ...cities: 457
2010/10/13 23:00:28 2010/10/13 23:00:28 Load 'slot1' 18 subsystems
2010/10/13 23:00:28 ...Running subsystem 'base'
2010/10/13 23:00:28 ...subsystem 'base' - loaded.
2010/10/13 23:00:28 ...Running subsystem 'research'
2010/10/13 23:00:28 RS_GetTechByID: Could not find a technology with id "rs_fighter_AND_particle"
2010/10/13 23:00:28 ......your game doesn't know anything about tech 'rs_fighter_AND_particle'
2010/10/13 23:00:28 RS_GetTechByID: Could not find a technology with id "rs_harvester_AND_particle"
2010/10/13 23:00:28 ......your game doesn't know anything about tech 'rs_harvester_AND_particle'
2010/10/13 23:00:28 ...subsystem 'research' - loaded.
2010/10/13 23:00:28 ...Running subsystem 'campaign'
2010/10/13 23:00:29 ...subsystem 'campaign' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'hospital'
2010/10/13 23:00:29 ...subsystem 'hospital' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'market'
2010/10/13 23:00:29 ...subsystem 'market' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'employee'
2010/10/13 23:00:29 ...subsystem 'employee' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'aliencont'
2010/10/13 23:00:29 ...subsystem 'aliencont' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'aircraft'
2010/10/13 23:00:29 AII_AddItemToSlot: Could not add item 'craft_weapon_sparrowhawk' to slot 0 (slot-size: 0 - item-weight: 90)
2010/10/13 23:00:29 AII_AddItemToSlot: Could not add item 'craft_weapon_sparrowhawk' to slot 0 (slot-size: 0 - item-weight: 90)
2010/10/13 23:00:29 ...subsystem 'aircraft' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'installation'
2010/10/13 23:00:29 ...subsystem 'installation' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'ufostores'
2010/10/13 23:00:29 ...subsystem 'ufostores' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'production'
2010/10/13 23:00:29 ...subsystem 'production' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'messagesystem'
2010/10/13 23:00:29 ...subsystem 'messagesystem' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'stats'
2010/10/13 23:00:29 ...subsystem 'stats' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'nations'
2010/10/13 23:00:29 ...subsystem 'nations' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'transfer'
2010/10/13 23:00:29 ...subsystem 'transfer' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'alien base'
2010/10/13 23:00:29 ...subsystem 'alien base' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'xvirate'
2010/10/13 23:00:29 ...subsystem 'xvirate' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'messageoptions'
2010/10/13 23:00:29 ...subsystem 'messageoptions' - loaded.
2010/10/13 23:00:29 File 'slot1' successfully loaded from compressed xml savegame.
2010/10/13 23:00:29 music change to karlmacklin_geoscape (from van_theme)
2010/10/13 23:00:29 music change to karlmacklin_geoscape (from karlmacklin_geoscape)
2010/10/13 23:00:50 Free inventory slots: 649
2010/10/13 23:00:50 Calling subsystems
2010/10/13 23:00:50 ...subsystem 'base' - saved
2010/10/13 23:00:50 ...subsystem 'research' - saved
2010/10/13 23:00:50 ...subsystem 'campaign' - saved
2010/10/13 23:00:50 ...subsystem 'hospital' - saved
2010/10/13 23:00:50 ...subsystem 'market' - saved
2010/10/13 23:00:50 ...subsystem 'employee' - saved
2010/10/13 23:00:50 ...subsystem 'aliencont' - saved
2010/10/13 23:00:50 ...subsystem 'aircraft' - saved
2010/10/13 23:00:50 ...subsystem 'installation' - saved
2010/10/13 23:00:50 ...subsystem 'ufostores' - saved
2010/10/13 23:00:50 ...subsystem 'production' - saved
2010/10/13 23:00:51 ...subsystem 'messagesystem' - saved
2010/10/13 23:00:51 ...subsystem 'stats' - saved
2010/10/13 23:00:51 ...subsystem 'nations' - saved
2010/10/13 23:00:51 ...subsystem 'transfer' - saved
2010/10/13 23:00:51 ...subsystem 'alien base' - saved
2010/10/13 23:00:51 ...subsystem 'xvirate' - saved
2010/10/13 23:00:51 ...subsystem 'messageoptions' - saved
2010/10/13 23:00:51 XML Written to buffer (2738554 Bytes)
2010/10/13 23:00:51 ==== InitGame ====
2010/10/13 23:00:51 SV_AssembleMap: Map assembly 'craft_crash_bomber' not found
2010/10/13 23:00:51 SV_AssembleMap: Sequential map assembly in 1 ms
2010/10/13 23:00:51 CM_LoadMap: "-ufocrash/uc_ +craft_drop_firebird +craft_crash_bomber +h05 +d01 +d01 +h01 +h01 +h01 +h05" "-16 8 0 -24 -16 0 8 8 0 16 8 0 16 -16 0 0 -16 0 16 0 0 -24 0 0 -24 8 0"
2010/10/13 23:00:58 Rerouted for RMA in   6.0s
2010/10/13 23:00:58 checksum for the map '+ufocrash': 3362098087
2010/10/13 23:00:59 ufo script checksum 879283327
2010/10/13 23:00:59 Not enough spawn points for team 0
2010/10/13 23:00:59 Created AI player (team 0)
2010/10/13 23:00:59 Not enough spawn points for team 7
2010/10/13 23:00:59 Created AI player (team 7)
2010/10/13 23:00:59 -------------------------------------
2010/10/13 23:00:59 Connecting to localhost...
2010/10/13 23:00:59 connection attempt from loopback connection
2010/10/13 23:00:59 load material file: 'materials/ufocrash.mat'
2010/10/13 23:01:08 added light, ambient=0.476837
2010/10/13 23:01:11 Starting the game...
2010/10/13 23:01:11 admin has joined team 1
2010/10/13 23:01:11 music change to MarineFireFight (from karlmacklin_geoscape)
2010/10/13 23:01:13 music change to dbsea (from MarineFireFight)
2010/10/13 23:01:17 (player 0) It's team 1's round
2010/10/13 23:01:19 admin has taken control over team 1.
2010/10/13 23:02:16 Shutdown gametype 'Campaign mode'
2010/10/13 23:02:16 Shutdown server: Quitting server.
2010/10/13 23:02:16 ==== ShutdownGame ====
2010/10/13 23:02:16 music change to van_theme (from dbsea)
2010/10/13 23:02:16 music change to van_theme (from van_theme)
2010/10/13 23:02:18 Wrote config.cfg.
2010/10/13 23:02:18 Wrote keys.cfg

