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Messages - Barleyman

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1
Windows / Re: Blurry textures?
« on: August 08, 2010, 10:40:09 pm »
Hm.

I do assume these commands have to go into the config.cfg.

In any case, trilinear is possibly a little crisper but it's hard to say for certain as you do not allow saving during tactical and I don't know how to implement the change immediately. So no head-to-head comparison is possible.

Changing r_texture_lod to "0" does make things a lot crisper as it effectively disables mipmapping. That's not a happy place, thought, silent storm for example wasted piles of resources by not implementing LOD which they masked by gluing camera near ground.

So for more crispy experience I suppose GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR would give best result if you tweak the level of detail to use sharp textures much farther away than happens now (you can see how small the sharp area is from the ground)

Ed: I figured how to restart renderer (vid_restart) but that resets back to main menu and starting next mission tends to make UFO:AI hang on you.

2
FAQ / How to bind fire weapon command?
« on: August 07, 2010, 09:54:00 pm »
Topic says it all. From the command list, I thought this should work:
bindbattle f "hud_fireweapon"
Only it does not. Am I doing something wrong here?

I commented out the other command bound to f key and found out UFO:AI actually kills commented out lines in the middle of the file..

3
Windows / Re: Blurry textures?
« on: August 07, 2010, 09:47:44 pm »
Yes. Maybe I was not exact enough. Whenever another resolution than 1024x768 is used Menus & GUI are up- or downscaled which results in blurry GUI & menu gfx.
Ofc. 3d vectors on battlescape & geoscape are always rendered at the selected resolution, but still we have some other scaling issues with the textures also, but afaik those are not related to the fixed resolution stuff (IIRC trilinear texturing is turned off by default, high resolution textures are used 'too late' or at very high zooms only).

So is there a way to turn trilinear filtering on and tweak the mipmapping settings?

4
Windows / Re: Blurry textures?
« on: August 07, 2010, 01:55:13 am »
You will have to play 1024x768 in a window to get the sharpest version of UFO:AI @ the moment...  ;)

That a fact with 2.3? You're saying the game is actually running at a fixed resolution and it's scaled..

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