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Messages - golgi76

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1
Discussion / Re: UFO:AI needs you. Yes, you.
« on: May 31, 2010, 08:41:44 pm »
Cool, thanks. I'll see what I can come up with.

2
Coding / C::B problem
« on: May 31, 2010, 02:40:10 pm »
Thanks for taking the time to read this.
I'm new to your forums, and very interested in helping in any way that I can, I love XCOM and want to see this game get better.
I downloaded the 2.2 build and radiant, as well as the prepackaged C::B and followed the steps on the Code::Blocks-UFO:AI page to get a 2.3 version compiled so i can start using Radiant on it, but when I got to the step where it tells me to copy the dll's from the contrib\dlls folder to the UFO:AI root dir, I can't find the folder containing the dll's. There is a contrib folder in the MinGW folder of the C::B download, but no \dll subfolder. Am I missing something here? I'm assuming there is a 2.3 source compilation that I just don't have, so if that's the case could I get a link to it's location please? If not, any help would be appreciated.
 Golgi

3
Discussion / Re: UFO:AI needs you. Yes, you.
« on: May 31, 2010, 12:29:20 pm »
Hey folks!
I am amazed I haven't found out about this before now. I am  HUGE fan of the original XCOM:Ufo Defense on playstation, it was the first game I ever played that captivated me and took over my free time. As it stands, I have been a WoW player for almost 5 years, but with 7 80's and 2 years hardcore raiding experience, I have had my fill of Warcraft for the time being. That being said, I would love to contribute to this endeavor any way I can. I downloaded Radiant, and will start working on maps this week. I am also a 28 year musician, having trained violin for 10 years, from 5-15, and taught myself a host of instruments since. I'm new to this site, but I will try and find the links to the music dev pages and whatnot. Any guidance that can be provided would be greatly appreciated. I look forward to hearing from you soon =)

 Golgi

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