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Messages - LeSanglier

Pages: [1] 2 3
1
Mapping / Textures selection
« on: December 09, 2012, 10:21:53 pm »
Hi,

I use Radiant map editor (stable version 2.4.0). I can see texture from selected prefab in "textures" tab but I can not add new one.
How can add/select new textures ?

Thx.

2
Coding / Re: Get the source with a particular tag
« on: January 03, 2011, 12:27:56 pm »
Thx bayo,

With your tips, i have get the source code !

This is my method:

1) Clone the repository:

$ git clone <repository name>

2) Check if you are in master branch:

$ git branch

3) List all tag:

$ git tag -l

4) Get the stable version:

$ git checkout <stable tag>

5) Create the stable branch:

$ git checkout -b <branch stable name>

6) Check if you are in stable branch:

$ git branch

3
Coding / Get the source with a particular tag
« on: January 02, 2011, 03:36:28 pm »
Hello,

I woulk to know how to get the source code with the tag ufoai_2.3.1 (with the map source code) ?
I don't want to get the latest release (master branch)

Thx in advance.

4
Feature Requests / Anaglyph view
« on: November 20, 2010, 06:57:07 pm »
Hi,

I would like to know if it is possible to have anaglyph view (http://en.wikipedia.org/wiki/Anaglyph_image) to simulate a pseudo-3d ?

Thanks in advance ! :-)


edit - I fixed the link

5
Artwork / Boat model
« on: June 07, 2009, 03:43:35 pm »
Hello,

In an ancient post, someone has made a boat, where i can find it ?

Thanks in advance !!

6
Bugs prior to release 2.3 / Re: Models in "black"
« on: May 23, 2009, 12:11:09 am »
try to deactivate the shaders (video options)
Yes !! This is the solution !!

Thanks Mattn for your quick answer !! :-)

7
Bugs prior to release 2.3 / Models in "black"
« on: May 22, 2009, 11:55:55 pm »
Hello,

I use this svn version : 24469 under Ubuntu 8.10.
All the models (Aliens, soldiers, ships) are in black, see my screenshot :
http://ardenne-informatique.com/~nekrofage/forum7/images/upload/Administrateur/ufoai_bug_924.png
How to resolve this problem ?

Thanks in advance.

8
Feature Requests / Impossible to compile maps.
« on: March 01, 2009, 12:40:25 pm »
Hello !

I got this problem with the 23188 revision :

nekrofage@bureau:~/JEUX/UFOAI/UfoAi230$ make maps
./ufo2map -v 2 -nice 19 -extra -t 2 base/maps/community_centre/cm_main.map

---- filesystem initialization -----
Adding game dir: /usr/local/lib/ufoai/base
Adding game dir: /usr/local/share/ufoai/base
Adding game dir: ./base
using /home/nekrofage/.ufoai/2.3-dev/base for writing
Adding game dir: /home/nekrofage/.ufoai/2.3-dev/base
[compile] base/maps/community_centre/cm_main.map
Error: file 'base/maps/community_centre/cm_main.map' doesn't exist
make: *** [base/maps/community_centre/cm_main.bsp] Erreur 1
nekrofage@bureau:~/JEUX/UFOAI/UfoAi230$

So it does not possible to compile the maps...

How to resolve this problem ?

Thanks !

9
Linux / Re: Error with svn version.
« on: January 21, 2009, 09:19:15 pm »

10
Linux / Re: Error with svn version.
« on: January 20, 2009, 07:40:28 pm »
Hello !

With this svn version 21901, I got this error :


The error has been resolve with the latest svn, but I got another error :

Loaded routing for tile forteresse02 in   0.0s
checksum for the map 'forteresse02': 1444109280
ufo script checksum 2975064857
./ufo: symbol lookup error: ./base/game.so: undefined symbol: COM_Parse

11
Linux / Re: Error with svn version.
« on: January 19, 2009, 11:27:47 pm »
Hello !

With this svn version 21901, I got this error :

conan@station214:~/ufoai230$ make
 * [UFO] ... linking  (-ldl  -lm   -lz -lcurl -Wl,-Bsymbolic-functions -lidn -lssl -lcrypto -lldap -lrt -L/usr/lib -g -O2 -Wl,-Bsymbolic-functions -lgssapi_krb5 -lkrb5 -lk5crypto -lcom_err -lgssapi_krb5 -lssl -lcrypto -lz -ljpeg -lpng -lSDL_ttf -lSDL_mixer  -lGL -L/usr/lib -lSDL)
release-linux-gnu-i386/client/client/cl_inventory.o: In function `INV_ParseComponents':
/home/conan/ufoai230/src/client/cl_inventory.c:106: undefined reference to `COM_Parse'
/home/conan/ufoai230/src/client/cl_inventory.c:140: undefined reference to `COM_Parse'
/home/conan/ufoai230/src/client/cl_inventory.c:145: undefined reference to `COM_Parse'
/home/conan/ufoai230/src/client/cl_inventory.c:147: undefined reference to `COM_Parse'
/home/conan/ufoai230/src/client/cl_inventory.c:159: undefined reference to `COM_Parse'
release-linux-gnu-i386/client/client/cl_particle.o:/home/conan/ufoai230/src/client/cl_particle.c:1271: more undefined references to `COM_Parse' follow
collect2: ld a retourné 1 code d'état d'exécution
make: *** [ufo] Erreur 1

How to resolve this problem ?

Thanks in advance !  :-)

12
Linux / Re: Error with svn version.
« on: January 06, 2009, 05:47:10 pm »
thanks a lot. Fixed on r21605

Thanks, the game runs perfectly !! :-)

13
Linux / Error with svn version.
« on: January 05, 2009, 11:00:28 pm »
Hello !

I got a problem with the svn version when I run the game, I got this error :

----------- parse scripts ----------
MN_ParseNodeBody: Problem with parsing of node property 'aircraft_equip.mdl_top@visiblewhen'. See upper
MN_ParseNode: node with bad body ignored (node "aircraft_equip.mdl_top")
Wrote keys.cfg
Error: MN_ParseMenu: menu "aircraft_equip" have a bad body

How to resolve this problem ?

Thanks in advance !!

14
Discussion / Re: Cooperative games?
« on: October 13, 2008, 11:16:37 pm »
Hello,

I would to know  which maps are possible in cooperative mode ?
I use the UFO:AI stable version 2.2.1.

Thanks in advance !

15
Feature Requests / Re: Can move soldiers
« on: October 10, 2008, 09:37:35 am »
What`s version? 2.3? If yes -- what`s buildnumber, and where do you take it?

The UFO:AI version is  svn 19529.

And, what is your system?

My linux is Ubuntu 8.04

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