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« on: August 21, 2010, 04:10:55 pm »
While I really like 2.3 there are some major game play problems, at least in my opinion that have essentially removed many tactical options.
The problem is that on every single map the most effective way to kill the enemies is to just close range with a shotgun or flamethrower or some other high powered weapon. So I use the exact same tactic on every map, my long range shooter is not a sniper because they always miss at any useful ranges, its the rocket launcher, and for medium range its the grenade launcher
On the previous versions I could engage in some interesting long range battles that required more thought in placing your troops and smoke grenades were really useful tool.
So my proposal.
Accuracy
I think for the assault rifle and sniper, the single aimed shot needs to be more accurate. I mean they say sniper rifles from the American civil war could kill someone at 800 yards...
For anyone who's played ufo:aftershock I thought the sniper rifle accuracy in that was good. (don't get me wrong though I'm not plugging that game or anything)
I'm not entirely sure how the accuracy is calculated except that its a spread. maybe the spread on the target could be something like:
(range-closerange*skill/100)*k - skill*i (where i and k are some constants, maybe some random numbers could be used aswell)
so that at certain ranges based on the skill level you're guaranteed a hit and as you get further out it becomes less likely, because there isn't really a maximum range for a modern sniper rifle, as long as it has LOS then it should have some probability of hitting it. I think for the ranges on most maps the effect of gravity and air resistance would be negligible.
I don't think this would make the game easy but open up more game play options.