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Bugs in development version (2.6-dev) / Problem in the logic of the game
« on: December 10, 2019, 05:20:36 pm »
Hello,
I have 14 living aliens in 3 bases with Alien Containment.
As it is enough for the research, my 3 more bases don't have that facility. Why must I pay for a useless facility ?
Unfortunately, during one operation, my sniper didn't kill an alien but just stunt it.
When my Firebird returns to its base the system says that there is a problem with this stunted alien.
I can't kill the alien.
I have no time to construct an Alien Containment.
I can't reroute the Firebird to another base with Alien Containment, no space in the Dropship Hangar.
So I can do nothing.
The only way I found is to save the game, patch the saved game directly by hand and reload. It is not very nice.
I think that in this case, it could be good to have the choice to kill the alien in the Firebird as we can do if we have an Alien Containment full.
Or directly the system could kill it as it do for the first alien before the research of breathing
I have 14 living aliens in 3 bases with Alien Containment.
As it is enough for the research, my 3 more bases don't have that facility. Why must I pay for a useless facility ?
Unfortunately, during one operation, my sniper didn't kill an alien but just stunt it.
When my Firebird returns to its base the system says that there is a problem with this stunted alien.
I can't kill the alien.
I have no time to construct an Alien Containment.
I can't reroute the Firebird to another base with Alien Containment, no space in the Dropship Hangar.
So I can do nothing.
The only way I found is to save the game, patch the saved game directly by hand and reload. It is not very nice.
I think that in this case, it could be good to have the choice to kill the alien in the Firebird as we can do if we have an Alien Containment full.
Or directly the system could kill it as it do for the first alien before the research of breathing