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Messages - Naiwniak

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1
Bugs in older version (2.3.1) / Error: Received signal 11.
« on: July 08, 2010, 06:24:20 am »
Code: [Select]
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/africa.mat'
added light, ambient=0.476837
Starting the game...
poprostu has joined team 1
music change to MarineUrbanWarfare (from karlmacklin_geoscape)
music change to PsymongO1 (from MarineUrbanWarfare)
(player 0) It's team 1's round
poprostu has taken control over team 1.
Team 1 ended round
Team 7's round started!
./ufo(Sys_Backtrace+0x20)[0x81acbfa]
./ufo[0x81ad4f4]
[0x184400]
./base/game.so(AI_ActorThink+0xf5)[0x3a49705]
./base/game.so(AI_Run+0x2ba)[0x3a49be8]
./base/game.so(G_RunFrame+0xe8)[0x3a55b68]
./ufo(SV_RunGameFrame+0xe)[0x816b372]
./ufo(SV_Frame+0x3d3)[0x816d7af]
./ufo[0x814a6eb]
./ufo(Qcommon_Frame+0xc4)[0x8149fa4]
./ufo(main+0x5d)[0x81ac931]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x7e8bd6]
./ufo[0x806c821]
./ufo(Sys_Backtrace+0x20)[0x81acbfa]
./ufo(Sys_Error+0x1d)[0x81ad459]
./ufo[0x81ad507]
[0x184400]
./base/game.so(AI_ActorThink+0xf5)[0x3a49705]
./base/game.so(AI_Run+0x2ba)[0x3a49be8]
./base/game.so(G_RunFrame+0xe8)[0x3a55b68]
./ufo(SV_RunGameFrame+0xe)[0x816b372]
./ufo(SV_Frame+0x3d3)[0x816d7af]
./ufo[0x814a6eb]
./ufo(Qcommon_Frame+0xc4)[0x8149fa4]
./ufo(main+0x5d)[0x81ac931]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x7e8bd6]
./ufo[0x806c821]
Error: Received signal 11.

Above console log, ufoconsole.log ends after "Team 7's round started!". It happens almost every time after I end round. Ubuntu 10.04, UFO:AI 2.3 IA-32 Jul 8 2010 Linux RELEASE build 30937

Compiled by using:
Code: [Select]
sudo apt-get install subversion
svn co https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/branches/ufoai_2.3 ufoai_2.3
cd ufoai_2.3
sudo apt-get install devscripts equivs p7zip-full
mk-build-deps
sudo dpkg -i ufoai-build-deps_1.0_all.deb
sudo apt-get install -f
 ./configure --prefix=/usr --enable-release
make
make lang
contrib/scripts/map-get.py upgrade
make pk3
sudo make install
sudo make install_data

Ive replaced only 0maps.pk3 (created by above script) by 0maps.pk3 from SF ufoai-2.3-data.tar because some maps was missing...

HELP! :>

2
Linux / Re: Game is x86_64 only?
« on: July 08, 2010, 04:03:37 am »
Ive just compiled 2.3v, it takes about 3,5h... from running script to start the game. Compiled on fresh Ubuntu 32 bit 10.04, 1Mb connection, ic2d 1,800. Game works fine except for perceptible FPS drop in missions. GJ new version is much better than last one!

ps. Mattn tell ur cat that he is safe until 2.4v :D

Edit:
Its why I like to play "out of box" games... Some missing maps, need to overwrite it by pk3 from SF, game often crashing when in tactical mission "Error: Received signal 11." etc, long way...

3
Linux / Re: Game is x86_64 only?
« on: July 07, 2010, 02:03:54 am »
the goal should be that the distributions add the game to their repositories. or someone has to fix the loki or mojo installer.
In your point of view this game will be never released on linux 32bit. Faster I run Windows version by Wine than Linux distributors add this game to repositories. Anyway its a bit sad how Project leader deal with it. Also I dont understand very well this part about loki/mojo fixing, previous version of this game works good, then new version was released and everything is fracked up now, publishers of mojo/loki need to fix it - man? I dont want to mess around with compiling game from svn etc, so I have one simple question - Will you release this game under 32 bit linux faster than I forget about this game?

Just compile this fracking game under 32bit and paste here those fracking files so we can play this fracking, ass kicking game as in the good old days when we was using 88MHz PCs with a fracking turbo button...

ps. otherwise ill eat ur cat, then ill go back on Windows to play this game anyway...

@Kildor, I more want to pay for this game than for commercial UFO, released after X-Com series ;)
@Destructavator, good to hear that but still no solution :D Yes I tried to compile this game on my own, I freaked out after console information about downloading/installing new 127 packages.

4
Linux / Re: Game is x86_64 only?
« on: July 06, 2010, 06:33:41 pm »
So, we are waiting for almost 3 weeks.
Do you have serious problems with installer?

They dont care about Linux users, most ppl playing this game use Windows because its most popular platform. So just play 2.2 until you get bored and then go play some other game... As you see, waiting for 32 bit version of this game is pointless. This is unprofessional for fun project...

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