1
2010/06/27 23:48:15 ----- network initialization -------
2010/06/27 23:48:15 libcurl/7.19.7 GnuTLS/2.8.5 zlib/1.2.3.3 libidn/1.15 initialized.
2010/06/27 23:48:15 ------ server initialization -------
2010/06/27 23:48:15 added 7 maps to the mapcycle
2010/06/27 23:48:15 ----- console initialization -------
2010/06/27 23:48:15 Console initialized.
2010/06/27 23:48:15 ------- video initialization -------
2010/06/27 23:48:16 SDL version: 1.2.14
2010/06/27 23:48:16 I: desktop depth: 32bpp
2010/06/27 23:48:16 I: video memory: 0
2010/06/27 23:48:16 I: Available resolutions: 1680x1050 1440x900 1400x1050 1360x768 1280x1024 1280x960 1152x864 1024x768 960x600 960x540 840x525 832x624 800x600 720x450 700x525 680x384 640x480 512x384 400x300 320x240 (20)
2010/06/27 23:48:16 I: video driver: x11
2010/06/27 23:48:16 I: setting mode -1
2010/06/27 23:48:16 I: set swap control to 0
2010/06/27 23:48:16 I: 1024x768 (fullscreen: no)
2010/06/27 23:48:16 I: got 8 bits of stencil
2010/06/27 23:48:16 I: got 24 bits of depth buffer
2010/06/27 23:48:16 I: got double buffer
2010/06/27 23:48:16 I: got 8 bits for red
2010/06/27 23:48:16 I: got 8 bits for green
2010/06/27 23:48:16 I: got 8 bits for blue
2010/06/27 23:48:16 I: got 0 bits for alpha
2010/06/27 23:48:16 I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation2010/06/27 23:48:16 GL_RENDERER: GeForce 8600 GT/PCI/SSE22010/06/27 23:48:16 GL_VERSION: 3.2.0 NVIDIA 195.36.242010/06/27 23:48:16 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT
2010/06/27 23:48:15 libcurl/7.19.7 GnuTLS/2.8.5 zlib/1.2.3.3 libidn/1.15 initialized.
2010/06/27 23:48:15 ------ server initialization -------
2010/06/27 23:48:15 added 7 maps to the mapcycle
2010/06/27 23:48:15 ----- console initialization -------
2010/06/27 23:48:15 Console initialized.
2010/06/27 23:48:15 ------- video initialization -------
2010/06/27 23:48:16 SDL version: 1.2.14
2010/06/27 23:48:16 I: desktop depth: 32bpp
2010/06/27 23:48:16 I: video memory: 0
2010/06/27 23:48:16 I: Available resolutions: 1680x1050 1440x900 1400x1050 1360x768 1280x1024 1280x960 1152x864 1024x768 960x600 960x540 840x525 832x624 800x600 720x450 700x525 680x384 640x480 512x384 400x300 320x240 (20)
2010/06/27 23:48:16 I: video driver: x11
2010/06/27 23:48:16 I: setting mode -1
2010/06/27 23:48:16 I: set swap control to 0
2010/06/27 23:48:16 I: 1024x768 (fullscreen: no)
2010/06/27 23:48:16 I: got 8 bits of stencil
2010/06/27 23:48:16 I: got 24 bits of depth buffer
2010/06/27 23:48:16 I: got double buffer
2010/06/27 23:48:16 I: got 8 bits for red
2010/06/27 23:48:16 I: got 8 bits for green
2010/06/27 23:48:16 I: got 8 bits for blue
2010/06/27 23:48:16 I: got 0 bits for alpha
2010/06/27 23:48:16 I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation2010/06/27 23:48:16 GL_RENDERER: GeForce 8600 GT/PCI/SSE22010/06/27 23:48:16 GL_VERSION: 3.2.0 NVIDIA 195.36.242010/06/27 23:48:16 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT