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Messages - Arthur

Pages: [1] 2
1
Windows / Re: Win32 Development Binary Installer Links
« on: June 07, 2010, 07:30:52 pm »
Thanks Muton,
Please, do not take it personally, but I only trust the installer from Destructavator ^.^

its a quirk from me ^^

MfG Arthur

2
Artwork / Re: Shoulder Patches for new soldier models
« on: May 25, 2010, 06:30:57 pm »
I think you should not make the rank and the logo in the same patch.
The logo on the chest and the rank on the arm. Or the logo on the back.

Because of the color, mhhh ... I think bands for the first 10 silver, gold in the next five, for example.
But gold is not yellow ^ ^:)
Or better is the idea from vedrit ^^
And make a bit 3D Effect ;)

Best regards Arthur

3
Artwork / Re: Shoulder Patches for new soldier models
« on: May 25, 2010, 05:19:33 pm »
Hi,

i dont know but the soldier looks a bit strange^^ to less details, and the colors are not so good, specially with the yellow Patch, its not a good color composition.
And the Hair^^ looks funny  ;)

But the 3D model looks good.

MfG Arthur

4
Artwork / Re: Alien monster
« on: May 23, 2010, 08:50:45 am »
I downloading mine at the Page from ZBrush :) hehe

MfG Arthur

5
Artwork / Re: New Models from Arthur
« on: May 22, 2010, 06:23:20 pm »
Thank you very much^^
..., but it is not so good :)

MfG Arthur

6
Artwork / Re: New Models from Arthur
« on: May 22, 2010, 05:45:32 pm »
@H-Hour: Yes, i guess you are right, at the next one i will look more after such things.

But i wanna create a new alien^^  so if does have anybody a concept art , i try to make it^^

MfG Arthur

7
Artwork / Re: New Models from Arthur
« on: May 22, 2010, 05:18:40 pm »
So, now the Low Polygon Alienhead with Textures:



MfG Arthur

8
Artwork / Re: New Models from Arthur
« on: May 22, 2010, 03:26:55 pm »
Here i remodeling the Alien Head for Normal Map and new texture map.



MfG Arthur

9
Artwork / Re: Alien monster
« on: May 22, 2010, 12:51:14 pm »
Sculptris V 1.0 is out!

10
Artwork / Re: Alien monster
« on: May 22, 2010, 09:17:05 am »
Yes, I have try all ^^ i have try all what you list.

MfG Arthur

11
Artwork / Re: Alien monster
« on: May 22, 2010, 08:00:43 am »
So, have you the same Problem to Bake Normal- or Deformation Map in Blender? I dont know why but i have allways Triangle on it, it looks horrible -.- that was the reasen that i dont make high poly-meshes a long time.
I have all to Smooth shader and the mashes are very close, so i dont know why -.- So the normal maps are not useable.



MfG Arthur

12
Artwork / Re: New Models from Arthur
« on: May 20, 2010, 09:15:03 pm »
So now i us a new tool to make HighPoly meshes:
Scroll to the right side :)



MFG Arthur

13
Artwork / Re: New Models from Arthur
« on: May 20, 2010, 06:44:08 pm »
I paint on render it was faster^^ but you can make it with the compositor too :)

mfg

14
Artwork / Re: New Models from Arthur
« on: May 19, 2010, 08:24:16 pm »
Here the new link to the finished AlienTank-Model:
http://ufoai.streetofeyes.com/alientank.zip

I hope anybody can make better animations ;)

MfG Arthur

15
Artwork / Re: GUI Design
« on: May 18, 2010, 09:46:14 pm »
I can make the graphics for the new hud if you want?

mfg

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