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1
Hi,

I've found a minor bug as mentioned in the %subject% .
I believe that this happens only after the game (latest revision available up to this date) is loaded.

See the attachment.
There you'll find the full list (names) of soldiers from the armament inventory.
And their numbers 5-8 are inactive. I even can't switch on these inactive numbers/soldiers using the keyboard.
But when I click on these inactive items with the mouse,  they get back to normal, and are usable. But only one per click, thus I need to click to all of them to get them back to normal.

Did anybody else notice this too?



2
@nonickch , thanks for the fix. Looks like to work fine.

3
Hi,


I've updated to the latest available R31039 , and still the same problem, crashed to desktop from battlescape with this error on the output:

EDIT: I forgot to mention, that it still crashes on the TERROR MISSION , other, like crashed UFO site seems to work.

Quote
ufo: src/game/g_combat.c:1051: G_GetShotFromType: Assertion `firemode >= 0' failed.
./ufo(Sys_Backtrace+0x1f)[0x81a84af]
./ufo[0x81a851a]
[0x856400]
/lib/tls/i686/cmov/libc.so.6(abort+0x182)[0x3a2932]
/lib/tls/i686/cmov/libc.so.6(__assert_fail+0xf8)[0x398648]
./base/game.so[0x23e320e]
./base/game.so(G_ClientShoot+0x7b)[0x23e32a7]
./base/game.so(AI_ActorThink+0x23e)[0x23d94c0]
./base/game.so(AI_Run+0xf6)[0x23d96d7]
./base/game.so(G_RunFrame+0x156)[0x23e9114]
./ufo(SV_RunGameFrame+0x10)[0x8168b9d]
./ufo(SV_Frame+0x5b)[0x816b63f]
./ufo[0x8148d24]
./ufo(Qcommon_Frame+0x7b)[0x8149186]
./ufo(main+0x5c)[0x81a6fe7]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x38bb56]
./ufo[0x806ce01]
./ufo(Sys_Backtrace+0x1f)[0x81a84af]
./ufo(Sys_Error+0x22)[0x81a73b9]
./ufo(Sys_InitSignals+0x0)[0x81a852d]
[0x856400]
/lib/tls/i686/cmov/libc.so.6(abort+0x182)[0x3a2932]
/lib/tls/i686/cmov/libc.so.6(__assert_fail+0xf8)[0x398648]
./base/game.so[0x23e320e]
./base/game.so(G_ClientShoot+0x7b)[0x23e32a7]
./base/game.so(AI_ActorThink+0x23e)[0x23d94c0]
./base/game.so(AI_Run+0xf6)[0x23d96d7]
./base/game.so(G_RunFrame+0x156)[0x23e9114]
./ufo(SV_RunGameFrame+0x10)[0x8168b9d]
./ufo(SV_Frame+0x5b)[0x816b63f]
./ufo[0x8148d24]
./ufo(Qcommon_Frame+0x7b)[0x8149186]
./ufo(main+0x5c)[0x81a6fe7]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x38bb56]
./ufo[0x806ce01]
Error: Received signal 6.

4
As I've just found, this crash to desktop appears at each mission I try to perform on the battlescape.
Doesn't matter if it's a terror mission or shotted down ufo / crash site.

Can somebody pls confirm this?

5
R31037 - crash/bug is still present.
I'm attaching the save.

thx for any reply guys.

6
Hi all,

A long time passed away since I played UFOAI last time (the 2.3-dev).
Few days ago I've noticed the final 2.3 version release.

Thus I've compiled it, and tried the game.
My system: Ubuntu 9.10.

And straight the first mission (Location: Puebla ,Type: Terror mission, Objective: Industrial theme) is crashing back to desktop when I end my turn.
With this error on the output:
Quote
ufo: src/game/g_combat.c:1051: G_GetShotFromType: Assertion `firemode >= 0' failed.
./ufo(Sys_Backtrace+0x1f)[0x81a847b]
./ufo[0x81a84e6]
[0x906400]
/lib/tls/i686/cmov/libc.so.6(abort+0x182)[0x675932]
/lib/tls/i686/cmov/libc.so.6(__assert_fail+0xf8)[0x66b648]
./base/game.so[0x21da20e]
./base/game.so(G_ClientShoot+0x7b)[0x21da2a7]
./base/game.so(AI_ActorThink+0x23e)[0x21d04c0]
./base/game.so(AI_Run+0xf6)[0x21d06d7]
./base/game.so(G_RunFrame+0x156)[0x21e0114]
./ufo(SV_RunGameFrame+0x10)[0x8168b69]
./ufo(SV_Frame+0x5b)[0x816b60b]
./ufo[0x8148cf0]
./ufo(Qcommon_Frame+0x7b)[0x8149152]
./ufo(main+0x5c)[0x81a6fb3]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x65eb56]
./ufo[0x806ce01]
./ufo(Sys_Backtrace+0x1f)[0x81a847b]
./ufo(Sys_Error+0x22)[0x81a7385]
./ufo(Sys_InitSignals+0x0)[0x81a84f9]
[0x906400]
/lib/tls/i686/cmov/libc.so.6(abort+0x182)[0x675932]
/lib/tls/i686/cmov/libc.so.6(__assert_fail+0xf8)[0x66b648]
./base/game.so[0x21da20e]
./base/game.so(G_ClientShoot+0x7b)[0x21da2a7]
./base/game.so(AI_ActorThink+0x23e)[0x21d04c0]
./base/game.so(AI_Run+0xf6)[0x21d06d7]
./base/game.so(G_RunFrame+0x156)[0x21e0114]
./ufo(SV_RunGameFrame+0x10)[0x8168b69]
./ufo(SV_Frame+0x5b)[0x816b60b]
./ufo[0x8148cf0]
./ufo(Qcommon_Frame+0x7b)[0x8149152]
./ufo(main+0x5c)[0x81a6fb3]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x65eb56]
./ufo[0x806ce01]
Error: Received signal 6.


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