8
Discussion / Bomber too big for map?
« on: October 13, 2010, 08:43:30 pm »
http://www.machoportal.de/ufo2map.jpg

I have the problem, that a crashed Bomber seemingly too big is for the map, and it looks like the edge fusion of 2 maps?

What can i Do? I has restart und new loaded more then enough without any alteration. I hope i don't must go to an older Savepoint, then i lost 5 days in Game :-(

9
Discussion / Re: enemy_on_earth_rev_txt ?
« on: October 10, 2010, 10:51:24 pm »
Yes, i play in translated option. And i take a look in the ufoai.mo file in my installation and there was:

enemy_on_earth_alt_txt
enemy_on_earth_pre_txt
enemy_on_earth_rev_pre_txt
enemy_on_earth_txt

but not the enemy_on_earth_rev_txt. Is there no translataion available = I can do it, but i don't found this file under translations in the wiki.

10
Discussion / enemy_on_earth_rev_txt ?
« on: October 10, 2010, 07:28:40 pm »
Today i got a mail with a research result, but there was only 'enemy_on_earth_rev_txt' to read. What's wrong?

11
Discussion / Re: Production for profit
« on: October 10, 2010, 07:19:01 pm »
At the begining of the game i missed this facility of quick profit like the Laserguns in X-Com wth 150% benefit. But after a few months (in the game) i'm rich enough to buy or build anything i want to do. And now i like this "Same-Price-for-all"-Market. It make it very quick to send ammunition, weapons and other useful hardware from one base to another over the buy/sell function.

12
Discussion / Re: What does this icon mean?
« on: October 03, 2010, 11:49:56 pm »
Ok, thanks, than i get the half now.

13
Discussion / Re: What does this icon mean?
« on: October 03, 2010, 11:44:29 pm »
Ty for the quick answer. Does anybody knows the size of the sourcecode? I want to shutdown my PC but the File ist not finish and i don`t know how long i must wait?

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Discussion / Re: What does this icon mean?
« on: October 03, 2010, 06:58:11 pm »
That means the problem is known and fixed in the codebase (SVN). The fix will be included in 2.3.1.
You can also download the source an compile a fresh 2.3 build for yourself.

Your savegame corrupted, yes, sorry.

To avoid this happening again (as a workaround), do automission or skip missions which loads a baseattack map and not baseattacks themselves. Don't rely on quicksave in this, it's autosaved when entering a battle, it may save corruped quicksave too.

-geever

I have the same problem. Where i can find the source, that i need. At Sourceforge i found only Ufo.Ai 2.3 from June 2010, that was the same i have.

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Discussion / Re: Reammunition of Vehicles
« on: September 10, 2010, 12:39:33 pm »
Thank you very much '(UFO researches need UFO Theory to be researched first.)' That was the gist of the matter :-)

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