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Messages - Greno Zee

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1
Mac / Re: Compiling on Catalina
« on: April 22, 2020, 11:52:25 pm »
Thanks a lot, that was indeed a great help.
First, regarding the issue with -llibcurl. I looked up on the net that referring to libcurl actually results in liblibcurl. So I modified build/default.mk like this:
3 CURL_LIBS                ?= $(call PKG_LIBS,curl)
4 CURL_CFLAGS              ?= $(call PKG_CFLAGS,curl)

This seems to have resolved the problem.

So I ran the ./configure again and indeed there were number of libraries reported as missing. I noticed the following:
  • header files reported as missing were located in /opt/local/include
  • those it could find are in one or both of /Library/Developer/CommandLineTools/SDKs/MacOSX10.14.sdk/usr/include or /Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk/usr/include

So, one more time, would anyone know how I can tell the linker to look in /opt/local/include as well?

2
Mac / Re: Compiling on Catalina
« on: April 20, 2020, 12:05:20 am »
I think I finally figured out what to do. Will post a summary of all the steps that differed from the Wiki article later.

Now I ran into another issue:
src/tools/radiant/libs/gtkutil/window.h:25:10: fatal error: 'gtk/gtk.h' file not found
#include <gtk/gtk.h>


I have searched my system and found several gtk.h files. Two of them are in different versions of Mono, one here:
/opt/local/include/gtk-2.0/gtk

This should be the one the include statement gets resolved to, no?
Internet search provides several suggestions none of which I understand well enough to be able to proceed.

Again, any hints are much appreciated.

3
Mac / Compiling on Catalina
« on: April 18, 2020, 09:58:24 pm »
Hi, since the latest available Mac build contains the bug that prevents finishing missions when there are stunned aliens, I thought I'd try to make a build myself.
I have never made a build of anything that on a mac, on windows very few times about 25 years ago.

I'm on Catalina and there were few hick-ups when following the guide to the point but I was able to find solutions ore figure it out until now. I'd be grateful if anyone knows how I can solve the problems.
First, if I understand right Makefile.local is generated automatically during the execution of configure. This file contained this section, causing the build process to just say nothing to be done:
cgame-campaign_DISABLE ?= yes
cgame-multiplayer_DISABLE ?= yes
cgame-skirmish_DISABLE ?= yes
game_DISABLE ?= yes
memory_DISABLE ?= yes
testall_DISABLE ?= yes
ufo_DISABLE ?= yes
ufo2map_DISABLE ?= yes
ufoded_DISABLE ?= yes
ufomodel_DISABLE ?= yes
uforadiant_DISABLE ?= yes
ufoslicer_DISABLE ?= yes

I commented this out and managed to get moving. Wonder though why this happened, kind of throws an orange flag in my head.

So, I executed the make command. Got tons of warnings, lots of them regarding deprecated opengl calls and huge amount of these:
warning: unknown warning option '-Wimplicit-fallthrough=2'; did you mean '-Wimplicit-fallthrough'? [-Wunknown-warning-option]

But ok, I suppose warnings are not critical. But then the build process with this:
===> LD [testall]
ld: library not found for -llibcurl
clang: error: linker command failed with exit code 1 (use -v to see invocation)


I've been searching and searching but no idea what to do. I'd appreciate any help, thanks in advance.

4
Discussion / Re: Finishing a mission with a stunned alien
« on: April 14, 2020, 10:54:54 pm »
I’ve been able to find more info in the Mac specific forum.
It turns out this issue has been solved but no Mac build is available past this fix. So I’m trying to find some time to make one.

5
Discussion / Finishing a mission with a stunned alien
« on: April 09, 2020, 02:07:09 pm »
Hi all,
I seem to have a problem and wanted to check whether someone might have a valuable feedback before I file a bug report.
I play on Mac, the latest 2.6 build I could find linked on this forum.
Whenever I end up with a stunned alien, the mission can't be finished. In one case I just kept getting new turns without any other live aliens being on the map, in another case after hitting the END TURN button, the game got into a status where nothing was happening and whenever I tried to perform an action, the game told me it was not my turn. I could hit the END TURN button but without any visible result. In this case I noticed in the logs that every time I hit this button, an ACTOR_DIED event was logged. I assume it was the stunned alien since he was injured before I managed to stun him.
Does anyone have a similar experience?

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