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Discussion / Re: no way to continue
« on: February 22, 2016, 01:08:36 pm »What really discouraged me was a mission on the jungle map.Those jungle maps are hard! I've always stuck to cover & used crouched snipers.
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What really discouraged me was a mission on the jungle map.Those jungle maps are hard! I've always stuck to cover & used crouched snipers.
All right, sorry to raise an old thread but I found a solution to this same problem. I solved this over a year or two ago but after a reinstall I forgot the solution... so after a few hours of meditation and tinkering I'm writing the solution down here.Code: [Select]SDL_AUDIODRIVER=pulse ufo
Nothing has changed. Game is still using alsa. Sound crackling.
sudo aptitude install libsdl1.2debian-pulseaudio
sudo vim /etc/pulse/daemon.conf
Then look for this line:; default-sample-rate = 44100
And add this line below it:default-sample-rate = 48000
SDL_AUDIODRIVER=pulse ufo
i like that effect. the ideas are good and the positions in the code you found are the correct ones, too. you are working on trunk? because we have a renderer_branch going on with a lot of changes regarding lighting and shadows already (heavy use of glsl, too) - it might be a good idea to base your work on this branch.Thanks. I'll base my work on that branch then.
btw. if you are familiar with glsl shaders a trillion people would kiss your feets if you could have a look at the ati related shader bugs in trunk.I'm not that familiar with GLSL, but it seems quite intuitive. I'll work on those bugs.
as you can see - there are a lot of rendering bugs - and we currently have nobody that is able to fix them (arisian is on holidays)