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Messages - unifiedreality

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1
Mac / Re: 2.4 Stable crashes on start up
« on: April 27, 2012, 10:33:44 pm »
I have an idea. If this bug is fixed, could the updated code simply replace the 2.4 release instead of us waiting another couple of months for version 2.4.1 etc?

2
Mac / Re: 2.4 Stable crashes on start up
« on: April 27, 2012, 02:41:13 am »
Process:         ufo [805]
Path:            /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         2.4 (2.4)
Code Type:       X86-64 (Native)
Parent Process:  launchd [362]

Date/Time:       2012-04-27 01:38:58.420 +0100
OS Version:      Mac OS X 10.6.8 (10K549)
Report Version:  6

Interval Since Last Report:          620057 sec
Crashes Since Last Report:           4
Per-App Interval Since Last Report:  31 sec
Per-App Crashes Since Last Report:   3
Anonymous UUID:                      677FDB4F-88E7-4745-9954-C6F78BC6E6BA

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Application Specific Information:
abort() called

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   libSystem.B.dylib                0x00007fff874e60b6 __kill + 10
1   libSystem.B.dylib                0x00007fff875869f6 abort + 83
2   libintl.8.dylib                  0x00000001a6802764 _nl_load_domain + 6020
3   libintl.8.dylib                  0x00000001a6800f13 _nl_find_domain + 467
4   libintl.8.dylib                  0x00000001a6803bce libintl_dcigettext + 1326
5   net.sourceforge.UFOAI            0x00000001a4357b33 UI_RegisterFont + 19
6   net.sourceforge.UFOAI            0x00000001a4357b0b UI_ParseFont + 619
7   net.sourceforge.UFOAI            0x00000001a43931ae Com_ParseScripts + 2894
8   net.sourceforge.UFOAI            0x00000001a43823e4 Qcommon_Init + 1188
9   net.sourceforge.UFOAI            0x00000001a4438e7c main + 412
10  net.sourceforge.UFOAI            0x00000001a4322484 start + 52

Thread 1:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib                0x00007fff874b0c0a kevent + 10
1   libSystem.B.dylib                0x00007fff874b2add _dispatch_mgr_invoke + 154
2   libSystem.B.dylib                0x00007fff874b27b4 _dispatch_queue_invoke + 185
3   libSystem.B.dylib                0x00007fff874b22de _dispatch_worker_thread2 + 252
4   libSystem.B.dylib                0x00007fff874b1c08 _pthread_wqthread + 353
5   libSystem.B.dylib                0x00007fff874b1aa5 start_wqthread + 13

Thread 2:
0   libSystem.B.dylib                0x00007fff874b1a2a __workq_kernreturn + 10
1   libSystem.B.dylib                0x00007fff874b1e3c _pthread_wqthread + 917
2   libSystem.B.dylib                0x00007fff874b1aa5 start_wqthread + 13

Thread 3:
0   libSystem.B.dylib                0x00007fff87497dda semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib                0x00007fff874d6772 _pthread_cond_wait + 1015
2   com.apple.audio.CoreAudio        0x00007fff83fd768c CAGuard::WaitFor(unsigned long long) + 168
3   com.apple.audio.CoreAudio        0x00007fff83fd9c1b CAGuard::WaitUntil(unsigned long long) + 185
4   com.apple.audio.CoreAudio        0x00007fff83fd7d85 HP_IOThread::WorkLoop() + 1369
5   com.apple.audio.CoreAudio        0x00007fff83fd7827 HP_IOThread::ThreadEntry(HP_IOThread*) + 9
6   com.apple.audio.CoreAudio        0x00007fff83fd7755 CAPThread::Entry(CAPThread*) + 125
7   libSystem.B.dylib                0x00007fff874d0fd6 _pthread_start + 331
8   libSystem.B.dylib                0x00007fff874d0e89 thread_start + 13

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000000  rbx: 0x000000010015c270  rcx: 0x00007fff5fbff558  rdx: 0x0000000000000000
  rdi: 0x0000000000000325  rsi: 0x0000000000000006  rbp: 0x00007fff5fbff570  rsp: 0x00007fff5fbff558
   r8: 0x00000001a6809280   r9: 0x00000001001fc0a4  r10: 0x00007fff874e20fa  r11: 0x0000000000000206
  r12: 0x00000001001036f0  r13: 0x00000001001066b0  r14: 0x00007fff5fbff7c0  r15: 0x000000010015c270
  rip: 0x00007fff874e60b6  rfl: 0x0000000000000206  cr2: 0x00000001a6801000

Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.26 GHz, 2 GB, SMC 1.47f2
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 2 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: FUJITSU MJA2160BH FFS G1, 149.05 GB
Serial ATA Device: OPTIARC  DVD RW AD-5960S
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8507, 0x24400000 / 2
USB Device: Internal Memory Card Reader, 0x05ac  (Apple Inc.), 0x8403, 0x26500000 / 2
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0237, 0x04600000 / 3
USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0x04500000 / 2
USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8213, 0x06110000 / 3

3
Mac / Re: 2.4 Stable crashes on start up
« on: April 27, 2012, 02:38:42 am »
Same problem. 2.3 didnt work. Now 2.4 doesn't.
I'll post my error report for you but I don't think I'll be waiting much longer.
Sorry, I was really looking forward to playing :(

4
Mac / Re: Crash on entering battlescape
« on: June 27, 2010, 10:58:20 pm »
This game is a tremendous achievment, but so far the 2.3 release for Mac is unplayable. I thoroughly enjoyed playing 2.2.1, and was eagerly awaiting this new release - so dissapointed to find out that the stable release is crashing more or less every time I play on the battlescape. The old version didn't have these problems. Will the 2.3 release be re-released? 

5
Mac / Re: Newbie question.
« on: June 20, 2010, 01:07:39 am »
I'm also trying to play the 2.3 release. I simply downloaded the stable version direct from the mac link on this wesite, and I cannot load any battles at all. I can run the game, but I currently don't get any text in the game introduction.. just textfile labels. Also, text labels in all the ingame messages. When I try to enter a mission, the whole game simply crashes with mixed results. last time I tried, the game crashed and sent me back to the OSX user login screen! I was quite suprised.

I'm using a Macbook Pro with Snow Leopard.
2.26 GHz intel Core 2 Duo.
2GB Ram.

The previous stable release allowed me to fight in missions. I have yet to do this with 2.3

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