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Messages - Viddar

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Bugs in older version (2.3.1) / Re: 50 Hours of Bug Notes
« on: August 15, 2010, 12:06:00 pm »
I tried to duplicate the failed alien transfer to no avail. In regards to that, I never received the full containment, which base would you like to send them too message. They would haul the captives back to base with its full containment and... Put them outside and told them to stay out of trouble? Turned them loose in the political theatre? Quietly offed them and sold the meat on the black market? Your guess would be as good as mine. Quite possible they died and got added to the pile of corpses without my noticing. I was not checking the corpse count before and after. However, I did get a similar message asking which base I wanted to send the corpses too if I launched a ground assault from a base without a containment unit. Corpses were delivered just fine.

On a similar note, I was forced to alter the flight path of the drop ship on its way home to avoid a tangle with a fighter. Apparently the pilot saw fit to dump all cargo to expedite the course change. When the drop ship returned to base there was nothing on board. No alien weapons. No corpses. No live mechanical spider which I had just seen for the first time. Nothing.

So after the freaky misplaced mechanical spider incident... One of my bases was assaulted. Base 5, S. Africa. However, it looked like just a regular terror site so I launched an intercept from another base. It was not until I was getting ready to deploy I noticed the heading said Base Attack. Looking at the map it was North-East of Base 5. Did the attack, and walked away with a new needler gun and particle pistol. Several combats later I noticed the red ring around that base. Looking into it, I realize it is still listed as being under attack??  ???

Attached is the log and save file.

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Just had something very similar happen to me. Put the grenade launcher on the ground, pull out SMG. Kill alien, crash to geoscape. Just a side note... neither of these situations is a game breaker. You can reenter the combat and continue on with the game. Just a bugger having to restart.


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Bugs in older version (2.3.1) / Re: Research Bug?
« on: August 06, 2010, 02:36:29 am »
Windows, and yes I discovered it was hidden.

On a sidenote, when I reloaded the game the glitch seems to have disappeared. UFO theory was in place, no false proposals. I didn't check to see if it would kick out UFO theory saying I did not have the prerequirements done. Slot 5 was the one that kicked out UFO theory.

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Bugs in older version (2.3.1) / Research Bug?
« on: August 04, 2010, 11:45:36 pm »
Just redownloaded this game over the weekend. 2.3 current stable. Ran into a research problem. Searched sourceforge and the forums here and found nothing similar. Tried to find a research tree but there doesn't appear to be one.

My very first UFO capture gave me the UFO theory research topic. I continued towards laser rifle rather than researching it. After finishing d/f cartridges I realize my ufo yard is full and I wanted to slim it down a bit. Figuring I needed to research UFO theory before it would let me disassemble them I go to research that. It was missing from the research tree. Digging around in the mailclient I reopen the proposal email. The title at the top has been replaced with Plasma Rifle.

Reopen the save prior to the battle that gave me the plasma rifle and alien armour, put everything on UFO theory. Finish the UFO theory research to have it fail since I don't have the prerequirements completed. I do have all the different save files, unfortunately I am unable to find them in any of the files or folders. Where might I find them so I can attach them here if this is a bug.

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