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Discussion / Re: New Engine for successor?
« on: December 06, 2014, 05:52:37 am »
At that point you would not have a successor engine but a successor project.
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If there was a dev who made a prototype based on Ogre, idTechX or whatever that shows a little map with a soldier, an alien, a weapon and a few buildings which proves that everything is oh so much better with that engine, several ufoai devs would take a closer look at that prototype and either drive it to its limits or decide that it's time for ufoai to switch the engine. Interestingly, nobody ever did...
Actually "Stiletto I" is not "Stiletto 1" but "Stiletto Interceptor" and "Firebird D" is "Firebird Dropship".
I plan to change it to numbered names I'm just thinking about where to put the counters necessary for that...
Do you know how many people, tools and resources are needed for the construction of an aircraft? Ok, you have an super advanced workshop, maybe with 3D printers, even with that, is not an easy enterprise with a group of 10 technicians for workshop. And that is only manufacture, but, what about the design? An earth-tech craft could take 10 or 20 years to design and test.
Well... i don´t believe that all bases must be larger ones.
Abusing the save system is not the way to deal with a feature, it's just what cheaters do.
Noordung, thanks for the bugreport, I'm thinking about how to fix that exploit...
-geever
Dean of User Experience Studies, Darth Vader Imperial Software Academy
save before you build new base. if you have too much rock load and build base again... reload and reply until you are happy with result.
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