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Messages - Garret

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1
Windows / Freeze on Battlescape
« on: June 18, 2010, 07:08:35 pm »
I downloaded the newest Release: 2.3

I did play the old stable release with no problems whatsoever but with 2.3 it appears that every time i enter a Ballescape the Game freezes:
It shows the map thts being loaded and the load-bar finishes and thas it.

i tried fullscreen and windowed mode with no luck.

Is that a known Problem? do i have to tweak some of the video options?

any help would be appriciated

2
Discussion / Re: It rocks
« on: May 16, 2010, 06:53:49 pm »
btw i meant 2.4 not 3.4 oops -)

3
Discussion / Re: It rocks
« on: May 16, 2010, 06:14:58 pm »
well i am already fiddeling with the source code a bit and reading the coding guidlines, but im guessing till im able to read me into the newest version of AI and get the hang of it the remaining todos will be finished, but hey ill try :-)

that said i have to explain ive never yet contributed to any kind of open source project so i really got no clue how u guys are handling that or how user made patches are treated/integrated and such.

cheers


4
Discussion / It rocks
« on: May 16, 2010, 03:41:44 pm »
Hiho,

I have to say u Guys made something really amazing here. i thought games like xcom to be dead and u guys proved me wrong:
THANK YOU.

UFO:AI is my new favourite since xcom 2! And as a hardcore xcom player i LOVE the fact that there is no saves during battles, when lots of ppl disagree! Good desing choice!

As i read thru the forums i encountered several topics regarding PSI/MC and Blasterbombs:

I completely agree that blasterbombs wouldnt be in UFOAI, because unbalanced, same as PSI.
In the xcom games as soon as i got MC i rocked every mission. i even took comtrol of tentakulants and come on those are the horriblest things in the game. it gets boring after u get MC so its good that there are no such plans in UFO AI.

On the other hand i have to say the fact that there ARE those scary weapons that aliens use (MC and blaster bombs) is a plus to terror and suspension.

So my suggestion would be to create a weapon for the aliens which is seldomly used but extremely destructive (like MC/PSI), BUT there would be NO way for humans to use that technology. It would feel like humanity is no match for the aliens, and so one has to try harder to accomplish a victory.

anyways i really like the project and would support it in any way i can.
Im quite good at C programming so when 3.4 is in development i would be glad to contibute to the game.
as the to do list for 2.3 is quite finished i guess i wont be that much help right now.

Regards and cheers,

Garret
 

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