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Messages - xor0

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Tactics / Re: How are Heavy Weapons incorportated into squad tactics?
« on: June 02, 2010, 03:25:07 am »
I'd like to be able to stock add'l weaponry and ammo on the transport in the event the spot I land at calls for different capabilities. 

I'd like to be able to predefine equipment loadouts so that when I replace casualty X I can just say, dude, you're now a grenadier, here's your box of stuff, put it on.

Yeah good suggestions.

2
Discussion / Re: reaction fire fix?
« on: May 26, 2010, 07:14:47 pm »
Great, thanks! Fantastic game btw

3
Discussion / reaction fire fix?
« on: May 26, 2010, 12:45:50 am »

I played this game 2 years ago, someone told me a new version is coming out. Awesome, better graphics, gameplay etc. But: reaction fire is broken - snipers are useless, have to use pistols???

Apparently there is a way to go back to the old reaction fire system:

Create a file called autoexec.cfg (which doesn't exist currently in my system) in UFOAI-2.3-dev\base\ then put the line 'set g_reaction_fair 0' in it.

Is that right, will it bring back the old system (which worked)? Doesn't have to be done before a compile or anything does it? Otherwise guess I'll have to delete and comeback in a while...

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