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Linux / Re: Archlinux 64 UFO AI 2.3 Segmentation fault?
« on: June 27, 2010, 05:09:29 pm »hi everyone.
i just wanted to give this game another run, but sadly it doesn't want to.
I seem to have similiar problems, although I am using openSUSE 11.2. I think I might be missing some files, although I have installed the default ufoai packages from the repository. So this might be a packaging problem, can anyone help me decihper the error messages below?
Code: [Select]
petjarve@petrin:~> ufoai
---- filesystem initialization -----
Adding game dir: /usr/share/ufoai/base
Adding game dir: ./base
Adding game dir: /home/petjarve/.ufoai/2.3/base
using /home/petjarve/.ufoai/2.3/base for writing
couldn't execute default.cfg
couldn't execute config.cfg
----- network initialization -------
libcurl/7.19.6 OpenSSL/0.9.8k zlib/1.2.3 libidn/1.10 initialized.
------ server initialization -------
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1920x1200 1680x1050 1600x1200 1400x1050 1280x1024 1280x960 1152x864 1024x768 960x720 928x696 896x672 832x624 800x600 720x400 700x525 640x512 640x480 640x400 640x350 576x432 512x384 416x312 400x300 360x200 320x240 320x200 320x175 (27)
I: video driver: x11
I: setting mode -1
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 275/PCI/SSE2
GL_VERSION: 3.2.0 NVIDIA 195.36.15
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_rogram1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
using GL_ARB_texture_non_power_of_two
using GL_ARB_shading_language_100
GLSL Version: 1.50 NVIDIA via Cg compiler
using GL_ARB_framebuffer_object
max draw buffers: 8
max render buffer size: 8192
max color attachments: 8
using GL_ARB_draw_buffers
max supported lights: 8
max texture units: 4
max texture coords: 8
max vertex attributes: 16
max texture size: detected 8192
...but using 2048 as requested
Using low resolution globe textures as requested.
R_LoadProgram: world: Link info
---------
No shader objects attached.
R_LoadProgram: warp: Link info
---------
No shader objects attached.
R_LoadProgram: geoscape: Link info
---------
No shader objects attached.
R_LoadProgram: combine2: Link info
---------
No shader objects attached.
R_LoadProgram: convolve3: Link info
---------
No shader objects attached.
R_LoadProgram: atmosphere: Link info
---------
No shader objects attached.
R_LoadProgram: simple_glow: Link info
---------
No shader objects attached.
SDL_image version 1.2.10
Could not load environment map 0
FS_RemoveFile: remove /home/petjarve/.ufoai/2.3/base/keys.cfg
/usr/lib64/ufoai/ufoai(Sys_Backtrace+0x1f)[0x586962]
/usr/lib64/ufoai/ufoai(Sys_Error+0x85)[0x585791]
/usr/lib64/ufoai/ufoai(Com_Drop+0x0)[0x51707f]
/usr/lib64/ufoai/ufoai(R_InitImages+0x106)[0x553c70]
/usr/lib64/ufoai/ufoai(R_Init+0x100)[0x55876f]
/usr/lib64/ufoai/ufoai(VID_Init+0x1a7)[0x441ca9]
/usr/lib64/ufoai/ufoai(CL_Init+0x194)[0x43c392]
/usr/lib64/ufoai/ufoai(Qcommon_Init+0x400)[0x5185fa]
/usr/lib64/ufoai/ufoai(main+0x25)[0x5852d7]
/lib64/libc.so.6(__libc_start_main+0xfd)[0x7f4310a46a7d]
/usr/lib64/ufoai/ufoai[0x42bf19]
Error: Shutdown